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Crysis 2 finally maxing (crushing?) my Q9550. Would upgrading help?

post #1 of 14
Thread Starter 
Last week I finally got some time to play video games! I installed crysis 2 with the high res & DX11 pack. I am wowed at this game, highly addictive. Anyway, I noticed that this is the first game to use my cpu @ 100% (at times). I'm curious if upgrading would get me faster frames or if im really just limited by gpu.

Config:

GPU: 6970x2 2gb @ 925/1450 crossfire
CPU: 3.77ghz q9550

At all ultra @ 1080p I get excellent frame rates. Yes during the crazy outdoor scenes I drop to 35fps but most of the game is around 70 or 80fps. I did notice however that my q9550 is @ 95% or so sometimes, even at 3.77ghz.

I've searched and cannot find a benchmark that shows crysis 2 cpu scaling at 1080p. I found the toms hardware article:

http://www.tomshardware.com/reviews/crysis-2-directx-11-performance,2983-8.html

But as we know, 1280x1024 probably doesn't show anything. Anyone got a link that shows this game will show more fps with a faster cpu?
Edited by ThaSpacePope - 11/5/11 at 1:23pm
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post #2 of 14
The most reliable way to tell would be to use the benchmark, and test using different CPU clocks.

Do it at your current clocks (and of course using the same gfx setting as you're now running the game with), then drop it by (say) 1GHz, or 2.77GHz. Then calculate the % increase in FPS vs. the % increase in clocks. IOW, use the following formula:

(((3.77GHz-new clock)/new clock)/((FPS now-FPS@new clock)/FPS@new clock))).

Looks complicated but all you're really doing is comparing the % change in clocks to the % change in FPS. The closer the ratio is to 1, the more likely it is that any given frame is being CPU-limited ... let's call it your 'BN ratio', for the sake of discussion.

Now, it's important to note that, using this methodology, the value of the BN Ratio applies to the LOWER of the two clocks, not the higher (in this case, 3.77GHz) clock. So optimally you'd do this same test after OC'ing your CPU even more (where your current clock is the 'lower clock', and hence that's what the BN ratio applies to), because what you really want to see is the degree of CPU BN at 3.77GHz.

However, I suspect you're already at your top clocks (right?) so you'll have to do the next best thing, which is underclocking, and extrapolating from there thumb.gif

I would say that if the number you derive from this calculation is anything over about .2 (or 20%), it's probable that you're being held back at by your CPU, at least on some of the frames, even at 3.77. If it's much higher, like .3 or above, then I'd say it's REAL likely that you'd see a big improvement moving to a later gen CPU. But like I say, unfortunately, this underclocking method is a bit imprecise ... so it's kind-of guesswork no matter what.

And of course, the result applies strictly to THIS game, at THESE settings. There is no such thing as a 'universal' bottleneck, where the only thing that matters is the hardware (despite many people around here talking as if that were so). The degree of BN there is ALWAYS comes from the software (i.e. what game, @ what settings) interacting w/the hardware, IOW.
Edited by brettjv - 11/5/11 at 2:50pm
    
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post #3 of 14
Thread Starter 
Quote:
Originally Posted by brettjv;15584285 
The most reliable way to tell would probably be to run the benchmark. Do it at your current OC, then drop it by 1GHz to 2.77GHz. Calculate the % increase in FPS vs. the % increase in clocks. IOW, use the following formula:

(((3.77GHz-new clock)/new clock)/((FPS now-FPS@new clock)/FPS@new clock))).

Looks complicated but all you're really doing is comparing the % change in clocks to the % change in FPS. The closer the ratio is to 1, the more likely it is that any given frame is being CPU-limited ... let's call it your 'BN ratio', for the sake of discussion.

Now, it's important to note that, using this methodology, the value of the BN Ratio applies to the 2.77 clock, not the 3.77 clock. So optimally you'd do this same test after OC'ing your CPU even more (where your current clock is the 'lower clock', and hence that's what the BN ratio applies to), because what you really want to see is the degree of CPU BN at 3.77GHz.

However, I suspect you're already at your top clocks (right?) so you'll have to do the next best thing, which is underclocking, and extrapolating from there thumb.gif

I would say that if the number you derive from this calculation is anything over about .2 (or 20%), it's probable that you're being held back at by your CPU, at least on some of the frames, even at 3.77. If it's much higher, like .3 or above, then I'd say it's REAL likely that you'd see a big improvement moving to a later gen CPU. But like I say, unfortunately, this underclocking method is a bit imprecise ... so it's kind-of guesswork no matter what.

Your method is very sound. Only question: How do I benchmark crysis 2? I googled and found a couple of tools but is there any one in particular you recommend?

To answer your question, yeah, with my current cpu cooler, 3.77ghz is the highest stable oc i've found.
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post #4 of 14
Quote:
Originally Posted by ThaSpacePope;15584408 
Your method is very sound. Only question: How do I benchmark crysis 2? I googled and found a couple of tools but is there any one in particular you recommend?

To answer your question, yeah, with my current cpu cooler, 3.77ghz is the highest stable oc i've found.

I made a couple edits for the sake of clarity and to add info, so ... please re-read smile.gif

Anyways, believe it or not I've never benched Crysis 2 although I do own it ... I know there are some BM apps out there ... just pick one and go with it thumb.gif

Edit: To be 100% accurate, although I'm describing one method of doing this, it still falls a bit short of being perfect ... really teh best way is to twice use fraps through a particular section to log FPS each second, then graph out the results, both at current clocks, and at OC'd clocks, and calc the BN ratio on that.

^^^ way it's specific to the exact scenario in question, which you literally have to do in order to examine CPU BN's ... however, in the method I promulgated above, we're settling for assuming the BM is representative of average CPU load throughout the game proper ... but there could 'parts' of the actual game that involve much higher CPU (relative to FPS, of course) load than anything in any given benchmark app.

Point being, yes, BN's are *really* that situation specific that it becomes impossible to ever actually say 'CPU X WILL bottleneck GPU Y' w/any degree of accuracy except in the most extreme cases (Pentium 4 w/tri-SLI 580's or some such). It's always a %-age going on at any given moment, like I showed you how to find above wink.gif
Edited by brettjv - 11/5/11 at 3:23pm
    
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post #5 of 14
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Honestly I dont even know why sites like tom's bother to benchmark at 1280x1024. Anyone who owns a 570 or a 6970 is not going to own a 19" 4:3 monitor.

People have been tellin gme for months "you're limited by your old cpu" but not once (before crysis 2) have I seen my cpu hit 100%. Even BF3 sits at like 60% cpu. I'm thinking all this is just a waste of time and i'll just continue to wait for Ivy bridge since x79 looks like a complete failure to live up to promises.
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post #6 of 14
Just get the chip past 4GHz and most of the bottleneck should subside. What's your memory rated at?
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post #7 of 14
only 1 way to know for sure. i can tell you that your 9550 would definitely bottleneck in bf3 though.
post #8 of 14
Quote:
Originally Posted by ThaSpacePope;15584971 
Honestly I dont even know why sites like tom's bother to benchmark at 1280x1024. Anyone who owns a 570 or a 6970 is not going to own a 19" 4:3 monitor.

People have been tellin gme for months "you're limited by your old cpu" but not once (before crysis 2) have I seen my cpu hit 100%. Even BF3 sits at like 60% cpu. I'm thinking all this is just a waste of time and i'll just continue to wait for Ivy bridge since x79 looks like a complete failure to live up to promises.


Are you using Tesselation ? It seems Crytek overdid the Tesselation (doing tessellation in things that are not visible, for example), so that Nvidia cards performa better than AMD's. I've heard that one of the latest patches gives you the option to tone it down a bit though, so AMD cards perform better. Try disabling Tessellation or lowering the level of Tessellation and see if those minimum framerates improve.

I'm still waiting for Crysis 2 to drop in price, so I still don't have any personal data to give you for comparison.
Edited by tpi2007 - 11/5/11 at 3:52pm
 
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post #9 of 14
Thread Starter 
Quote:
Originally Posted by naizarak;15585039 
only 1 way to know for sure. i can tell you that your 9550 would definitely bottleneck in bf3 though.

Nope. I played BF3 all the way through on a single 6970 at max settings and got 60fps the whole way through (on a single 6970). Only thing I turned down was instead of 4x/16x I ran it at 2x/8x. Crysis 2 is FARRRRR more intensive than BF3. CPU usage hit about 80% during the tank scenes, but never got close to 100% from what I recall.
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post #10 of 14
Thread Starter 
Quote:
Originally Posted by tpi2007;15585071 
Are you using Tesselation ? It seems Crytek overdid the Tesselation (doing tessellation in things that are not visible, for example), so that Nvidia cards performa better than AMD's. I've heard that one of the latest patches gives you the option to tone it down a bit though, so AMD cards perform better. Try disabling Tessellation or lowering the level of Tessellation and see if those minimum framerates improve.

I'm still waiting for Crysis 2 to drop in price, so I still don't have any personal data to give you for comparison.

I have crysis 2 simply set to ultra, so max everything. Would turning down tesselation change my cpu usage? My theory is that all the physx stuff has to be done by my cpu since I have amd cards.. though, i'm just guessing on that. I find it hard to believe no websites have done cpu comparisons @ 1080p.

I bought the game for $12 in march from some eastern european on ioffer. Turns out it was completely legit. I played it for like 2 hours at the time and grew bored with it. But when they released directx 11 I figured I'd give it another try. Glad I did. Most gorgeous and realistic / amazing looking game i've ever played. Some scenes just drop my jaw. Makes me nostalgic remembering that first run-through of unreal 1 back in 1997. Unreal changed everything.
Edited by ThaSpacePope - 11/5/11 at 4:08pm
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