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[EuroGamer] PS3/360 "raw horsepower" nearly exhausted - Page 6

post #51 of 96
Quote:
Originally Posted by Twinnuke View Post
This generation of consoles has come down to magic tricks magic tricks magic tricks. How well can we render only what you see to save on video memory. How many processes can we cut out and in which order so we can have more power to do this and that. How much memory can we save if we only access this by its address instead of pointers. It's all magic tricks (GPU Access to Memory without an API is why Consoles were able to keep up with 3 generations of Graphics cards)
1. Only rendering what you can see is called optimisation, it saves on the bandwidth between the CPU and GPU. Also, it doesnt use up any vram determining what can be seen on the screen, as the renderer normally trims it off.
2. Pointers are the memory address. They literally return the address of the memory.
3. API's make developing a lot easier.
    
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post #52 of 96
If implemented properly, I think the performance of x86 could easily bring consoles to a new level, compared to the more efficiency and high-clock centric PowerPC. Perhaps even Trinity or a variant of Trinity may offer more power than a PowerPC design could. Of course without real-world application of such a design we can't confirm that for sure.

I think it's worth mentioning that the purpose of the HTing and multi-"core" philosophy of Xenos and Cell, respectively, was to compensate for PowerPC's lack of the advanced branch prediction x86 CPUs had at the time. A switch to x86 may simply offer more power than PowerPC could, though we don't have much information on modern PowerPC designs.

At any rate I'd like to see AMD Fusion in a console simply to see what developers can make of it. Plus it might possibly help PCs that they're developing on a x86 platform.
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post #53 of 96
Quote:
Originally Posted by bizzareride View Post
tl;dr i'm an elitist with a point to prove.
fixed

Way to pick out the only wrong info in my post and exploit it, douche.
post #54 of 96
Quote:
Originally Posted by FiX View Post
1. Only rendering what you can see is called optimisation, it saves on the bandwidth between the CPU and GPU. Also, it doesnt use up any vram determining what can be seen on the screen, as the renderer normally trims it off.
2. Pointers are the memory address. They literally return the address of the memory.
3. API's make developing a lot easier.
No 1. the word you want is culling.
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post #55 of 96
Quote:
Originally Posted by geoxile View Post
No 1. the word you want is culling.
Thanks, forgot the word There is also render distance culling (you might see it in some games (where geometry just appears, most noticeable in large sets of terrain). It isnt to be mixed up with LOD though.
    
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post #56 of 96
I finally read the article... It's funny that they claim the consoles are maxed out when they have the least visually impressive game of all the major releases.

The engine is maxed out, not consoles. This crap engine has it's roots in Quake 3... How old is that game again?

Quote:
Originally Posted by geoxile View Post
If implemented properly, I think the performance of x86 could easily bring consoles to a new level, compared to the more efficiency and high-clock centric PowerPC. Perhaps even Trinity or a variant of Trinity may offer more power than a PowerPC design could. Of course without real-world application of such a design we can't confirm that for sure.

I think it's worth mentioning that the purpose of the HTing and multi-"core" philosophy of Xenos and Cell, respectively, was to compensate for PowerPC's lack of the advanced branch prediction x86 CPUs had at the time. A switch to x86 may simply offer more power than PowerPC could, though we don't have much information on modern PowerPC designs.

At any rate I'd like to see AMD Fusion in a console simply to see what developers can make of it. Plus it might possibly help PCs that they're developing on a x86 platform.
I would love to see a few modern x86 cores in consoles.

A perfect example of x86 in consoles is the original Xbox and it consistently outperformed the PS2.

Unsurprisingly, the original Xbox brought over a lot of PC-only games to consoles because of it's flexibility and close ties to the PC.

With rumors of Xbox integration in Windows 8, MSFT may be returning to the marriage of Xbox and PC which will make development easier.


Quote:
Originally Posted by vspec View Post
fixed

Way to pick out the only wrong info in my post and exploit it, douche.
Sorry, there's just so much misinformation in this thread, sometimes I have a hard time figuring out who's trolling and who's making a legitimate point.

It's like console news on this forum makes some people froth at the mouth... Well think of me as the freakin' rabies shot.
Edited by BizzareRide - 11/6/11 at 11:01pm
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post #57 of 96
Hmm, I was just thinking... BD may work in a console far better than it currently is in PC since developers schedule everything in consoles. Every process is controlled... It must be cool to have absolute authority over hardware.
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post #58 of 96
Quote:
Originally Posted by BizzareRide View Post
Hmm, I was just thinking... BD may work in a console far better than it currently is in PC since developers schedule everything in consoles. Every process is controlled... It must be cool to have absolute authority over hardware.
Well. The only reason they schedule everything right now is because they are forced to in order to get the best performance from an in-order processor. That leads to development issues but sometimes also great efficiency. No doubt developers will probably put quite a good amount of work into the scheduling and compiling but with the ease of OOE I doubt it'll be on the same level as the in-order PowerPC CPUs.
Edited by geoxile - 11/6/11 at 11:47pm
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post #59 of 96
Wait what? "modern warfare 3 game developer sledgehammer games"?? It's not even done by infinity ward anymore?
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post #60 of 96
having to tone down games in order for them to be playable on a console since it's release ... I find it amusing they dare to state they reached the hardware's limit only now
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