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[EuroGamer] PS3/360 "raw horsepower" nearly exhausted - Page 7

post #61 of 96
Quote:
Originally Posted by Mactox View Post
having to tone down games in order for them to be playable on a console since it's release ... I find it amusing they dare to state they reached the hardware's limit only now
They reached it a while ago, they've been using a lot of cheap tricks to gain quality back. One of the biggest has been image quality per texture. Overall both consoles seem quite washed out when you compare it to something the PC could be doing... I would say the PS3 has better textures but the Xbox does effects much smoother. Still, they both got maxed out a while ago?

As for the Tessellation, both consoles can do it however neither have the memory to do it that efficiently.
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post #62 of 96
Vespene geyser exhausted.


-time to expand.
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post #63 of 96
Quote:
Originally Posted by Saizer View Post
The 100x better cpu of the PS3 can also manage graphics, so I don't know why PS3 games can't be superior graphically. Take a look at Killzone 3, 2 or Uncharted 2 & 3; there's no xbox 360 game that looks (or can look) like that.

K, can we please stop going off-topic guys.
post #64 of 96
Quote:
Originally Posted by frizkie View Post
IIRC, the core processor on the PS3 is made up of 7 or 8 "SPE"s or something like that. I believe some of them also assist the GPU.

There's a reason why it looks better on PS3, even though it may not be clear.
SPE's and processing power can in no way shape or form compensate for a lack of video memory. High res textures on the PS3 are useless since the final filtering method used by the PS3, which is set in hardware and can never be changed, is blurry because it's bilinear. If you look at any comparison between the 360 and the PS3 the texturing on the 360 is 4x higher quality, simply because the 360's filtering is locked at AS 4x.

Quote:
Originally Posted by zelix View Post
cause the cell broadband proccesor is many many times more power then anything in the 360, and proper coding takes full advantage of the cell resulting in durrrrrrr better graphics.
More processing = better graphics? So when I overclock my cpu, all of the graphics get better? Nope. Only video memory and filtering have anything to do with the output on your screen. The PS3 could have infinite processing power and the graphics would not get any better. It's limited by 240mb of video memory.

Quote:
Originally Posted by vspec View Post
lol what?

360 512mb shared.

ps3 256mb vram and 256mb system ram.

looks the same to me guy.

and if you want to get technical the 360 only has 10mb dedicated vram onboard.
Hey guy, I said "The PS3 has half the video memory of the Xbox 360", you said I was wrong, then you went on to post stats proving I was right.

In your world 256 and 512 are the same number? Cool guy.
post #65 of 96
Quote:
Originally Posted by mushroomboy View Post
They reached it a while ago, they've been using a lot of cheap tricks to gain quality back. One of the biggest has been image quality per texture. Overall both consoles seem quite washed out when you compare it to something the PC could be doing... I would say the PS3 has better textures but the Xbox does effects much smoother. Still, they both got maxed out a while ago?

As for the Tessellation, both consoles can do it however neither have the memory to do it that efficiently.
Neither the PS3 or the 360 have Tessellation capability.
post #66 of 96
Quote:
Originally Posted by Broseidon View Post
Neither the PS3 or the 360 have Tessellation capability.
Yeah they can, they can BOTH do it.

http://www.modhalo.net/index.php?/to...g-to-xbox-360/
http://www.ps3news.com/ps3-hacks-jai...a-otheros-cfw/
(I'm sure they wouldn't talk about tessellation in the CFW if it didn't exist!)

PS3 can do it, there's an article somewhere but I don't remember the exact details. Simply put, both can do it but the overhead isn't worth it ATM (that might change with the 360).

[edit]
http://www.technology.scee.net/files...08Speech_e.pdf

PS3 has tessellation, it just (probably) shouldn't be used.

Also, SPUs can do the tessellation too but apparently can't bypass the vertex shading step (?). At least they can do the work, that's for sure.


So all in all both consoles can tessellate, you just might not have the resources to use it well. I've done extensive research on both consoles, figuring out their ins and outs so to speak. If you get into it, in all honesty the Xbox 360 out preforms the PS3 slightly. The problem is they also both have different aspects that they do better so it's a really really minimal difference.
Edited by mushroomboy - 11/7/11 at 1:42am
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post #67 of 96
We have the technology to make photo-realistic graphics, but no game studio has the will for it. Plus they have to fit the console quota.
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post #68 of 96
This is why you develop for the PC and not base your titles on consoles. If you want to move forward, you develop games on the PC...if you want to go backwards, you develop on the console. Consoles have always strove to offer what PC's have always offered. I mean hell, if people like holding a controller so much...they can just plug one into a PC...there's your console.
    
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post #69 of 96
Quote:
Originally Posted by Jess94 View Post
The PS3 has half the video memory of the Xbox 360, and an all-around less powerful videocard. So how is the PS3 going to have better graphics than the Xbox 360? For 7 years people have been saying the "PS3 will eventually be used properly and fully" but yet that day always seems to be way off in the distance... almost as if it is not ever going to come.
Congrats on getting the most quoted and bashed post.

Now go read on why the Emotion Engine in the PS2 was so succesful without a video card. Then read on how the Cell was developed with the same idea in mind. You obviously haven't played an exclusive title like Killzone 3 or GT5. If I remember right, Forza is very gimped in terms of features to the environments just to be able to keep a steady 60fps. Epic couldn't implement anti-aliasing into Gears 3 because it would kill the 30fps its supposed to run at. Heck, look at Gears 2. They actually enabled AA and there are very evident slow downs in many battles.
Quote:
Originally Posted by MaxFTW View Post
Ya and atleast PS3 can actually display 1080p
And its freaking beautiful. Super Stardust HD looks amazing when played at 1080p.
Quote:
Originally Posted by Shaded War View Post
Until consoles have 1GB of GDDR5 Vram and DX11 support, >2GB RAM, and 4 cores, they are always going to be holding back PC games with these terrible DX9 ports.

By the time that happens, they will still be holding back PC games.
You make no sense because the PS3 has 7 cores ...

Consoles are meant to be innovative, not another enthusiast PC. Take your overly expensive hardware somewhere else and benchmark it to death.
Quote:
Originally Posted by Shrimp View Post
Maybe I'm a little naive, but why doesn't Microsoft just make a faster chip that retains the same core architecture? They don't have to literally keep the same chip, but just keep the same sort of architecture like we see with PC CPUs. (x86)

It wouldn't be a very radical change like last generation to this generation was plus you'd have full backward compatibility. The developers wouldn't have to cry about getting used to the new console if it's not much different.
They kinda did with the 360 slim in the aspect of developing a faster chip, except they didn't just to keep good with competition. Its like the Geneva Convention where mustard gas was banned from war. There are certain things that you just can't do in the industry.

And the radical part is what we want. We don't want to see a 10% improvement over something. We want something that will blow us away because of how different it is from the mainstream computer and its dedication to improving the gaming experience. Things like E3 wouldn't exist otherwise.
Quote:
Originally Posted by SirWaWa View Post
and to add injury to insult how many games push either console to the fullest
not that many...
But the ones that do look soooo freaking good. I mean like scary good. God of War 3 pretty much blew me away.
post #70 of 96
Next gen consoles are still atleast 1-2 years away, so don't be surprised if you come back in 2014 and still hear developers saying "hmm, we think that consoles are reaching their hardware limits now!" and literally /facepalm IRL.
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