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[EuroGamer] PS3/360 "raw horsepower" nearly exhausted - Page 9

post #81 of 96
Quote:
Originally Posted by Twinnuke View Post
This generation of consoles has come down to magic tricks magic tricks magic tricks. How well can we render only what you see to save on video memory. How many processes can we cut out and in which order so we can have more power to do this and that. How much memory can we save if we only access this by its address instead of pointers. It's all magic tricks (GPU Access to Memory without an API is why Consoles were able to keep up with 3 generations of Graphics cards)
Almost all game programming is like this, only render what's in the field of view, occlusion culling, mesh and texture LOD, dynamic draw distances, animation frame skipping at larger distances or smaller amounts of screen space, particle system LOD, shader LOD used cheaper shaders at further distances, dynamic culling distances to hide smaller objects past certain distances. The list goes on, to get consoles to run as well as newer PCs they just have to use more techniques than the PC.
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post #82 of 96
Visually I was more impressed with Uncharted 3 than I was Battlefield 3.
    
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post #83 of 96
Quote:
Originally Posted by Narzon View Post
..What?
Xbox's have been able to do 1080p since the elites.
Xbox 360's has always been able to do 1080p, even on Component connections.
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post #84 of 96
Sit tight guys because we aren't going to see any new consoles besides the WiiU until at least 2013. My guess is December, 2013, basically new consoles from Sony and Microsoft are two years away.

Two years.
Quote:
Originally Posted by lordikon View Post
Almost all game programming is like this, only render what's in the field of view, occlusion culling, mesh and texture LOD, dynamic draw distances, animation frame skipping at larger distances or smaller amounts of screen space, particle system LOD, shader LOD used cheaper shaders at further distances, dynamic culling distances to hide smaller objects past certain distances. The list goes on, to get consoles to run as well as newer PCs they just have to use more techniques than the PC.
There is a hard limit of how far that will take you.
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post #85 of 96
Quote:
Originally Posted by ErBall View Post
Visually I was more impressed with Uncharted 3 than I was Battlefield 3.
Uncharted 3 reminds me of Crash Bandicoot with its close rail shooter environment. Visually Uncharted developers can spend more time on looks because its basically a rail shooter.
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post #86 of 96
Quote:
Originally Posted by MaxFTW View Post
Ya and atleast PS3 can actually display 1080p
That was funny. This is a joke right?
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post #87 of 96
Quote:
Originally Posted by james_ant View Post
Xbox 360's has always been able to do 1080p, even on Component connections.
I though this was wrong, the component cables actually would not carry the 1080p signal. I saw this in my old xbox on my 50' lcd at home.
Both the Xbox and TV said it was outputting 1080p signal, but there is a CLEAR difference when you plug in HDMI, which truly did 1080p.
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post #88 of 96
hurpadurpa
    
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post #89 of 96
Quote:
Originally Posted by jkontra13 View Post
I though this was wrong, the component cables actually would not carry the 1080p signal. I saw this in my old xbox on my 50' lcd at home.
Both the Xbox and TV said it was outputting 1080p signal, but there is a CLEAR difference when you plug in HDMI, which truly did 1080p.
They are both 1080p. One is digital and the other is analogue.That's the only difference. It's possibly you had some crappy 3rd party component cables that didn't look as good. I used component for a long time before I got an HDMI 360.
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post #90 of 96
I own both a PS3 and an Xbox 360 and there is little to no difference in graphical quality on either platform.
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