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post #51 of 85
Quote:
Originally Posted by ErOR View Post

I use vsync, I need it. Can't stand screen tearing so I have vsync and triple buffering enabled globaly in control panel.

Any way to use vsync with this config and not be capped at 30fps?

The config shouldn't cap you at 30fps as stated multiple times. Neither conigs posted have the command to lock your fps to 30. So turning vsync on will be fine.

Sent from my HTC EVO 3D
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post #52 of 85
Quote:
Originally Posted by dmasteR View Post

The config shouldn't cap you at 30fps as stated multiple times. Neither conigs posted have the command to lock your fps to 30. So turning vsync on will be fine.
Sent from my HTC EVO 3D

The explain this, just did a run with only show fps counter command and i was at 60fps and then with your commands minus vsync stuff and boom, 30 fps lock. So there is something in your config that's locking it.

EDIT: Ok so the commands I'm running now are
Quote:
WorldRender.SpotLightShadowmapResolution 256
WorldRender.DxDeferredCsPathEnable 0
RenderDevice.ForceRenderAheadLimit 1
Render.DrawFps 1
Render.PerfOverlayEnable 0
PostProcess.DynamicAOEnable 1
WorldRender.MotionBlurEnable 0

And when I go into the game I'm locked at 30, or at least that's what the counter is saying. Then I go into options and change the view mode back and forth and then the counter goes up to 60. I'm gonna run fraps and see what that's saying. Could be that the counter is having some issues.

EDIT2: Yep, the counter that's enabled by the console is having issues, it shows 30 while fraps is at 60. just disable it.
Edited by ErOR - 11/17/11 at 5:23pm
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post #53 of 85
Quote:
Originally Posted by naizarak View Post

Makes sense, but this game was designed for 64players. Turning down some of the texture/particle settings seems to have a considerable effect on CPU performance. From what I can tell, the game looks nearly identical at "High" settings as it does at "Low". The one thing that does make a huge difference is MSAA.

Highly disagree, the game was designed for 24 players. Look at how close the capture points are, maps like Caspian border have there capture points way too close. Every map is like this. You're able to control multiple points from a single point. It's very evident the game was not designed around 64 players. Look at maps in BF2 and how spacious the capture points were placed vs BF3.
Quote:
Originally Posted by naizarak View Post

Quote:
Originally Posted by dmasteR View Post

From my knowledge, to reduce the CPU the only way is for you to play in servers with less players. The reason for this is because there are no variables that have any effects on the CPU. The game is very limited on client sided cvars.
Sent from my HTC EVO 3D

Makes sense, but this game was designed for 64players. Turning down some of the texture/particle settings seems to have a considerable effect on CPU performance. From what I can tell, the game looks nearly identical at "High" settings as it does at "Low". The one thing that does make a huge difference is MSAA.
Quote:
Originally Posted by ErOR View Post

Quote:
Originally Posted by dmasteR View Post

The config shouldn't cap you at 30fps as stated multiple times. Neither conigs posted have the command to lock your fps to 30. So turning vsync on will be fine.
Sent from my HTC EVO 3D

The explain this, just did a run with only show fps counter command and i was at 60fps and then with your commands minus vsync stuff and boom, 30 fps lock. So there is something in your config that's locking it.

338

I definitely don't see 30 fps. I'm on a fresh install of BattleField 3.

I suggest you completely remove your user.cfg

Default your video settings.

Copy paste the settings into a new user.cfg

Get into game and check your FPS. Loading screen will always be 30FPS. So wait till you're actually in game and able to play.
Edited by dmasteR - 11/17/11 at 5:31pm
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post #54 of 85
No need, the ingame counter has issues for me so I just turned it off and rely on fraps.
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post #55 of 85
what kind of issues you've encountered??
post #56 of 85
Quote:
Originally Posted by ErOR View Post

No need, the ingame counter has issues for me so I just turned it off and rely on fraps.

Just noticed your edit. Didn't realize it before. frown.gif

That's odd, I'm wondering why that is. A FPS counter has no correlation to limiting your FPS.
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post #57 of 85
Thread Starter 
But that is what the previous poster is saying... You SHOULDN'T have issues with the ingame counter. It works just fine. If you do what he says, it may work and you'll have a real counter working and no need for FRAPS to be running in the background... More crap you have running in the background, less resources your game will have to use.
post #58 of 85
Quote:
Originally Posted by dmasteR View Post

338
o.0 y show the fps on a loading screen, its completely diff from ingame.
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post #59 of 85
Quote:
Originally Posted by SightUp View Post

But that is what the previous poster is saying... You SHOULDN'T have issues with the ingame counter. It works just fine. If you do what he says, it may work and you'll have a real counter working and no need for FRAPS to be running in the background... More crap you have running in the background, less resources your game will have to use.

Don't need a counter and I don't run fraps, I did what I did to see if the game was capped or there was some issue.

The game runs great and when it dips into 40s I can feel it, don't need to look at some numbers while I'm trying to shoot somebody tongue.gif
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post #60 of 85
Quote:
Originally Posted by omni_vision View Post

o.0 y show the fps on a loading screen, its completely diff from ingame.

Because if his FPS is limited at 30FPS it would only show 30FPS even on that screen, which by the way is not a loading screen.

I locked myself at 30FPS before with the command. Which truly means locked at 30FPS on any screen. Plus it was the only screenshot I had while I was in class :3
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