Originally Posted by emett;15616968
Fingers crossed skyrim looks a hell of a lot better!
lol I'm not worried about how it's gonna LOOK. It looks AMAZING just on the 360.
I'm worried about how it's going to PERFORM. Oblivion performs pretty terribly on modern PCs. It's almost PURELY single-threaded. After much of my mentioned tweaking I was able to get it use 4 cores MAX instead of just one.
So I disabled 2 cores and am running my 1100T as a quad @ 4.6ghz to play oblivion. This ****GREATLY**** increases my FPS vs. running my normal configuration of 6 cores @ 3.8ghz.
I was so happy with the performance I ran unigine -- and scores almost 150 points higher than my 6 core high as well!
In CPU tests like linpack and cinebench that use all threads however, I score ***SIGNIFICANTLY*** lower in quad setup. For games tho -- which matter most to me -- the performance increase is literally visible.
ANYWHO....here's to hoping Skyrim performs well on PCs. I'm worried because Bethesda games are well-known to be buggy -- and what's more, we've seen literally zero PC gameplay footage. This with Todd Howard, game director of Skyrim, giving explanations such as "I don't know if gamers know this, but for devs the 360 is just by far the easiest platform for us to build and demonstrate games."
That's paraphrasing an interview with him. That makes it pretty clear to me that the game is highly optimized for consoles. Will it look better on the PC? No question. Will it perform worse on the PC? I sure hope not.
My PC runs pretty much all console ported games I throw at it -- Dragon Age 2 (terrible, terrible game -- please nobody ever buy this title) Just Cause 2, Bulletstorm.
A perfect example of my fears regarding Skyrim would be Crysis 2. Crysis 2 I consider it a console port - it's terrible optimized for PCs. Even still today it has huge flickering problems on shadows and smoke when running in SLI.
Any many of the "console ports" seem to have this problem with dual GFX PC configurations. It only seems to be an issue with "dynamically rendered" effects - dynamic shadows, smoke, fog. It's almost as if, since they were never intended to be rendered by 2 GPUs, the game simply cannot sync the cards properly and it causes a flickering effect on these dynamically rendered objects.
Ironically -- Oblivion, suffers from none of the dual GPU problems. My cards render dense, dynamic "mist" in the Ayleid Ruins. Renders dense fog in cities at night after a rainstorm. The only "flickering" I've seen in Oblivion was on, you GUESSED IT, **SHADOWS** This was apparently fixed in the 1.4 patch and in later releases of the game. I'm not sure how long after the release of oblivion that 1.4 patch was released though.