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So...Apparently Oblivion LOVES VRAM - Page 2

post #11 of 14
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Quote:
Originally Posted by xFyre;15620427 
I only have Qarl's texture pack and open cities mod (+ forced 8x AA), and holy hell does it eat up Vram or what.

You use forced AA and HDR as well?

This is the first time I'd played Oblivion in like 4 years. Played the hell out of it on my 360 when it came out. Then again a year later when I got a "decent" PC that could at least make it look better than console.

My rig-in-progress of course was specifically for Skyrim. Installed Oblivion in preparation. I must say the game can really look **AMAZING** Almost looks like it was released a year ago not 5 years ago with some of the mods and tweaks.
    
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post #12 of 14
Quote:
Originally Posted by LesPaulLover View Post
ANYWHO....here's to hoping Skyrim performs well on PCs. I'm worried because Bethesda games are well-known to be buggy -- and what's more, we've seen literally zero PC gameplay footage. This with Todd Howard, game director of Skyrim, giving explanations such as "I don't know if gamers know this, but for devs the 360 is just by far the easiest platform for us to build and demonstrate games."

That's paraphrasing an interview with him. That makes it pretty clear to me that the game is highly optimized for consoles. Will it look better on the PC? No question. Will it perform worse on the PC? I sure hope not.
Yeah, definitely cause for concern, but I'll keep hoping for the best.

Quote:
Originally Posted by LesPaulLover View Post
Dragon Age 2 (terrible, terrible game -- please nobody ever buy this title)
Oh, please. I liked DA2.
post #13 of 14
Ya its crazy a 2007 game can chew up 1800+MB (which is what I experience) with a few mods. Does look great though.

I also was disappointed its single threaded. Even with my 6950 I would drop into the 30-35 FPS outdoors (purely CPU limited). Oh well still an EPIC game.
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post #14 of 14
Thread Starter 
Quote:
Originally Posted by noahhova View Post
Ya its crazy a 2007 game can chew up 1800+MB (which is what I experience) with a few mods. Does look great though.

I also was disappointed its single threaded. Even with my 6950 I would drop into the 30-35 FPS outdoors (purely CPU limited). Oh well still an EPIC game.
Lol yea that's the problem I was having. Eventually I said **** it, I'm not deathrunning my CPU just to play oblivion for a week. With my luck I'd kill my CPU the day before Skyrim unlocks lol.

4.2ghz as a quad is how I'm running now. It raises my min. FPS by about 15-20. This seems to hold true to Unigine either where my score goes from 1655 to 1870 (1655 = 6 cores @ 3.8ghz -- 1870 = 4 cores @ 4.2ghz.

I CAN run my quad stable @ 4.6ghz but it requires 1.55v and I don't feel comfortable with that for marathon sessions of Oblivion.

Least I know my system is stable now though. If I can run Oblivion for 3-4 hours straight, no breaks, and get no CTDs then I know my system is stable lol. Especially when it successfully exits and closes too!!!!

Just sucks the Gamebyro engine is so poorly optimized in Oblivion. For example enabling "Usethreadedtrees" in the .ini actually DOES work, and I can see additional cores being used when I enable the threaded options. Unfortunately, its either minimally or very poorly multi-threaded so those additional cores only get 10-20% usage.

Oh well, I consider a constant 30 FPS to be acceptable in these types of games. Skyrim's Creation engine was once the Gamebryo engine - this much I do know.
    
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