Originally Posted by noahhova
Ya its crazy a 2007 game can chew up 1800+MB (which is what I experience) with a few mods. Does look great though.
I also was disappointed its single threaded. Even with my 6950 I would drop into the 30-35 FPS outdoors (purely CPU limited). Oh well still an EPIC game.
Lol yea that's the problem I was having. Eventually I said **** it, I'm not deathrunning my CPU just to play oblivion for a week. With my luck I'd kill my CPU the day before Skyrim unlocks lol.
4.2ghz as a quad is how I'm running now. It raises my min. FPS by about 15-20. This seems to hold true to Unigine either where my score goes from 1655 to 1870 (1655 = 6 cores @ 3.8ghz -- 1870 = 4 cores @ 4.2ghz.
I CAN run my quad stable @ 4.6ghz but it requires 1.55v and I don't feel comfortable with that for marathon sessions of Oblivion.
Least I know my system is stable now though. If I can run Oblivion for 3-4 hours straight, no breaks, and get no CTDs then I know my system is stable lol. Especially when it successfully exits and closes too!!!!
Just sucks the Gamebyro engine is so poorly optimized in Oblivion. For example enabling "Usethreadedtrees" in the .ini actually DOES work, and I can see additional cores being used when I enable the threaded options. Unfortunately, its either minimally or very poorly multi-threaded so those additional cores only get 10-20% usage.
Oh well, I consider a constant 30 FPS to be acceptable in these types of games. Skyrim's Creation engine was once the Gamebryo engine - this much I do know.