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[HBG] Battlefield 3 Flashlights Finally Get Their Brightness Lowered - Page 11

post #101 of 110
Yes! Finally i can look at my own teammates.
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post #102 of 110
Before you TK them... ^
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post #103 of 110
Quote:
Originally Posted by Darin View Post
[random comment that really says "I'm glad they reduced flashlight brightness in bf3 because I genuinely lack the skills to overcome what everyone else in the game had to deal with just like me"]
When I briefly used it as an accessory, I felt that I was using something that unfairly trumped skill. Should at least be slightly nerfed.
Edited by seward - 11/8/11 at 1:14pm
post #104 of 110
Quote:
Originally Posted by PathOfTheRighteousMan View Post
Before you TK them... ^
What! That is a uhh, Poor accusation - I don;t TK
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post #105 of 110
They should also fix the magnification... I cant even hit a stationary guy 400 yards away with the acog on the m16a3 with heavy barrel and bipod (US Army SDMR style) when the basic rule is 1x per 100 yards... at the 5.56x45 flies pretty damn flat to 300 yards.
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post #106 of 110
Quote:
Originally Posted by stan_nel View Post
Seriously, you mainly based your decision on buying the game due to a flashlight blinding you?
Im sorry but that is not an educated decision.

You hardly encounter them, if you do its easy to shoot them because you can see exactly where they are.
Like most snipers use lasers which is completely retarded because you can see them easier especially if they use the scopes which have no shine.
In the beta I always encountered them. If your a smart player I don't know why you wouldn't use them, they're stupidly strong.

"if you do its easy to shoot them because you can see exactly where they are."

You can turn Flashlights off. You can leave your flashlight off and once you encountered someone you can just turn it on and completely blind them.
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post #107 of 110
So I was playin some TDM.... defiantly not nerfed... Freaking enemy flashlight was just as normal...freaking 1,000,000 candle watt flashlight same as before...

I did notice it on some players tho...maybe on a few guns its not nerfed?
post #108 of 110
Quote:
Originally Posted by bucdan View Post
They should also fix the magnification... I cant even hit a stationary guy 400 yards away with the acog on the m16a3 with heavy barrel and bipod (US Army SDMR style) when the basic rule is 1x per 100 yards... at the 5.56x45 flies pretty damn flat to 300 yards.
It's still a video game, not nearly a military simulator. The bullet drop isn't going to be 1 for 1 from a real rifle.
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post #109 of 110
Quote:
Originally Posted by bucdan View Post
They should also fix the magnification... I cant even hit a stationary guy 400 yards away with the acog on the m16a3 with heavy barrel and bipod (US Army SDMR style) when the basic rule is 1x per 100 yards... at the 5.56x45 flies pretty damn flat to 300 yards.
Heavy barrel increases overall kickback (in the game anyway)
post #110 of 110
Quote:
Originally Posted by Cakewalk_S View Post
So I was playin some TDM.... defiantly not nerfed... Freaking enemy flashlight was just as normal...freaking 1,000,000 candle watt flashlight same as before...

I did notice it on some players tho...maybe on a few guns its not nerfed?
The patch hasn't been released yet. None of the fixes that have been mentioned have been released yet. This patch (containing all the previously mentioned fixes) is supposed to come sometime next week, apparently.
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