Tis no secret I like making pretty things go kablooey. Be them cases of C4 stacked conveniently near an M-COM station or pigs casually sauntering about in Animal Crossing. All things must explode eventually. This (albeit frightening) internal drive led me to an intriguing thingamabob. An arena shooter known as...
On the surface, this puppy looks delicious. Particle effects are plentiful, enemies have sharp vector graphics, and explosions drip with sexiness. The game also has great audio design alongside a terrific chiptune soundtrack. Think Mario/Metroid tunes mixed with epic movie scores. I was expecting this game to give me a seizure of massive proportions (a'la Beat Hazard), but such was not the case! While there's quite a few lights and flashes flying around, it never gets overwhelming. The fact that you can spin around on a dime also helps tremendously. I really loved how you produce little waves underneath whenever you zoom around the arena. Little touches like that always warm the cockles of my heart.
All 4 of them.
What's that? You say you've never played an Arena Shooter? PHILISTINE! I highly suggest you learn fast because this game pulls no punches. Focusing on the hectic combat that made Robotron 2084 and every spiritual successor so much fun, WAVES will slap you till you act right. I'm not saying you have to be a God among men to play it, but your twitch reflexes should be fairly proficient. Make no mistake about it, this game is all about getting those sweet points. On my first run, I racked up around 250,000 points, which isn't too bad considering I haven't played an arena shooter in 2 years. There's a lot of strategies floating around out there but I suggest just finding your own and sticking with it. I personally loved the "Never Stop Shooting" method. I should patent that for every genre, I'd make millions... There's also a number of things that make this quite different from other shooters. For one, you have a slow motion power which you can activate at any time. When activated, you open a rift in time where you can rack up slo-mo points to further add to your multiplier. You also have a single bomb which regenerates after a certain amount of kills/points Not having a cushion of several bombs in your back pocket adds to the tension, forcing you to rely solely on raw skills. Weaving between matrix mode and real time feels really smooth without any hints of clipping. A fun little feature, hopefully more games implement it.
WAVES is immensely addicting and head bobbing. If the fantastic chiptune beats don't hook you in (which it should if you're a warm blooded human), the challenging gameplay will.
Give it a whirl!