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The new PS3 rival: ARM's Mali-T658 mobile GPU

post #1 of 23
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mali-t658-4ebc558-intro-thumb-640xauto-27623.jpg

Source
Quote:
The result is performance that ARM claims is comparable to that of the PlayStation 3. Mali-400 MP is specced as offering about 30 million triangles per second (a crude measure of GPU performance), and with T658 offering ten times the performance, that gives it about 300 million triangles per second. The PlayStation 3 has performance of about 250 million-300 million triangles per second.

edit: from Ars. Don't know how to edit titles on this software.
Edited by mountains - 11/10/11 at 5:37pm
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post #2 of 23
I read it wouldn't be available until 2013-2015
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post #3 of 23
Thread Starter 
Quote:
Originally Posted by royalflush5 View Post

I read it wouldn't be available until 2013-2015

Ars is saying 2013.
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post #4 of 23
I think this just goes to show how behind the current consoles are in power.
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post #5 of 23
Fill rate is a horrible measurement of real world performance. The Xenos in the 360 is capable of 500+ million triangles per second, yet it's games don't look twice as good or run twice as fast with twice the amount of geometry unless you're talking about GT5 v. Forza 4.

You still have to apply shaders to the geometry.

Though a good example of a the 360's superior geometry fill rate is Forza 4:
Quote:
Polygons per car are up from Forza 3's 400,000 to over one million polygons per car in Forza 4. Turn 10's added real-light changes like blooming and lens flares help make the cars look like they're really in the environment. Forza 4 is achieving in real-time at 60 frames per second what was once something Pixar needed weeks to render.

That's 16 million polygons/frame/sec excluding the environment w/shaders, lighting, mapping all @ 60Hz. Crysis for instance only renders about a million per frame.

For comparison, GT5 only has 200k per car.
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post #6 of 23
The CPU on the PS3 is actually OK in my opinion, does HTPC tasks pretty well. Problem with the PS3 all along was the 7600gt equiv in the PS3.
    
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post #7 of 23
The CPU on the PS3 is actually OK in my opinion, does HTPC tasks pretty well. Problem with the PS3 all along was the 7600gt equiv in the PS3.
    
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post #8 of 23
Interesting, honestly i dont really have much to add regarding the technical side of chips, since most of what i know was learned by reading you guys talk about it on the forums for the past few years.
But nice, so this new ARM gpu will rival the power of the PS3, this would honestly kill the PS Vita though, Sony just cant seem to get a green light.
post #9 of 23
ARM, I love you wubsmiley.gif
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post #10 of 23
Quote:
Originally Posted by hellboy_101 View Post

I think this just goes to show how behind the current consoles are in power.

You're comparing 2004 technology vs a 2012 one of course is gonna be more powerful after 10 yr
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