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[Tom's Harware] Elder Scrolls V: Skyrim: PC Performance, Benchmarked - Page 12

post #111 of 122
My sigrig runs it on ultra pretty nicely. The FPS occasionally dips into the low twenties (when I'm inside a town and there are lots of buildings to render, and even then, only when I'm moving the camera), but it otherwise stays at ~40FPS outdoors. I'm running on 1152x864, though biggrin.gif Could go for 1600x1200, but the refresh rate would become eye-cancerous.
Anyway, is GPU-Z accurate about the GPU usage? When I leave it on and go to play for a bit, it indicates that the game uses ~40% of my first GPU and the second one isn't being utilized at all (The crossfire logo appears ingame, though). I just can't believe that, even at this low of a resolution, I could max out all other settings with a 4870x2 that uses only half its potential (heck, even less, as even the first GPU isn't maxed out). I'm using the custom DLL and the no vsync .INI, by the way.
Something ain't right here.
     
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post #112 of 122
Bethesda wants to know our DxDiag to help resolve issues in the next patch!

http://forums.bethsoft.com/index.php?/topic/1263928-bethesda-wants-our-dxdiag-for-the-upcoming-patch/
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post #113 of 122
Quote:
Originally Posted by Hyoketsu View Post

My sigrig runs it on ultra pretty nicely. The FPS occasionally dips into the low twenties (when I'm inside a town and there are lots of buildings to render, and even then, only when I'm moving the camera), but it otherwise stays at ~40FPS outdoors. I'm running on 1152x864, though biggrin.gif Could go for 1600x1200, but the refresh rate would become eye-cancerous.
Anyway, is GPU-Z accurate about the GPU usage? When I leave it on and go to play for a bit, it indicates that the game uses ~40% of my first GPU and the second one isn't being utilized at all (The crossfire logo appears ingame, though). I just can't believe that, even at this low of a resolution, I could max out all other settings with a 4870x2 that uses only half its potential (heck, even less, as even the first GPU isn't maxed out). I'm using the custom DLL and the no vsync .INI, by the way.
Something ain't right here.

It's your CPU. You can't possibly think a Q6600 isn't going to cause a cpu bottleneck with ANY multi-gpu config @ less than 720p.

This game is a CPU hog. It only makes use of 2 threads, so speed matters, as does IPC. If you increased your Q6600 to 3.6 - 4.0ghz you would see a marked improvement in FPS as well as GPU usage. Your CPU isn't able to feed those GPUs sufficiently at those speeds and resolution.
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post #114 of 122
Quote:
Originally Posted by m3t4lh34d View Post

It's your CPU. You can't possibly think a Q6600 isn't going to cause a cpu bottleneck with ANY multi-gpu config @ less than 720p.
This game is a CPU hog. It only makes use of 2 threads, so speed matters, as does IPC. If you increased your Q6600 to 3.6 - 4.0ghz you would see a marked improvement in FPS as well as GPU usage. Your CPU isn't able to feed those GPUs sufficiently at those speeds and resolution.

I am indeed aware of my Q6600 bottleneck, but come on, only 40% usage on a single 4870 GPU? I don't think that's possible. Heck, even if it was 40% across both GPUs, that would still be quite low.
Edited by Hyoketsu - 11/16/11 at 4:17am
     
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post #115 of 122
I did some benchmarking myself in Whiterun with a 6950 and 2500K:

376

Towns are quite CPU heavy, and AA made little difference to performance in CPU heavy scenes.
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post #116 of 122
Quote:
Originally Posted by Hyoketsu View Post

Quote:
Originally Posted by m3t4lh34d View Post

It's your CPU. You can't possibly think a Q6600 isn't going to cause a cpu bottleneck with ANY multi-gpu config @ less than 720p.
This game is a CPU hog. It only makes use of 2 threads, so speed matters, as does IPC. If you increased your Q6600 to 3.6 - 4.0ghz you would see a marked improvement in FPS as well as GPU usage. Your CPU isn't able to feed those GPUs sufficiently at those speeds and resolution.

I am indeed aware of my Q6600 bottleneck, but come on, only 40% usage on a single 4870 GPU? I don't think that's possible. Heck, even if it was 40% across both GPUs, that would still be quite low.

Yeah, that is true. My E6700 is running fine with my GTX 470 on Skyrim.
    
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post #117 of 122
Quote:
Originally Posted by Pantsu View Post

I did some benchmarking myself in Whiterun with a 6950 and 2500K:
376
Towns are quite CPU heavy, and AA made little difference to performance in CPU heavy scenes.
Wow, a 10fps increase for a 1.5Ghz OC?
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post #118 of 122
Everything maxed with my RIG and running perfectly. Just checked the very 30 first minutes of gameplay, cant play till mid december tho frown.gif
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post #119 of 122
Playing smoothly on high (with shadows set to medium) on my 2011 iMac, 6750M 512MB, i5 2400S 2.5GHz. I'm pretty thrilled, didn't expect that.
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post #120 of 122
too all the people that are complaining about the game not running as fast as it really should.. if you WANT to play it perfectly (or it at least worked for me. I went from medium to ultra)... get the d3_d9.dll file from fallout/oblivion and put that into your skyrim folder. It will run in direct x 9... but crap. it still looks really good even in dx9. I am running it on a crappy computer... its a dualcore amd 5200 (2.7ghz), gtx 280, and 4 gbs of ram. I get around 20-40 fps when out adventuring (avg is around 30). but it drops in towns because my cpu craps itself. Just google for it. There are links all over google that have the DLL.
Edited by jonespwns - 11/19/11 at 2:52am
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