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Your best Skyrim "Awesome pictures"? - Page 265

post #2641 of 13476
All Injfx.

wzAaN.jpg

Kqy9u.jpg

7mzYP.jpg

Vx9WN.jpg

tFmnS.jpg

duU3H.jpg

jiPR7.jpg

l18Cq.jpg

7mzYP.jpg

2VPLg.jpg
Edited by Milamber - 2/22/12 at 6:00am
    
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post #2642 of 13476
Quote:
Originally Posted by Milamber View Post

All Injfx.

7mzYP.jpg
Vx9WN.jpg
tFmnS.jpg

Yes, yes, yes! Clean, colorful, CLEAR! And fxaa only on top of that. Very impressive Mil! Post up your latest set when you're done please!
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post #2643 of 13476
wow, wow, milamber this is fantastic, really im alot impressed and looking for it biggrin.gif
post #2644 of 13476
In case no one knew like me Nvidia 295.73 WHQL was released yesterday. Game-changing performance boost of up to 45% in The Elder Scrolls V: Skyrim! thumb.gif

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post #2645 of 13476
Working on an even "skinnier" version of SSAO Fast Mode...this one based on no adaptation and no pallete texture correction.

I need to get this working well, since I finally took the plunge to ugridstoload = 7, lol.

375
post #2646 of 13476
Quote:
Originally Posted by Lifeshield View Post



I can appreciate it's not for everyone, but I agree, even more so now there's some decent torch mods out there. There's even one that adds a Torch power bash to the one handed skill tree. Use that along with Shar's Deadly Torches then modify the range of the torch with Skyedit and you're rocking!

All I want though really is a mod to have Candlelight stay up indefinitely with/or the ability to dispel it at will.

I made a simple mod last night that does exactly what you wanted to do. I modeled it after the way that Khajit's Night Eye ability works, you just toggle it on and off. The difference between Night Eye and Candlelight however is that Night Eye is a simple Script that changes the adaptation and saturation of the player's camera. Candlelight is displaying an FX animation over and over and therefore when casting Candlight again it just puts another candle light up in place. But for right now, the indefinite candlelight is working.

So far I've been able to make it to where you can turn on Candlelight indefinitely by just casting Candlelight and then turn it off by casting a new spell I made called "Candlelight Off" which simply just cancels the effect. After several attempts at trying to make it a toggle button, I think it's going to require some extra scripting on my part to make it toggle unless if there is a castable-spell in the game that works like a toggle that you know of (keyword magic, not racial or perk ability). If you want, I'll release my mod later tonight on here for you to use if you want it in its current state. You'll have to purchase the Candlelight Off Tome from a merchant in Whiterun somewhere (I'll make it dirt cheap tongue.gif).

If you however want to wait until I find a way to make Candelight toggle, then by all means let me know and I'll work on it this weekend.

Edit:

Oh and by the way. Sounds of Skyrim: Wilds was released late last night. For those who didn't know what it was, here's a link to the Youtube video featuring the new version.

http://www.youtube.com/watch?v=5fFZVF5iL18&feature=player_embedded
Edited by modinn - 2/22/12 at 9:36am
post #2647 of 13476
Quote:
Originally Posted by modinn View Post


I made a simple mod last night that does exactly what you wanted to do. I modeled it after the way that Khajit's Night Eye ability works, you just toggle it on and off. The difference between Night Eye and Candlelight however is that Night Eye is a simple Script that changes the adaptation and saturation of the player's camera. Candlelight is displaying an FX animation over and over and therefore when casting Candlight again it just puts another candle light up in place. But for right now, the indefinite candlelight is working.
So far I've been able to make it to where you can turn on Candlelight indefinitely by just casting Candlelight and then turn it off by casting a new spell I made called "Candlelight Off" which simply just cancels the effect. After several attempts at trying to make it a toggle button, I think it's going to require some extra scripting on my part to make it toggle unless if there is a castable-spell in the game that works like a toggle that you know of (keyword magic, not racial or perk ability). If you want, I'll release my mod later tonight on here for you to use if you want it in its current state. You'll have to purchase the Candlelight Off Tome from a merchant in Whiterun somewhere (I'll make it dirt cheap :P).
If you however want to wait until I find a way to make Candelight toggle, then by all means let me know and I'll work on it this weekend.


I'll wait for the toggle mode. :)

 

If possible it would be cool to use the same key/button to dispel aswell. Only have so many buttons on my control pad. :)

 

Ideally: Charge, release to cast. Charge, release to recast. Tap to dispel.

 

If you could get it working like that I would love you for life. :D

 

Thanks!

 


Edited by Lifeshield - 2/22/12 at 9:54am
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post #2648 of 13476
Quote:
Originally Posted by modinn View Post

I made a simple mod last night that does exactly what you wanted to do. *snip*

A toggle candlelight would probably become the #1 favorite mod of all time! Sure, you’re so strong you can conjure up a Thrall.... Oh that little tiny light? Bet you can't make that last for more than a minute....

Also, I hate running around a dungeon and having candlelight go out right as something starts to attack you. It’s like a bad horror movie where your flashlight goes out as soon as you see the killer. It's sad, but I started running around with candlelight in one hand and destruction spell in the other. I really hate the flashlight going out on me.
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post #2649 of 13476
Quote:
Originally Posted by Lifeshield View Post



I'll wait for the toggle mode. smile.gif

If possible it would be cool to use the same key/button to dispel aswell. Only have so many buttons on my control pad. smile.gif

Ideally: Charge, release to cast. Charge, release to recast. Tap to dispel.

If you could get it working like that I would love you for life. biggrin.gif

When you say "Charge, release to recast" are you implying that you don't want it to be indefinite? It'd be much easier on my part to just make it a Charge->On, Charge(again)->Off like a normal toggle. Kind of like how Night Eye works. Making it tap to dispel would require some hackish scripting that I haven't really seen anyone else do yet, nor in any other spell in the game behave like that (that I could read how it's doing it).
Edited by modinn - 2/22/12 at 9:57am
post #2650 of 13476
Quote:
Originally Posted by modinn View Post


When you say "Charge, release to recast" are you implying that you don't want it to be indefinite? It'd be much easier on my part to just make it a Charge->On, Charge(again)->Off like a normal toggle. Making it tap to dispel would require some hackish scripting that I haven't really seen anyone else do yet, nor in any other spell in the game behave like that (that I could read how it's doing it).


Whatever is easier for you. I don't mind recasting or indefinite.

 

I do however (on the other side of the fence on this one I see, haha) find it awesome sometimes when you're in a dungeon and get into a bit of a brawl and the lights go out. Adds a bit of tension to things so perhaps the option to have indefinite and a recastable version would be cool..

 

 

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