
When your vram maxes, the game kicks the vram usage down. It adjusts. This is why I am not having an issue, and why I feel that this whole vram thing is a bit overrated. The _only_ reason I am not running 8x AA in game is because it maxes out my GPU usage. If my vram were limiting me, I wouldn't have an issue with 99% GPU usage.
Notice how when the vram maxed at the beginning of the game, how it kicked down into the 1800s and the fps locked at my vsync. I'd say 2gb of vram is doing pretty dang well. That's at 5760x1080.
You're one of the lucky few, my 680 capped out insanely quick with the amount of mods I have. 2x MSAA (in-game AA) will add maybe 100-120 MB of VRAM at that resolution. 4x MSAA will add another 200. 8x MSAA would probably add on top another 400 MB, for a total of 700MB because of the exponential increase in sampling points that MSAA uses. This is probably why you're seeing 99% usage when going that high. FXAA uses almost no VRAM because it is just a post-processing affect. Therefore the quality of FXAA is only going to affect the GPU Usage.
Looking at your mod list, I'm guessing you aren't using UGrids 7 or 9 either, I have to agree with SS on this one. You have only scratched the surface as far as number of high-resolution textures go. I'm regularly hitting 1800-1900MB of VRAM usage while in-game and I'm only using the Lite versions of all the texture mods that I have (over 150). I'm only playing at 1080p and I get 60 fps almost everywhere with Quality SSAO, ENB v108, tweaked ultra shadows, and UGrids at 7. I can't use the High version of HD 2k Textures or Skyrim Realistic Overhaul because of my VRAM cap. Anything higher and my FPS drops 20 fps and I get massive stuttering. And my fps is locked with Vsync (something that has absolutely nothing to do with VRAM by the way).
So in essence, don't try the downplay the role of VRAM. Skyrim dynamically allocates VRAM for it to place textures for the game, it assumes it needs 1400 MB of space when in actuality it is only using 1100 MB. Therefore your "kick down" explanation doesn't have anything to do with the VRAM getting maxed out. When your VRAM is truly maxed out, the game will buffer textures from I/O. This could be swap space, your HDD/SDD, or RAM. And that's why you see massive amounts of stuttering and 99% GPU usage, it has to waste GPU clock cycles to get those textures from outside of the card. Your graph is telling you that Skyrim deallocated part of its working memory set because it didn't need it, Afterburner only knows the VRAM allocation not the actual usage. I'll post a link of my Afterburner log when I play the game later and show you how it is doing on my setup and my 680.
I wish I would've waited for the 4 GB version of the 680, then I would be riding with all of my mods full-version in style.
Edit: I'm just saying this because the difference between VRAM on a 580 and a 680 is NO DIFFERENT other than the amount on the card. So you can't say that VRAM varies from one card to the next, maybe from ATI to Nvidia though as far as drivers handle VRAM allocation. I recommended to Droogie to look at the list of possible mods he wanted to use in the future and determine from that how much VRAM he needed.
Edited by modinn - 4/29/12 at 3:51pm






















