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post #4571 of 9105
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post #4572 of 9105
Any tips on how to tone down super bright fog in dungeons?
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post #4573 of 9105
-edit-

It's late I didn't read the post correctly.
Edited by modinn - 5/8/12 at 1:04am
post #4574 of 9105
Quote:
Originally Posted by Slightly skewed View Post

Any tips on how to tone down super bright fog in dungeons?

 

http://skyrim.nexusmods.com/downloads/file.php?id=9571

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post #4575 of 9105
Quote:
Originally Posted by modinn View Post

Quote:
Originally Posted by grishkathefool View Post

and I still don't understand what you mean by "Z-fighting"... biggrin.gif

Look at the mountains in this video.


Z-fighting refers to the way that 3D rendering engines choose what to display on the screen on the Z-axis a.k.a. "depth plane". The Z-buffer is what gives 3D worlds life, it is what allows us to feel like we're actually in the world itself and not looking at a 2-D image.

Whenever a game engine figures out what to draw on the screen, it looks at the depth buffer (z-plane) and determines which objects are closer to the screen and when to display them. For instance, it you are looking at a building and there is a mountain behind it, then the building will "override" the mountain because it is closer to you. The mountain is still there in the game's cell buffers/cache, it is just not rendered until it is in sight of the player. This is a pretty normal calculation and it is done millions of times for each object in the world while you are playing.

Z-fighting takes place whenever you have an object, such as volumetric clouds/fog, being placed in front of landscapes. If that fog has a transparent property to it, then the game has a harder time deciding how to draw the volumetric object and the object behind it. This is a pretty glaring issue and obviously there are some bugs in the way that Bethesda implemented it in to the Creation Engine. I hope they find a way to fix it some day.

My explanations could be a little inaccurate as I do not have real-world experience with 3D engines (someone feel free to correct me). But my learning at Uni has told me this is basically is what is happening and what is giving Boris so much trouble implementing SSAO.

I was reading a little more on it and it seems shadow mapping can also lead to some funky issues with z fighting as well. As well as the shadow striping alot of people seems to get. I use a pretty nice bias and have the shadow maps set to 4096 mostly and very rarely see shadow acne as its also called or z fighting.

Poking around the larger ini you can generate via console i see some possible settings that may help. According to most articles manipulation of the z buffer by depth biasing can help with the issue so im wondering about things like mipmap bias or lod bias. I also saw where pushing the near plane as far from the eye as tolerable can help push precision out further as can bring the far plane in some.

Now i know some people have experimented with fNeardistance and lessened the fighting but theres no clear far distance setting listed other than nolodfardistance i think its called. Im wondering if that may help. Going to try some things tonight after work.

Myself i very rarely see any so maybe its a combo of settings maybe not. Maybe its choice of mountain mod or something as well.

Anyway if anyone has any ideas we can pm back and forth. Dont wanna continue to derail thread

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post #4576 of 9105
Quote:

Well ya, that would cure the issue, but I'm not looking to remove it.
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post #4577 of 9105
Quote:
Originally Posted by Slightly skewed View Post

Well ya, that would cure the issue, but I'm not looking to remove it.

Why not? The fog is there to cover up the crappy consoles quality. It shouldn't be there on PC.
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post #4578 of 9105
I love mods

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post #4579 of 9105
Quote:
Originally Posted by Slightly skewed View Post


Well ya, that would cure the issue, but I'm not looking to remove it.

 

If you're using ENB you can try toning down bloom.

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post #4580 of 9105
Quote:
Originally Posted by Droogie View Post

Ok. This is really weird. All of a sudden, Breezehome is written in either gibberish, or Draconic tongue.gif
338

Still looking for some thoughts on my Breezehome.... problem. lol
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