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post #4581 of 11763
Quote:
Originally Posted by IronWill1991 View Post

Quote:
Originally Posted by modinn View Post

I thought some of you may be interested in what Boris is currently working on for an upcoming feature in ENB.
225

I see, we're going to have black and white Skyrim. lol jk. It looks awesome. I hope it doesn't make the game little too dark.

Like it does now? tongue.gif

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post #4582 of 11763
Looks like I won't be getting my 4gb buffer. Evga has it listed on their sire for $629. Gonna get a 670 instead. Just hope its enough for the mods lol.

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post #4583 of 11763
Quick question, did the Hi-res DLC pack replace all textures with 2048 or just a bunch of them? Starting a run through the newest version of S.T.E.P. for my first playthrough and wondering about the Hi-Res DLC Optimized mod.
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post #4584 of 11763
Quote:
Originally Posted by rageofthepeon View Post

Quick question, did the Hi-res DLC pack replace all textures with 2048 or just a bunch of them? Starting a run through the newest version of S.T.E.P. for my first playthrough and wondering about the Hi-Res DLC Optimized mod.

All textures as far as I know to 2048x2048. The Hi-Res DLC Optimized mod picks the textures out of the DLC that have no reason to be 2048x2048 and shrinks them to 1024x1024. It also gives you the option to have the vanilla normal maps instead for even more VRAM savings. If you are using the Hi-Res DLC, then there is no reason not to install the Hi-Res DLC Optimized mod. That is unless you have an over-abundance of VRAM.
post #4585 of 11763
Just started my third play through of the game, this time going for a pure mage Khajiit (no weapons other then staffs and bound swords)

Took some screenshots of me killing this bandit that was on a log over the river.

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post #4586 of 11763
Quote:
Originally Posted by modinn View Post

All textures as far as I know to 2048x2048. The Hi-Res DLC Optimized mod picks the textures out of the DLC that have no reason to be 2048x2048 and shrinks them to 1024x1024. It also gives you the option to have the vanilla normal maps instead for even more VRAM savings. If you are using the Hi-Res DLC, then there is no reason not to install the Hi-Res DLC Optimized mod. That is unless you have an over-abundance of VRAM.

I have 3GB of Vram on my 7970 so it isn't that much of an issue but I am a bit confused when looking at the hybrid version.


Hybrid (1024+2048):
This "version" of the mod uses my new 1024 textures (in place of vanilla 512 one) BUT keeps loading the great looking 2048 hi-res textures from Hi-Res BSAs when the vanilla ones are already 1024. This means that you're not going to save much VRAM, but it's a start!


Seems like there are still some low res textures being used and by using the hybrid it would make textures be 1024 - 2048 instead of 512-2048 but I'm not sure confused.gif.
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post #4587 of 11763
Quote:
Originally Posted by rageofthepeon View Post

I have 3GB of Vram on my 7970 so it isn't that much of an issue but I am a bit confused when looking at the hybrid version.
Hybrid (1024+2048):
This "version" of the mod uses my new 1024 textures (in place of vanilla 512 one) BUT keeps loading the great looking 2048 hi-res textures from Hi-Res BSAs when the vanilla ones are already 1024. This means that you're not going to save much VRAM, but it's a start!
Seems like there are still some low res textures being used and by using the hybrid it would make textures be 1024 - 2048 instead of 512-2048 but I'm not sure confused.gif.

Because of the way the Creation Engine loads textures, the game will look for textures in the order Loose files->BSA/ESP. So if the engine can't find the texture it is looking for in your loose files (a.k.a. "Textures" folder), then it will search for an ESP in your load order that has a reference to the texture it is looking for. It follows the "Order of One" rule that all FormID and Records use. In other words, the first record it finds with a reference to that file (starting from the bottom) will be the BSA from which the texture comes from. If it doesn't find an ESP with the change it is looking for, it will look in the corresponding BSA's in the Skyrim.ini line "SResourceArchiveList".

Therefore the textures that come with the Hybrid (1024+2048) versions are cut-down versions of the 2048x2048 textures that came with the Hi-Res DLC (e.g. 1024x1024), but are better than the vanilla 512. And those go in as loose files so they will overwrite whatever the DLC has, thereby giving you better quality without the unnecessary large size increase from 512x512 to 2048x2048. He is optimizing the file by forcing all the textures to have their sizes only double instead of some quadrupling in size.

He skips the files that are 1024 in vanilla because there is no point in cutting down the 2048x2048 DLC texture back into 1024 vanilla when it is exactly the same. That is why he doesn't touch them.

I hope that helps clear up the mud a little.
Edited by modinn - 5/9/12 at 1:32pm
post #4588 of 11763
Quote:
Originally Posted by modinn View Post

Because of the way the Creation Engine loads textures, the game will look for textures in the order Loose files->BSA/ESP. So if the engine can't find the texture it is looking for in your loose files (a.k.a. "Textures" folder), then it will search for an ESP in your load order that has a reference to the texture it is looking for. It follows the "Order of One" rule that all FormID and Records use. In other words, the first record it finds with a reference to that file (starting from the bottom) will be the BSA from which the texture comes from. If it doesn't find an ESP with the change it is looking for, it will look in the corresponding BSA's in the Skyrim.ini line "SResourceArchiveList".
Therefore the textures that come with the Hybrid (1024+2048) versions are cut-down versions of the 2048x2048 textures that came with the Hi-Res DLC (e.g. 1024x1024), but are better than the vanilla 512. And those go in as loose files so they will overwrite whatever the DLC has, thereby giving you better quality without the unnecessary large size increase from 512x512 to 2048x2048. He is optimizing the file by forcing all the textures to have their sizes only double instead of some quadrupling in size.
He skips the files that are 1024 in vanilla because there is no point in cutting down the 2048x2048 DLC texture back into 1024 vanilla when it is exactly the same. That is why he doesn't touch them.
I hope that helps clear up the mud a little.

That actually helped a lot, thanks +rep! I guess for now I'll stick with the standard High-res DLC pack for now as I haven't been having any problems yet. I'll monitor vram usage and see what happens as I add in more and more mods thumb.gif.
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post #4589 of 11763
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post #4590 of 11763
There was actually a thread on the official forums about what was replaced and what wasnt. Alot of textures were upgraded...but alot were not touched at all. Sorry i dont have the link at the moment but it should still be up

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