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Same here! I'm going to give it a in-depth play tonight and post pictures of SSIL and Bokeh DoF working with my v108 config.
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Originally Posted by Slightly skewed 
Any update? I took it for a spin last night and surprise, surprise, it's buggy. The character self shadows are better, but ssao still has issues. Clear water being one of them. Also, fog is really messed up in the dungeons and there's a strange candle bug that causes the light to flicker strangely one some candles. The complex indirect lighting is interesting though. Speed hack works better,but still has some stuttering and other weird issues, but it's better than .109.

Any update? I took it for a spin last night and surprise, surprise, it's buggy. The character self shadows are better, but ssao still has issues. Clear water being one of them. Also, fog is really messed up in the dungeons and there's a strange candle bug that causes the light to flicker strangely one some candles. The complex indirect lighting is interesting though. Speed hack works better,but still has some stuttering and other weird issues, but it's better than .109.
I've got pictures saved on my harddrive from my test-run last night, but Boris made a lot of changes to the Bloom code. So I have to switch out old code with the new code in my config and that will take some time to do. But here's some pictures I took last night showing off the new Complex Indirect Lighting algorithm that looks reeeeeaaaalllly cool, but it just takes too much performance from me.
Top picture shows vanilla, bottom picture is the new shadow code. Look how blurry it makes it, but it looks more realistic in my opinion.
Showing off the new complex indirect lighting. Look at how the lighting on hood makes a whale of a difference on the texture. Top picture is vanilla, bottom is ENB.
I don't have a comparison pic for this yet, I'll get a better one tonight. This is how character shadows look now.














