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Your best Skyrim "Awesome pictures"? - Page 75

post #741 of 13448
@Mr. Cigar: could you make some screens with snow?
    
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post #742 of 13448
Here is what made me part of the culture in skyrim tongue.gif, my very own art placed in the middle of nowhere of skyrim.
I was trying out fireball on a dragoncorpse and it went off flying and falling down a lot further, i went on doing the same spell over and over again till i lost track of the corpse. Then suddenly i was attacked by another dragon, and so i had a new corpse to play with. I fired it until it went into a river and when i came upon the corpse again i saw that it was together with the other corpse. It felt like an incredible coincidence so i had to screenshot it.

And yes the quality is poor cuz i made the screen on my laptop becuz i didnt have my gaming rig yet.


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post #743 of 13448
Thumbnail for size. I had to cut the size in half already.

tsm.th.png
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post #744 of 13448
to pause and take a pic console tfc 1 (toggle free cam, the 1 pauses it). console tm to remove hud thumb.gif repeat to get it back
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post #745 of 13448
Quote:
Originally Posted by Slightly skewed View Post

Quote:
Originally Posted by Milamber View Post

Anyone that was using my skyrimprefs for enchanced detail.. the fShadowBiasScale was not quiet right, so now I have perfected it (see attachment at bottom of post) boxing3.gif
Shadows also cast better less jagginess:

Been playing with lighting for sunset and it's reflecting nice now especially through the leaves smile.gif

SkyrimPrefs.zip 2k .zip file

I took a quick look at your ini in this post and your numbers seem off on a lot of things. Maybe just use notepad to share the settings that pertain to shadows only?

what's the deal with this section?

[Water]
bUseWaterReflections=0
bForceHighDetailReflections=0
bUseWaterReflectionBlur=0
iWaterBlurAmount=0
iWaterReflectHeight=256
iWaterReflectWidth=256
bUseWaterRefractions=1
bUseWaterDisplacements=1
bUseWaterDepth=1
bUseWaterShader=0
bUseWaterLOD=1
bAutoWaterSilhouetteReflections=0

Here are my water settings.

[Water]
iWaterReflectHeight=1024
iWaterReflectWidth=1024
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1
bUseWaterReflectionBlur=1

I dont use reflective anythng on water - it screws up my 3d and I prefer it off anyway, also I have found when using RWT Water Mod, if I enable any settings that are set to 0 in the [water] part it changes the look a fair bit which i dont want.
    
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post #746 of 13448
Quote:
Originally Posted by Spacedinvader View Post

to pause and take a pic console tfc 1 (toggle free cam, the 1 pauses it). console tm to remove hud thumb.gif repeat to get it back

thank you!
    
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post #747 of 13448
@DoubleR88

Are you using the latest config I posted?

Shadows look right for me you see...

qpGPX.jpg
Edited by Milamber - 1/4/12 at 12:17pm
    
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post #748 of 13448
@Milamber: yeah im using your prefs. but i changed some water details (like slightly skewed pointed out).

do you have FXAA in the launcher on?

Warning: Spoiler! (Click to show)
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
fDefaultFOV=90
bUseThreadedMorpher=1
bUseThreadedMeshes=1
bUseThreadedTextures=1
bUseThreadedBlood=1
bUseThreadedParticleSystem=1
bUseThreadedLOD=1
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=10000.0000
fShadowDistance=8000.0000
iShadowMapResolutionSecondary=2048
iShadowMapResolutionPrimary=4096
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=10000000.0000
fGamma=1.0390
fDecalLOD2=15000.0000
fDecalLOD1=10000.0000
iActorShadowCountInt=6
iActorShadowCountExt=4
bFloatPointRenderTarget=1
fSpecularLODStartFade=10000.0000
fShadowLODStartFade=10000.0000
fLightLODStartFade=10000.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=8
iMultiSample=8
iShadowMode=2
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=1200
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=7500.0000
fMeshLODLevel1FadeTreeDistance=10000.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=53
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
sD3DDevice="ENB"
bFXAAEnabled=0
iShadowMapResolution=4096
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
iShadowFilter=3
bTransparencyMultisampling=1
bDrawShadows=1
bEquippedTorchesCastShadows=1
bDynamicWindowReflections=1
bShadowsOnGrass=1
bActorSelfShadowing=1
bUseSunbeams=1
bSimpleLighting=0
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=10000.0000
fGrassMaxStartFadeDistance=25000.0000
fGrassMinStartFadeDistance=0.0000
bGrassPointLighting=1
bDrawShaderGrass=1
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=0.5500
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[Interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
bShowCompass=1
fMouseCursorSpeed=1.0000
[Controls]
fGamepadHeadingSensitivity=1.2400
fMouseHeadingSensitivity=0.0220
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0
[Particles]
iMaxDesired=10000
[SaveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.8500
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=255
bUseMultiThreadedTrees=1
bEnableTreeAnimations=1
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=4
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0

Edited by DoubleR88 - 1/4/12 at 12:34pm
    
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post #749 of 13448
Quote:
Originally Posted by Milamber View Post

@DoubleR88
Are you using the latest config I posted?
Shadows look right for me you see...
qpGPX.jpg

This looks stunning. Can't wait to plug in your enb and skyprefs settings tonight! What kind of frames are you running? I'm getting 55-60 using Enhanced shaders HD FX beta.
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