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[MaxPC]Maximum Interview: We Talk Battlefield 3 with a Navy SEAL

post #1 of 40
Thread Starter 
Quote:
MPC: Guns Akimbo or dual pistols is another favorite video game past time. Would you ever dual wield pistols and why not?

Sawman: No, I would not. The reason is that I can shoot more quickly and more accurately with both hands controlling the recoil of one pistol at a time.
MPC: Suppressors are also gaining popularity in many video games. How prevalent are suppressors in actual operations?

Sawman: In conventional units, suppressors still aren’t used as much as I would expect. I mainly see them on certain Sniper systems. In the Special Operations community, however, suppressors are used extensively to cut down on the noise signature, thereby minimizing the likelihood of activating an enemy reaction force, and reducing muzzle flash at night, which reduces your visual signature the amount of return fire you get. Nobody wants to be signaling their position as an aiming point during a night fight. Suppressors help in that regard.

MPC: How quiet do suppressors really make a weapon, and what are the negatives to running a suppressed weapon all of the time?

Sawman: The level of sound reduction is dependent upon several factors, like the type of ammo being used, the size and design of the suppressor, etc. I personally like running a suppressor whenever possible. They do, however, have their drawbacks. The weapons tend to get much dirtier, much more quickly when running a suppressor. The mirage from a hot suppressor can make it look as though you’re under water with the amount of distortion through magnified optics. Suppressors can be heavy and bulky, but are getting lighter and smaller all the time as technology advances.

Suppressors can also alter the trajectory of the ammo being fired, so an Operator needs to know what differences to expect when he runs a suppressor, when that’s the case.

MPC: Video games make a reality compromise by allowing you to make tactical reloads, or swapping a half expended magazine for a full magazine at any time and simply adding the remaining half empty magazines to your total round count. We can accept that, but how often do you think a tactical reload should be performed? Is it better to have a half empty mag in a charged weapon, or be caught mid-reload by an opponent (assuming you have no partner to cover you during a reload).

Sawman: The answer to this question lies in the quality and amount of training an Operator has. On the higher end, we ditch half-loaded mags in a heartbeat before entering a new space with an unknown threat. With the right preparation, magazine changes get to where they’re so quick, they’re almost a non-issue. It’s just a slight pause on the move as we top off our systems out of instinct.
Source

I really found this enlightening interview.

i really like this question
Quote:
MPC: Firing while moving is normal, but, sorry we have to ask, is there any training for firing while jumping? What would actually happen if you started to jump around while firing your weapon?

Sawman: Maybe in the future some super-human Operators will be able to shoot effectively while jumping, but for now, shooting while jumping is a non-issue.

Edited by downlinx - 11/11/11 at 12:19pm
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post #2 of 40
Good little read, hopefully COD will take this from here and straighten up.

BF3 is still the top dog, for a while at least...
     
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post #3 of 40
That was a really interesting read. Thanks for posting!
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post #4 of 40
Good stuff. nice post thumb.gif
post #5 of 40
Quote:
MPC: So, if a team mate started jumping up and down with his knife out, he’d be an idiot right?

Sawman: I can’t think of a reason to jump around with a knife in your hand. Keep in mind, in a real combat loadout, you can hardly jump to begin with. If you pull your knife out, it’s because something need to be cut. Why not just cut the item and return your knife to the sheath and carry on with the mission?

Haha. My favorite question. I wonder if this SEAL has any experience playing video games to even understand these jokes. It's funny to see people do this in CSS and randomly get AWPed.
    
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post #6 of 40
More than half the info i thought was common sense, but still an interesting read.
post #7 of 40
So basically BF3 is unrealistic.
post #8 of 40
Good read. They should add weight to the weapons with every attachment that is added. I think it would also make it more fair compared to the person that is level 1 with no attachments
post #9 of 40
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Quote:
Originally Posted by Riou View Post

So basically BF3 is unrealistic.

no stating most games are unrealistic but games have no rules
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post #10 of 40
I've fired a Desert Eagle and it was fun. But I'd never want it for personal defense. It's like driving a truck at autocross. I think the Mk 23 while manageable and awesome is REALL BIG. It's the same size as a Desert Eagle for the most part which is why the USP was made. Now that's a fun full size gun.

Good article. Hopefully COD Kiddies will learn a bit.
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