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The Skyrim INI and other Tweaks All-in-one Thread

post #1 of 31
Thread Starter 
This is a thread for collecting all the various tweaks into one location. If such a thread isn't worth it just let me know smile.gif For me at least the goal of all this tweaking includes "fixing it" to be more PC-oriented and figuring out how to get the max video quality at the highest FPS on my aging two year old graphics card.

As I write this I have an AMD 5870 at stock (see sig for rest) - your mileage may vary.

It is very important to make a backup copy of your skyrim.ini and SkyrimPrefs.ini before you start making changes.

On windows Vista/7 the ini files are found in your profile:
C:\Users\[user name]\Documents\My Games\Skyrim
In particular, most of the time you want to edit
SkyrimPrefs.ini
but there also some changes to skyrim.ini that can be made.

For anybody who hasn't found it yet: to display your FPS in the game use this command in ~ console:
.


Turns out that was for Oblivion or at least I couldn't get to work. I haven't seen anything other than the suggestion for using FRAPS for FPS display.


I should perhaps mention in some cases these entries were not actually already present. For instance the iWaterReflectWidth= wasn't there so I just inserted it below the existing water-related line. The semi-colon (wink.gif is the standard comment character for ini files so you can insert notes about your additions if you're that sort of a geek.

Here are a few I have already found from a number of places on the web. I'll cite this incredibly in-depth thread over at reddit:

Changes to skyrimprefs.ini:
Quote:
Change both iWaterReflectHeight=512 and iWaterReflectWidth=512 to 1024 (for a higher water reflection resolution) and add the following to your SkyrimPrefs.ini:
bUseWaterReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1


And these tweaks as well to skyrimprefs.ini
Quote:
bUseWaterReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1

And though I haven't tried it (studio quality isn't an option for me) this reportedly will help with crash-to-desktops:
Quote:
Go to Start -> Control Panel -> Sound
In the Playback tab, right click on Speakers (or whatever has a green tick next to it), then click Properties
In the advanced tab on this new window, select 24 bit, 44100Hz (Studio Quality) in the drop down menu

I did change the
Quote:
bMouseAcceleration=
setting to a "0" and I have this has helped quite a lot with the mouse.

I have heard that anti-aliasing takes up quite a lot of frames-per-second. I turned it way down in my settings (on the game launcher) and have not noticed any affect graphics quality.

I disabled VSync with by setting
Quote:
iPresentInterval=0
in the skyrimprefs.ini. I believe the performance has actually improved for me.

Follow OCNer IzninjaFTW has pointed out this method for tweaking the FOV:
Quote:
in game hit ~ and type "fov xx" without quotes and the xx is your desired fov
Over in the Official Discusion thread of all-things-Skyrim.


Here is a related OCN thread about Skyrim Crossfire issues.

Fellow OCN-er LifeScan has composed an optimized skyrimprefs.ini file. Click the spoiler to display (it's fairly long) Optimized INI file enclosed (Click to show)
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=10000.0000
iShadowMapResolutionSecondary=4096
iShadowMapResolutionPrimary=4096
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=5000
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=5000
fShadowLODStartFade=2000.0000
fLightLODStartFade=3500
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=4
iMultiSample=0
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=1e+007
fMeshLODLevel1FadeDist=1e+007
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=10
iMaxDecalsPerFrame=30
bFloatPointRenderTarget=0
sD3DDevice="ATI Radeon HD 5700 Series"
bFXAAEnabled=0
iShadowMapResolution=4096
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
iShadowFilter=4
bTransparencyMultisampling=0
bDrawShadows=1
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=70000
fGrassMaxStartFadeDistance=70000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1
[Particles]
iMaxDesired=750
[SaveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=750000
fBlockMaximumDistance=250000
fBlockLevel1Distance=700000
fBlockLevel0Distance=350000
fSplitDistanceMult=1.5
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=40
[Decals]
uMaxDecals=250
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=50
uMaxSkinDecalsPerActor=40
[LOD]
fLODFadeOutMultObjects=15
fLODFadeOutMultItems=15
fLODFadeOutMultActors=15
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=1024
iWaterReflectWidth=1024
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
bUseWaterReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=
---

Please post anything useful you find below.
Edited by subassy - 11/14/11 at 9:42pm
 
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post #2 of 31
so what are you doing some of these for? like whats the water difference? to help crashes? thanks for the link, changed my sound, that was the most useful one as i was getting that desktop crash mad.giftongue.gif

-NvidiaNewbie cool.gif
post #3 of 31
Thread Starter 
PC Gamer has some screens up comparing the difference. The water-related changed in particular seem to make a difference in the quality of the water.

Besides that I am trying to get maximum quality at highest FPS for my particular 2 year old graphics card when I'm not trying to "fix it" to be more usable on a PC since it is apparently designed more for a console. smile.gif

I'll add this to the original post as well.
 
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post #4 of 31
I can confirm the console-based "FOV ##" command works. To be safe, after that type "save ini" into the console. With this method my FOV stays at the value I set it, even after quitting and reloading. I'm not sure if the "save ini" command actually does anything, but in the end my FOV stays where I want it to be.

Howerver...

Save your game after changing the FOV, and delete/move all other saves. Also this causes a red tint on the loading screen, but so far I havent noticed any adverse effects in-game.
    
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post #5 of 31
I've modified my ini to look like his mostly and the game looks really good now though I've taken a FPS hit as a result, but its worth it at this point

ultrasettings.th.jpg



http://www.youtube.com/watch?v=PCdX5oM2euw


His modified Ultra INI as follows:

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=2500.0000
iShadowMapResolutionSecondary=2048
iShadowMapResolutionPrimary=4096
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=10000000.0000
fGamma=1.0000
iShadowFilter=3
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=1000.0000
fLightLODStartFade=3500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
bTransparencyMultisampling=1
iWaterMultiSamples=4
iMultiSample=4
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bDrawShadows=1
bFull Screen=1
iSize H=1200
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=3072.0000
fMeshLODLevel1FadeDist=4096.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=3
iMaxDecalsPerFrame=10
sD3DDevice="ATI Radeon HD 5800 Series"
iActorShadowCountInt=6
iActorShadowCountExt=6
iShadowMapResolution=4096
iAdapter=0
iPresentInterval=1
fShadowBiasScale=1.0000
bFloatPointRenderTarget=1
iShadowMaskQuarter=4
bFXAAEnabled=0
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=8000.0000
fGrassMaxStartFadeDistance=8000.0000
fGrassMinStartFadeDistance=400.0000
[Water]
iWaterReflectHeight=1024
iWaterReflectWidth=1024
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
bForceHighDetailReflections=1
bAutoWaterSilhouetteReflections=0
bUseWaterReflectionBlur=1
iWaterBlurAmount=4
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[Interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1
[Particles]
iMaxDesired=1000
[SaveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=40000.0000
fBlockMaximumDistance=100000.0000
fBlockLevel1Distance=32768.0000
fBlockLevel0Distance=20480.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
fBlockLoadDistanceLow=50000
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=40
[Decals]
uMaxDecals=100
[LOD]
fLODFadeOutMultObjects=20.0000
fLODFadeOutMultItems=20.0000
fLODFadeOutMultActors=20.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bUseWaterReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1
fBlockLoadDistanceLow=50000.0000
fBlockLoadDistance=125000.0000
fHighBlockLoadDistanceLow=20000.0000
bShowAllResolutions=1
uLastAspectRatio=4
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
bUseWaterReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1
fBlockLoadDistanceLow=50000.0000
fBlockLoadDistance=125000.0000
fHighBlockLoadDistanceLow=20000.0000
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post #6 of 31
Thread Starter 
I haven't tried to make those modifications yet but the video certainly looks great!

On a semi-related note I tried that ToggleDebugText command at the console to try and show the FPS on screen but doesn't seem to do any good.

So how do you display the FPS?
 
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post #7 of 31
Adjust Grass Distance

To change grass distance change the following variable in the skyrimprefs.ini (My Documents > My Games > Skyrim > skyrimprefs.ini) under the [Grass] heading.

fGrassStartFadeDistance=7000.0000

to

fGrassStartFadeDistance=25000.0000

Ultra: fGrassStartFadeDistance=7000.0000
2011111400002.jpg

Ultra Grass Tweak: fGrassStartFadeDistance=25000.0000
2011111400006.jpg

As you can see the grass renders further out.

I have not noticed any visual difference pushing it past 25000. Using this method this is the farthest out you will see grass render. If you lower this variable the less grass you will see. Changing the other variables under Grass don't seem to make any difference.


Adjust Tree Distance

To change tree distance change the following variable in the skyrimprefs.ini (My Documents > My Games > Skyrim > skyrimprefs.ini) under the [TerrainManager] heading.

fTreeLoadDistance=75000.0000

to

fTreeLoadDistance=250000.0000

Ultra + Grass Tweak: fTreeLoadDistance=75000.0000
2011111400012.jpg

Ultra + Grass Tweak & Tree Tweak: fTreeLoadDistance=250000.0000
2011111400017.jpg

Trees generally render fairly far anyway but if you look just off right center on the peaks you can see the extra trees rendered on the mountains.

I haven't noticed any difference pushing it past 300000.0000 but this could be dependant on the area you are looking on. I saw no visual difference between 250000 and 300000 but you could put it at 300000 just to cater to a further visual distance.

Adjust Shadows

To change shadows change the following variable in the skyrimprefs.ini (My Documents > My Games > Skyrim > skyrimprefs.ini) under the [Display] heading

bTreesReceiveShadows=0
bDrawLandShadows=0

to

bTreesReceiveShadows=1
bDrawLandShadows=1

Ultra + Grass Tweak, Tree Tweak, & Shadow Tweak:
2011111400018.jpg

There are other variables to mess with aswell. This is the simple one.
Edited by Lifeshield - 11/14/11 at 8:31am
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Thread Starter 
Your pics appear to broken, Lifeshield...
 
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I can see them.
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private profile?
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