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post #11 of 46
Quote:
Originally Posted by matty0610 View Post

A game that kills you if you are too low of a level is hand holding? I guess world of Warcraft, Lost Oddessy, and other rpgs that rape you if you walk in a level too high for are hand holding as well.

im pretty sure he was talking about how if u walk into a dungeon at a low level the dungeons creatures scale to your low level instead of say be at a set level and if ur too low you get punished for it.
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post #12 of 46
I know that I have waled into some dungeons and gotten killed in 1 or 2 hits. It seems to me like some areas are definitely meant for higher level characters.
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post #13 of 46
Quote:
Originally Posted by perfectblade View Post

This sounds terrible. Is it that complicated for people to understand if they die somewhere that the area is too high for them and come back later? This type of handholding kills immersion imo, Bethesda continues to disappoint. I had no respect for them after Oblivion anyway though I guess.

Except the whole point is that you can explore the world in whatever order you want. There aren't "high level dungeons" or "low level dungeons", there are just challenging dungeons and easier dungeons. Skyrim isn't a linear game in which the world revolves around you and the path the game sets before you. It keeps exploration fresh well into the game.
post #14 of 46
Quote:
Originally Posted by DraXxus1549 View Post

I know that I have waled into some dungeons and gotten killed in 1 or 2 hits. It seems to me like some areas are definitely meant for higher level characters.

I'm pretty sure they are actually your level, it's just some dungeons are meant to be pretty hard. They've officially said that the dungeons lock at the level you are when you first enter.

It truly is a nice system, I'd say one of the best if not the best. That guy that complained after me hasn't played the game I bet.
post #15 of 46
Quote:
Originally Posted by Madman340 View Post

It's a very nice system actually. Basically this should sum it up:
To some degree, everything scales besides dungeons that you have already entered. (When you enter a dungeon, the monsters get locked at that level. If you enter later on when you are higher, they will still be the level you were when you entered.)
All over the map are differing levels though, where you start they are of course your level, but if you adventure too far you will die a lot due to not being a high enough level to defeat them. I wouldn't look at it from a simple level point of view, because I think as you get higher the easy things still get higher as well, and the harder things get easier, but not easy as if they were always a set level.
Trust me, the enemy level vs your level system is actually really well polished, and considerably better than Oblivion's was.

Well, it sure can't be worse than Oblivion was...but if this is the case I will not be buying it. I don't want challenging; I want impossible...and then I want to find a way to beat the impossible. For example, I love taking a low level group or a solo character against Firecrag or into Helm's Deep in Baldur's Gate 2 and then reaping the rewards when I successfully do it.

If I know that when I enter a dungeon there isn't going be anything truly dangerous to me and the loot is only going to be "good" at best...I don't see the point of even going in. This is not anything like scaling in Fallout 3 what so ever. So the developers lied in a very large way if this is how it is. So now I can't help but wonder what else I've read about the game that was lied about.

Damn...I just came from the Skyrim forums. It sounds like it is actually far worse than this. If you invest into trade skills without already having high level combat skills it looks like the game can be broken. It is sounding nearly exactly like Obilivion. It makes me sick. I was really looking forward to this game too.
Edited by Vagrant Storm - 11/15/11 at 6:40am
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post #16 of 46
^ so play on the hardest difficulty?
    
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post #17 of 46
Quote:
Originally Posted by aznguyen316 View Post

^ so play on the hardest difficulty?

Well that is a given.

but the real issue is that none of this level scaling makes any sense. An undead monster locked in a tomb is some how increasing its combat ability just because you level up?

It is Oblivion all over again.

And I was excited about the trade skills, but it sounds like if you take them you will will be a weaker, less capable character because you will level off of the trade skills. I'd expect that if I could outfit my self in better gear, buff my self with potions or poison my weapons I would be stronger, but in reality it sounds like you are weaker for it. Though at the least I would expect you could have them as secondary type skills that don't factor in on the scaling, but it sounds like that is not the case. If this was a MMO it would work since you be a good crafter and just stay out of harms way, but this is a single player game. Crafting must be a direct replacement for high level combat skills.

Oh well...Sorry, I am done ranting. Putting Skyrim on the ignore till it's a $20 game list. Now I need to find a different game to play.
Edited by Vagrant Storm - 11/15/11 at 6:42am
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post #18 of 46
Thread Starter 
Quote:
Originally Posted by Vagrant Storm View Post

Well, it sure can't be worse than Oblivion was...but if this is the case I will not be buying it. I don't want challenging; I want impossible...and then I want to find a way to beat the impossible. For example, I love taking a low level group or a solo character against Firecrag or into Helm's Deep in Baldur's Gate 2 and then reaping the rewards when I successfully do it.
If I know that when I enter a dungeon there isn't going be anything truly dangerous to me and the loot is only going to be "good" at best...I don't see the point of even going in. This is not anything like scaling in Fallout 3 what so ever. So the developers lied in a very large way if this is how it is. So now I can't help but want what else I've read about the game that was lied about.
Damn...I just came from the Skyrim forums. It sounds like it is actually far worse than this. If you invest into trade skills without already having high level combat skills it looks like the game can be broken. It is sounding nearly exactly like Obilivion. It makes me sick. I was really looking forward to this game too.

totally agree, the insane difficulty is what gives the game the epic feel.

remember the skooma smuggling village, if that place scaled with me and was a pushover it would have lost a lot of what made it so epic.
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post #19 of 46
Quote:
Originally Posted by Madman340 View Post

Quote:
Originally Posted by DraXxus1549 View Post

I know that I have waled into some dungeons and gotten killed in 1 or 2 hits. It seems to me like some areas are definitely meant for higher level characters.

I'm pretty sure they are actually your level, it's just some dungeons are meant to be pretty hard. They've officially said that the dungeons lock at the level you are when you first enter.

It truly is a nice system, I'd say one of the best if not the best. That guy that complained after me hasn't played the game I bet.


That seems pretty fair to me considering the freedom skyrim gives you. Not sure what the other guy expects.
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post #20 of 46
The leveling system in this game is far better then Oblivion. Fact is though to all the complainers it will be just like Oblivion, modders will create a system that fits your liking no matter what that is. Buy the game and enjoy it, its a beauty!!

I never even played Oblivion with the normal leveling system it had. Modded it right away to get rid of it. Game was epic.
Edited by noahhova - 11/15/11 at 7:08am
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