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[PCG]Interview: Bohemia Interactive’s CEO on fighting piracy, creative DRM

post #1 of 77
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Quote:
However, our statistics from multiplayer show that for every three legitimate buyers playing their game in multiplayer, there are 100 (failed) attempts to play with a pirated version. This indicates that piracy is an extremely widespread problem on PC, and it's also really worrying for us as a mid-sized, independent, PC-oriented developer. We do not have any such data for single-player, but I'm afraid there the ratio of pirates to legitimate gamers is undoubtedly much worse.

http://www.pcgamer.com/2011/11/17/interview-bohemia-interactives-ceo-on-fighting-piracy-creative-drm/

post #2 of 77
Wow that's crazy! I didn't realize how many people pirated that stuff 0.0
    
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post #3 of 77
I can honestly say that I bought ArmA2 and Arrowhead expansion/standalone with all the mini expansions on Steam. thumb.gif

Proof:
507
Edited by Semedar - 11/18/11 at 11:58am
post #4 of 77
Misleading at best. That could be one person attempting to log in a hundred times a day while trying to bot. They should release information regarding the number of failed attempts across what number of ip's.

Thanks for the share though.
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post #5 of 77
Quote:
Originally Posted by Semedar View Post

I can honestly say that I bought ArmA2 and Arrowhead expansion/standalone with all the mini expansions on Steam. thumb.gif
Proof:
507

Ahh ye' old brink... What a let down!
    
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post #6 of 77
Atleast I can be proud to say that I purchase all my games and support the companies.

Not only does it hurt the company, it will make us gamers "suffer" in the end aswell.
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post #7 of 77
Well at least they base it on how many pirated copies attempt to connect to the server vs seeders and leechers. But that's a lot of money. And then people wonder why devs are moving toward consoles.

That isn't to say consoles don't have piracy, but in my opinion people are less willing to pirate on a console because if they get caught they can't play online anymore. You can say stealth method this or that but given enough time they will be caught and banned if the maker makes an attempt to stop them. Not to mention having to take the console apart to flash it and what not or put a jtag and then actually download the game and burn it.

Where as on a PC you download it click install and type in a fake key most of the time and you're down. From time to time you might have to replace a file or registry key or two but that's pretty much about it. Very rarely do you have to do a lot of work to make it run. And if you get caught? Well just uninstall and start over.

A leaked game means nothing btw. So for those who say omg gears of war 3 got leaked early. So what? Getting leaked early has little impact on piracy rates since if a game is leaked, chances are those same people would pirate it after release date.
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post #8 of 77
isn't pirating what has killed pc gaming?
    
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post #9 of 77
I was really disappointed in ARMA II because of how bug ridden it was and they didn't fix any they just moved on to new separate expansions and fixed the bugs in those so I refuse to purchase or play another one of their games.
post #10 of 77
I feel like if game companies forced each user to register online with a specific key code it would solve piracy for the most part. As long as they kept track of what codes have been sold and activated. Cracks shouldnt even work then. Kind of like how more recent games like BF3 do it.
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