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[PCG]Interview: Bohemia Interactive’s CEO on fighting piracy, creative DRM - Page 7

post #61 of 77
Quote:
Originally Posted by chevymeister View Post

Not only that, why do they focus on PC so much. How about those .iso copies of games found on public torrent trackers for consoles. That's right, PC is the devil and console is an angel right.

If I were to guess, it would be because it's a PC gaming web site that's interviewing a PC game developer. That might be why the article has to do with PC gaming.
post #62 of 77
Quote:
Originally Posted by FuNkDrSpOt View Post

And it's just as silly to point at Minecraft as any kind of an example of what other devs should be doing. Minecraft is incredibly simplistic compared to most other games out right now, hell compared to most games that came out in 2000. The dev team for this game is incredibly miniscule compared to the dev team for a modern game and there lies the difference.
The other thing i find funny about all this Minecraft idolization on OCN is how one can simultaneously worship minecraft for being fun and bash MW3 for not improving graphically.

I'm not even going to bother addressing the rest of your rants, they're self-defeating enough as they stand.

That said, how about we just think about this particular one for a second. Minecraft has a small dev team. It was never intended to be a very big game, there is no paid advertisement, it's "graphical style" to put it kindly isn't for everyone. but it's still making a lot of money. OK, I'm with you so far.

So, based on those facts, we SHOULDN'T use it as a great example of a game done right OR a case where piracy isn't a real issue? I fail to see the connection here. If some little guy tinkering around in java can pull this off, why can't a huge corporation with tons of funding and several large, professional, experienced dev teams under their belt do the same thing?
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post #63 of 77
Arma 2 Is complete garbage anyway, lol. I bought the Game from Walmart and the first disc had a missing number on the key, so I had to drive all the way back and exchange it.

Only to discover that the Multiplayer was rediculous, Steven Hawkings does ALL the voice overs, and there a literally over 100 controls.

How is anybody supposed to remember that crap lol.

I played the single player for 90 minutes before I even saw somebody to shoot.

Worst game I ever bought.
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post #64 of 77
Quote:
Originally Posted by ZealotKi11er View Post

I now buy tons of game because i can and i did pirate when i was younger because i had no income. Also a good game will get the sale. If the game is very good (BF3) for example. Pirating has a positive effect because SP is like 10% of the game. I think i tried Arma II and took it down after 3 mins because it was not a game for me. If developers expect not to have pirates and have sale to their liking they are in the wrong business.

I agree!
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post #65 of 77
Quote:
Originally Posted by fapestar View Post

Arma 2 Is complete garbage anyway, lol. I bought the Game from Walmart and the first disc had a missing number on the key, so I had to drive all the way back and exchange it.
Only to discover that the Multiplayer was rediculous, Steven Hawkings does ALL the voice overs, and there a literally over 100 controls.
How is anybody supposed to remember that crap lol.
I played the single player for 90 minutes before I even saw somebody to shoot.
Worst game I ever bought.

Its funny how all the games that get targetted by these type of "reports" and articles all have reviews like this.
    
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post #66 of 77
Quote:
Originally Posted by fapestar View Post

Arma 2 Is complete garbage anyway..........
there a literally over 100 controls.
How is anybody supposed to remember that crap lol.
I played the single player for 90 minutes before I even saw somebody to shoot.
Worst game I ever bought.
Quote:
Originally Posted by mad0314 View Post

Its funny how all the games that get targetted by these type of "reports" and articles all have reviews like this.

Arma 2 is THE realistic combat simulator. If you didn't know what you were getting into, I'm sorry.

It's not built to be a game, it's built to be a simulator, like a flight sim, and it's a damn good one at that.

Real war isn't about how accurate you shoot your AR or how many people you kill. It's entirely about cover fire and suppression, tactics, strategy, and most importantly, communication and intel. Most battles are over before they begin. The goal of almost all ground battles is not to kill enemies, it's to take an objective. If you pull in the right way and get the enemy to retreat from the target area, that's a much better victory than a bloody firefight.
Edited by mechtech - 11/20/11 at 10:52am
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post #67 of 77
Quote:
Originally Posted by mechtech View Post

Arma 2 is THE realistic combat simulator. If you didn't know what you were getting into, I'm sorry.
It's not built to be a game, it's built to be a simulator, like a flight sim, and it's a damn good one at that.
Real war isn't about how accurate you shoot your AR or how many people you kill. It's entirely about cover fire and suppression, tactics, strategy, and most importantly, communication and intel. Most battles are over before they begin. The goal of almost all ground battles is not to kill enemies, it's to take an objective. If you pull in the right way and get the enemy to retreat from the target area, that's a much better victory than a bloody firefight.

Actually ARMA II is still VERY MUCH a game compared to a simulator. It may be closer to a sim than OTHER games, but that doesn't make it a sim itself.

And as it turns out, all those things you said about real life war vs game wars? I can win almost any ARMA game that actually has the politeness to launch and not crash by running and gunning. If the enemy is dead, cover and tactics won't help them, and in this game it's still entirely possible to be a one man army. Not particularly fun when you do it, but still possible.
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post #68 of 77
These articles are usless they give no real data to backup anything any time you see some company talking piracy they just can never find the data to backup their claim. We all know piracy is on pc, consoles, music, movies just no one knows how bad really because all the companys that cry about it wont give out any data to backup how bad it is.
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post #69 of 77
Quote:
Originally Posted by Bal3Wolf View Post

These articles are usless they give no real data to backup anything any time you see some company talking piracy they just can never find the data to backup their claim. We all know piracy is on pc, consoles, music, movies just no one knows how bad really because all the companys that cry about it wont give out any data to backup how bad it is.

they are talking about failed attempts to play multiplayer. im guessing it has something to do with connecting to the servers for authentication, which i think you can actually get numbers off of.
post #70 of 77
Quote:
Originally Posted by Zero4549 View Post

I'm not even going to bother addressing the rest of your rants, they're self-defeating enough as they stand.
I'm sure if you could write a logical retort on them you would.
Quote:
Originally Posted by Zero4549 View Post

That said, how about we just think about this particular one for a second. Minecraft has a small dev team. It was never intended to be a very big game, there is no paid advertisement, it's "graphical style" to put it kindly isn't for everyone. but it's still making a lot of money. OK, I'm with you so far.
So, based on those facts, we SHOULDN'T use it as a great example of a game done right OR a case where piracy isn't a real issue? I fail to see the connection here. If some little guy tinkering around in java can pull this off, why can't a huge corporation with tons of funding and several large, professional, experienced dev teams under their belt do the same thing?

I actually already addressed this but let me break it down for you. Over the years I've been quite surprised how lacking OCN is when it comes to an understanding of simple econ and business.
  1. Quote:
    Originally Posted by Zero4549 View Post

    So, based on those facts, we SHOULDN'T use it as a great example of a game done right OR a case where piracy isn't a real issue?
    It is always bad logic to point to an exception, an abnormality and call it the norm. As i stated before, Minecraft could ONLY exist as an abnormality because of the niche it fills. Part of the charm of Minecraft is the simplistic graphics, but in no way would PC gamers stand for multiple games taking that same route. How many pre-2000 era graphical games with no plot or endgame do you think gamers would accept before the 'genre' gets ignored? My bet is on 1. Hell, it's yet to be seen if PC gamers will even pick up a 2nd installment of Minecraft.

    Drawing any type of conclusion for the entire industry based on this 1 game is about as pointless as devs looking at the market needs by copying the popularity and success of casual games like Peggle.
  2. Quote:
    Originally Posted by Zero4549 View Post

    I fail to see the connection here. If some little guy tinkering around in java can pull this off, why can't a huge corporation with tons of funding and several large, professional, experienced dev teams under their belt do the same thing?
    If you understand how 2000-ish the graphics in Minecraft are, then you can understand how easy it would be for a small team to create it. Minecraft probably requires 1/100th of what a game like Crysis 2 does. The market right now dictates that it wants current graphics. The PC market in particular is incredibly vocal, whiny and irate if certain franchises don't deliver something cutting edge. Cutting edge requires hundreds of thousands of man hours.

    And, as stated above, Minecraft struck lightning. There's no indication that enough gamers would be open to anything similar in any capacity. One game that bucks the current trends is great. If anything, you should be happy that other major devs HAVEN'T tried to cash in on the Minecraft craze.

  3. Part of pointing at examples and saying 'so and so did it, why can't they?!' is that you ignore the fact that not everyone gets rewarded for their hard work. Over the last 20 yrs, many devs have put out wonderful games and still not sold enough to break even. Many have copied trends, like what you're suggesting now, only to find that the sub-genre only has room for 1 or 2 games. Many have CREATED a sub-genre and found out that stagnation kills.

    If you're going to go around pointing to Minecraft as an example that the big devs can follow, you have to accept the ENTIRE scenario, not just 1 or 2 parts of it, and as stated before, the conditions that make Minecraft a hit will NOT translate well if there are attempts to mimic it.

Edited by FuNkDrSpOt - 11/20/11 at 12:53pm
    
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