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Batman: Arkham City Benchmarks

post #1 of 56
Thread Starter 
So I woke up this morning and didn't even play the game, but started with some benchmarks... and here are the results... Apparently this game requires a bit of horsepower... I like it... smile.gif

Everything turned on...@1080p and v sync off of course
432
338

Set one 580 GPU as Physx
228
338
GPU useage...
417

Physx off completely
338

Direct X 11 features off
433
338
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post #2 of 56
Thread Starter 
So FXAA high vs no AA barely makes a difference...
So both either Physx or DX11 features gave a ~50% frame loss... but the DX11 setting (probably just in the benchmark) made the game unplayable, with big frame loss...
While having Physx on high, and DX11 off, was smooth throughout the entire benchmark...
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post #3 of 56
Nice, will try this out later tonight
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post #4 of 56
yea, this game is unplayable on a 6770m, only med details without DX11 will do. Man this game pushes HARD on the GPU.
     
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post #5 of 56
Thread Starter 
With my two GTX 580's, It's unplayable as it has horrible frame drops or you can call it 'loading'... The frames drop to 45FPS with Tessellation on, but the loading or stuttering makes it unplayable...
Hopefully they fix this because I can't even play unless all dx11 features are turned off to get smooth gameplay... Not just the Tessellation, but even MVSS and HBAO...

I know it says it requires a GTX 570 + another dedicated 460 for physx on high, but my two 580's seem to struggle with the dx11... and no problems with everything else on maxxed out...

Searching around, I am seeing other forums where everyone is complaining about the performance as it might not be optimized so hopefully a patch or fix comes out soon...
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post #6 of 56
Quote:
Originally Posted by Chris13002 View Post

With my two GTX 580's, It's unplayable as it has horrible frame drops or you can call it 'loading'... The frames drop to 45FPS with Tessellation on, but the loading or stuttering makes it unplayable...
Hopefully they fix this because I can't even play unless all dx11 features are turned off to get smooth gameplay... Not just the Tessellation, but even MVSS and HBAO...
I know it says it requires a GTX 570 + another dedicated 460 for physx on high, but my two 580's seem to struggle with the dx11... and no problems with everything else on maxxed out...
Searching around, I am seeing other forums where everyone is complaining about the performance as it might not be optimized so hopefully a patch or fix comes out soon...

Holy crap...struggling with two 580's? I guess I'll have to wait longer before I get the game.
    
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post #7 of 56
There really is no pay-out for how punishing this is.
Seems like it was badly optimized and that's it.

Here I was thinking that 1+ month delay was for something...
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post #8 of 56
The Nvidia current drivers probably don't have an sli profile for the games, check out the beta drivers maybe. That would explain the poor sli performance.

But still it's odd that it would perform this poorly, it's still unreal engine 3.
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post #9 of 56
I tested this morning, with mostly the same settings, but I didnt push PhysX to HIGH. With the DX11 stuff + Tesselation enabled the gameplay definately wasnt smooth. After work, I'll try to remember to do a run with everything on so I can get a better comparison later
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post #10 of 56
maybe the DX11 stuff wasn't properly optimized? ala Metro 2033 crappy coding.

There's no excuse for this when BF3 at Ultra looks better than Batman and can still run 30 FPS comfortably on my 6770m.

Ok, Batman has the art design going for it in graphics, but come on folks, it's UNREAL engine 3 dude, that crap ran smooth on a weak-ass 9500 GT.
     
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