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Sensitivity - Page 2

post #11 of 15
Quote:
Originally Posted by rattleheadmegadeth View Post

Hi im wondering does http://phoon.us/mouse/ apply to games like call of duty? according to this i will get pixel skipping on sensitivity 450 dpi 2.0 (50cm 360) fov = 65 (unchangable on mw3) on 1920x1080p... is this true or bollocks? if i did skip pixels would it be very noticible? it says i need around 520 dpi.

I made a spreadsheet that calculates maximum sensitivity for smooth movement (without "pixel skipping"). You have to input: horizontal screen resolution, m_yaw and FOV. m_yaw is the smallest angle you can rotate horizontally. I don't know if it's 0.022° in MW3. Min angle is minimum angle you can rotate with m_yaw and sensitivity set as in the sheet. There is three max sensitivity results: "the largest" pixel is one near the center of your screen, "the smallest" pixel is one at the edge of your screen and "average" pixel is for approximate method described by RK777 above. For your settings, 2.0 sensitivity is above any of that.

Try opening with Google Docs if you haven't got OpenOffice.
max_sensitivity.zip 10k .zip file
post #12 of 15
Thread Starter 
Thanks for that but i have no idea how to use it ive never used openword!. how much cpi would i actually need to turn by the smallest pixel on my sensitivity (450/2.0). i got the xai so i can change the cpi in increments of 90. for some reason whenever i go above 800 cpi it doesnt feel good when sniping. would 540 cpi be enough?
post #13 of 15
1,73 for the largest pixel (same method as phoon.us/mouse calculator)
1,23 for the smallest pixel
1,54 for average pixel

Mouse CPI controls speed of rotation. If you have Xai, set sensitivity and adjust CPI to your liking.
post #14 of 15
Quote:
Originally Posted by Glymbol View Post

m_yaw is the smallest angle you can rotate horizontally. I don't know if it's 0.022° in MW3.

"m_yaw" is 0.022 , the default for the Quake engine, and yes that applies to MW3 too.
Also, "m_yaw" does not define the smallest angle you can rotate, its just a value that gets multiplied with "sensitivity". And you can set "sensitivity" lower than 1. (per console or with "config_mp.cfg")

Quote:
Originally Posted by rattleheadmegadeth View Post

Thanks for that but i have no idea how to use it ive never used openword!. how much cpi would i actually need to turn by the smallest pixel on my sensitivity (450/2.0). i got the xai so i can change the cpi in increments of 90. for some reason whenever i go above 800 cpi it doesnt feel good when sniping. would 540 cpi be enough?

Oh, with the talk of 450 and 900CPI i thought you are using a Deathadder...

Funny how you say "by the smallest pixel" as your crosshair is by the "largest pixel". The "largest pixel" is the only thing that matters. My "average pixel" was just a simple illustration for my explanation.

Anyway, to solve you problem ill just put another equation in here. (cm/360° stays of course the same)

[Old CPI] / [Target CPI] = [Multiplikator]

[Multiplikator] * [Old Sensitivity] = [Target Sensitivity]

or in you're case..

450 / 540 = 0,833

0,833 * 2 = 1,666

And if the phoon site says 520CPI is enough, then anything above is enough to gain "pixel-accuracy" (actually even subpixel).
Edited by RK777 - 11/28/11 at 11:39pm
post #15 of 15
Quote:
Originally Posted by RK777 View Post

Also, "m_yaw" does not define the smallest angle you can rotate, its just a value that gets multiplied with "sensitivity". And you can set "sensitivity" lower than 1. (per console or with "config_mp.cfg")

I play CS 1.6 where sensitivity can be set from 1.0 so for me m_yaw is smallest angle. I haven't seen game which offered changing m_pitch and m_yaw from options menu and often the lowest sensitivity you can get with slider is 1.0.
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