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Why do PCs have game-specific fixes in driver updates?

post #1 of 3
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Does anyone know, factually, why PCs have game-specific fixes in driver updates? as opposed to consoles that do not?

This has me scratching my head.

On one hand, I don't *think* consoles ever have driver updates pushed to them (unless this happens as part of general updates, eg dashboard updates for XBox). Even if they did, I doubt they would contain game-specific fixes that we often see with PC driver updates.

Is this an additional benefit we are seeing in the PC space, or is it a result of something else?

I'm sorry if my question is all over the place.
post #2 of 3
console do have game specific patches. that's the title updates on Xbox 360. they pop up when you start a game. these do the same thing as a driver update. they just do so in the form of a patch rather than a driver update. Also you rarely see such things on consoles because the hardware is not changed often. like the xbox 360 hasn't truly changed for nearly 7 years so after the first two years they get a good idea of the hardware's capabilities and quarks. this information is available to game developers. also console games are written for exactly one hardware configuration, so they can tailor the code to it where as the PC games have to be written for a nearly infinite number of hardware combinations.
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Sandy Thunder
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post #3 of 3
Thread Starter 
Quote:
Originally Posted by DSP1 View Post

console do have game specific patches. that's the title updates on Xbox 360. they pop up when you start a game. these do the same thing as a driver update. they just do so in the form of a patch rather than a driver update. Also you rarely see such things on consoles because the hardware is not changed often. like the xbox 360 hasn't truly changed for nearly 7 years so after the first two years they get a good idea of the hardware's capabilities and quarks. this information is available to game developers. also console games are written for exactly one hardware configuration, so they can tailor the code to it where as the PC games have to be written for a nearly infinite number of hardware combinations.

They certainly have game-specific patches. I'm referring to game-specific driver patches.

I do understand what you're saying, but that still doesn't explain precisely why we see fixes in Nvidia drivers that read something like:

"Recommended for gamers diving into Batman: Arkham City , the drivers also add official support for Ambient Occlusion in The Elder Scrolls V: Skyrim and Call of Duty: Modern Warfare 3."

It just doesn't add up in my mind, unless these drivers are fixing problems in the driver, which in turn fix issues seen in games. Even then, it doesn't seem like it is the case, since we see point-fixes for game specific titles. If you know what I mean.
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