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[GM] Legends Of Grimrock Beta Trailer Out. (VIDEO) - Page 4

post #31 of 59
This game looks exactly like Runescape, down to the armor equip place and the one block movement. Wow.
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post #32 of 59
no thank you, this game looks like a pain in the butt
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post #33 of 59
Quote:
Originally Posted by White Fire View Post

This game looks exactly like Runescape, down to the armor equip place and the one block movement. Wow.

Since image macros are b& from the news section... *facepalm.jpg*
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post #34 of 59
Quote:
Originally Posted by Riou View Post

This is not the game for you based on how you say this game "blows" and "is not mainstream."

never said the "game blows" or used the word "mainstream", thanks for playing
Quote:
Originally Posted by andrews2547 View Post

So because a game isn't mainstream that means it sucks? I think making a current gen game is easy. All you have to do is copy something that is successful (CoD, Gran Turismo, Forza, GTA, etc.) rename it, change one or two things and then put it on the shelves. I'm glad this game is coming out soon.

again, for those who can't read, never said mainstream. Indie games created within the last few years would be current gen, skyrim/cod/etc are mainstream, dont twist my words. And AGAIN, i have no problem with the concept of this game, heck i like the idea, but as i've said, the movement is far to stiff. And if your actually going to try the arguement of "copying games", if you think this is original you are sorely mistaken. This is not the first of its kind, so to be technical this is a copy of successful dungeon crawlers with garbage controls.

am i being punked? these comments are so ill thought out
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post #35 of 59
Quote:
Originally Posted by DaXxJaPxX View Post

heck i like the idea, but as i've said, the movement is far to stiff.

That's because it's meant to be that way. The entire point of the mechanical decisions in place is for the game to play like old-skool First Person RPGs.
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post #36 of 59
Quote:
Originally Posted by Darkpriest667 View Post

Can't wait... miss the dungeon crawlers.
Finally a game with content and not all about pew pew and graphics.
to those of you QQing in the thread.. please as the other person said earlier.. Go back to COD or WoW. Leave the games like Myst and EOB to those of us that can think our way out of the paper bag.

yes your intellect is far superior because you play these games thumb.gif . Its not the fault of the gamer that new games are aesthetically pleasing but bordering on being a joke to play. The fact that games are more about storyling and graphics is simply where the trend has brought us. Its hillarious how defsensive you are all getting about the fact that people are only saying the game has sucky controls, but most like the idea of a dungeon crawler. Are you trying to tell me the movement in this game is ideal, and you wish every other game was like it? Use that out of this universe intellect of yours before attempting to argue
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post #37 of 59
Quote:
Originally Posted by Psyren View Post

That's because it's meant to be that way. The entire point of the mechanical decisions in place is for the game to play like old-skool First Person RPGs.

lol, no way!?! you mean to tell me the blocky movement was on purpose? they didnt code it for free movement and got stuck with this? /sarcasm. I feel like i'm repeating myself over and over....
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post #38 of 59
Quote:
Originally Posted by DaXxJaPxX View Post

never said the "game blows" or used the word "mainstream", thanks for playing
again, for those who can't read, never said mainstream. Indie games created within the last few years would be current gen, skyrim/cod/etc are mainstream, dont twist my words. And AGAIN, i have no problem with the concept of this game, heck i like the idea, but as i've said, the movement is far to stiff. And if your actually going to try the arguement of "copying games", if you think this is original you are sorely mistaken. This is not the first of its kind, so to be technical this is a copy of successful dungeon crawlers with garbage controls.
am i being punked? these comments are so ill thought out

Never said mainstream but
Quote:
Originally Posted by DaXxJaPxX View Post

pretty sure most of us are saying gameplay looks like it has tons of potential but the graghics/movement blow. ur avatar seems to suit you well.
As far as not being a pc gamer, are you implying all "pc gamers" will love this? what is your definition of true gamer, someone your age (around for the first PC launch) who grew up playing low res games and has an appreciation for a game like this? Good for you, your older than this 25 year old, congrats. come talk to me when this sell 1/10 of the units any popular current gen games sell. Everyone has their opinions on gaming, no need to bash others and attempt to force your lack luster opinions on them, especially when you are the CLEAR minority . /rant
Quote:
Mainstream denotes something that is familiar and unthreatening to the masses

And graphics/movement isn't important in gaming. Look at chess, that doesn't have very much in the way of movement but it's around since the 6th century. And look at Minecraft, that doesn't have much in the way of graphics but Mojang/Notch sold over 4 million copies before the game was officially released.
    
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post #39 of 59
Quote:
Originally Posted by DaXxJaPxX View Post

Quote:
Originally Posted by Psyren View Post

That's because it's meant to be that way. The entire point of the mechanical decisions in place is for the game to play like old-skool First Person RPGs.

lol, no way!?! you mean to tell me the blocky movement was on purpose? they didnt code it for free movement and got stuck with this? /sarcasm. I feel like i'm repeating myself over and over....

As mentioned before... This sub-genre of RPG is not for you bro. You do realise that there are tactical implications using this style of movement/combat.

A better question would be have you ever played a turn-based/pseudo real time/roguelike RPG before???
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post #40 of 59
Quote:
Originally Posted by DaXxJaPxX View Post

lol, no way!?! you mean to tell me the blocky movement was on purpose? they didnt code it for free movement and got stuck with this? /sarcasm. I feel like i'm repeating myself over and over....

I feel like you are too, only thing is you aren't making a good point. A dungeon crawler is just that, mechanical in nature and based more around pre-determined strategy rather than real-time gameplay. If you can't handle that reality then I don't know what to tell you.

If you want real-time play then go somewhere else. No one wants to hear your opinion that it would be better if it weren't a dungeon crawler. The fact is that it IS a dungeon crawler, and we are excited about that.
 
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