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[Battlelog] Battlefield 3 next patch due Dec 6th - Page 3

post #21 of 347
IRNV nerf? 12g Frag nerf? Mortar nerf? It's about time, sucks for the players that were using those things as a crutch.

"Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider."

This is quite interesting, I'm very interested to see how effective this is.
post #22 of 347
Quote:
Originally Posted by Tunapiano View Post

Quote:
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
HUGE. thank god, now all these jet and chopper nerds will be much easier to shoot down.

Any good jet pilot can reliably dodge missiles without flares
post #23 of 347
Quote:
Originally Posted by SgtSpike View Post

No needs more! Just needs less destructive weapons, so that people have to pick & choose what they're going to blow up more.


I was being sarcastic, we def need more destruction or more realistic destruction instead of scripted blocks of walls coming off. I wish there was more smoke would come out of blasted walls and roofs that start to collapse on their own because structure is gets weak. Also wouldnt it be cool if they came up with a patch that made the game run without Origin? We already got battlelog.
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post #24 of 347
I can't honestly play this with tacticle light at all. It literally hurts my eyes, give me an option to tweak the lighting or something because almost the entire lightning engine, as great as it is, seems to use light as an unchanging object instead of something dynamic.
post #25 of 347
the only thing I don't like is the reduced effectiveness of beam scanning... that was my favorite perk. We'll see how much they've nerfed it.
    
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post #26 of 347
AWWWWWYEAAAH! cheers.gif
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post #27 of 347
The patch that we have all been waiting for. No more 1000w tact lights, no more green flashes thumb.gif , IRNV scope tweaks, stability, etc, etc, etc. Can't wait
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post #28 of 347
looks good, can't wait to play. still think irnv and mortars could have been handled better but i'm just glad they're updating the game
post #29 of 347
Well, the problem was that helicopters were overpowered against ground troops and the stinger should've been more effective towards helis. Jets didn't pose such a problem to ground troops so I don't see why they increased the damage of the stinger on the jets and not the helis.
post #30 of 347
Quote:
Originally Posted by mrwalker View Post

Well, the problem was that helicopters were overpowered against ground troops and the stinger should've been more effective towards helis. Jets didn't pose such a problem to ground troops so I don't see why they increased the damage of the stinger on the jets and not the helis.

Maybe make them more powerful towards choppers but take longer to lock on. Choppers will be useless if stingers can take them down easy. Especially with jets getting a boost against choppers.

Would like to see damage tables of all weapon scenarios.
    
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