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[Battlelog] Battlefield 3 next patch due Dec 6th - Page 34

post #331 of 347
From what I heard, the AT mines do not disappear 20 seconds after you die. I think DICE changed their mind and rather limit 6 mines placed per player. That's explains why the mines didn't disappear when I die.
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post #332 of 347
Quote:
Originally Posted by IronWill1991 View Post

From what I heard, the AT mines do not disappear 20 seconds after you die. I think DICE changed their mind and rather limit 6 mines placed per player. That's explains why the mines didn't disappear when I die.

Yeah I'm glad they atleast left them until you laid more because when your putting them down in the middle of the road your putting your life on the line biggrin.gif
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post #333 of 347
Quote:
Originally Posted by IronWill1991 View Post

From what I heard, the AT mines do not disappear 20 seconds after you die. I think DICE changed their mind and rather limit 6 mines placed per player. That's explains why the mines didn't disappear when I die.

Same with the Claymore mines from what I've seen. You have a limit, but when you place them they stay until they get used or destroyed.

Sent from my LG-P999 using Tapatalk
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post #334 of 347

made a video of the difference between the IRNV before/after update
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post #335 of 347
What exactly did they change with the IR scopes? I see and hear people talking about it but I didn't notice any difference.

NEVERMIND: Just saw the video above.
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post #336 of 347
Quote:
Originally Posted by reflex99 View Post


made a video of the difference between the IRNV before/after update

Nice vid, nerf was good. They didn't make it unusable but they made it so it can't be abused. There will still be crying tho.
Edited by Tom1121 - 12/7/11 at 6:04pm
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post #337 of 347
Quote:
Originally Posted by IronWill1991 View Post

From what I heard, the AT mines do not disappear 20 seconds after you die. I think DICE changed their mind and rather limit 6 mines placed per player. That's explains why the mines didn't disappear when I die.

if this is true ill be happy as a cabbage
400
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post #338 of 347
Quote:
Originally Posted by BreakDown View Post

if this is true ill be happy as a cabbage
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Too bad they light up on the map, which makes them pretty much useless against anyone with half a brain (it also gives me free points when I blow them up since I know where they all are).
post #339 of 347
Quote:
Originally Posted by Don Karnage View Post

I'm asking what the map will be titled in the BF3 server maplist but thanks for trying to talk down to me like i'm some complete moron
The servers have the update and the map. I just want to know what its called so i can attempt to add it.

They're currently just called:

> XP1_001
> XP1_002
> XP1_003
> XP1_004

If you look at the files those are the names, no idea if adding them will work though.
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post #340 of 347
EA / Dice need to leave BF3 alone for a while until they fix this Origin / BattleLog feature, yeah, its alright and BattleLog is pretty awesome, but fix all the bugs/issues and then work on BF3. For the next update, fix Origin / BattleLog and actually make a .exe file for the game so that we don't have to launch BattleLog every time and make something like how BFBC2 was.
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