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[Rage3d] injectSMAA v1.1 (Subpixel Morphological Antialiasing) - Page 12

post #111 of 122
Quote:
Originally Posted by mushroomboy View Post

It would be easier to edit the original FXAA program and it's .dll to include SMAA and call it quits.

From what I have read the only one who can edit the DLL is the person who compiled it; unless they were to release the source code publicly... which as far as I know, they haven't. I am able to get SMAA to load using ENB because it allows for an additional DLL to be loaded as a proxy (although I don't know if it is working at all because ENB has FXAA involved); I think that is the best way of getting SMAA to work with the FXAA injector, however I lack the coding knowledge to get it working properly.
post #112 of 122
What's the point of putting it in .jpg format when you want to compare quality? It's especially harder when you're trying to see FXAA/SMAA :|
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post #113 of 122
I know this should be fairly obvious but is there an indicator somewhere it is working?
With warhammer 40k space marines i get almost complete white screen in dx9 mode but its normal in dx10.
No idea what directx the game uses so i have no clue if it was just the wrong version or not compatible with the game.
post #114 of 122
What about pressing pause and comparing the jaggies. Remove all AA and try pressing pause. Go closer to the screen. You can't miss it.
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post #115 of 122
Quote:
Originally Posted by Assirra View Post

I know this should be fairly obvious but is there an indicator somewhere it is working?
With warhammer 40k space marines i get almost complete white screen in dx9 mode but its normal in dx10.
No idea what directx the game uses so i have no clue if it was just the wrong version or not compatible with the game.

Space Marine is DX9.
post #116 of 122
Well it seems not matter what i do i can't force AA in this game or gives me a black screen.
This is with nvidia control panel and inspector so i assume it was a directx9 game and that was just another "NO, no AA allowed"
post #117 of 122
Quote:
Originally Posted by BababooeyHTJ View Post

Yeah, I kind of felt the same way. Its better than FXAA and MLAA but its still no replacement for MSAA. I do think that it is a good replacement for transparency aa though. I would use SMAA in combination with MSAA.



FXAA is has better quality and uses less resources than MSAA while running on the CPU as seen in the [H] review. MLAA makes everything all blurry and watered down but I'm not too sure how sub-pixel MLAA appears with this tool.
Edited by PoopaScoopa - 1/19/12 at 1:02pm
post #118 of 122
Thread Starter 
Quote:
Originally Posted by PoopaScoopa View Post

FXAA is has better quality and uses less resources than MSAA while running on the CPU as seen in the [H] review. MLAA makes everything all blurry and watered down but I'm not too sure how sub-pixel MLAA appears with this tool.

Yeah, Dan and Kyle over at [H] love FXAA, I don't know why. From what I've seen in game it blurs the textures and doesn't do as good of a job with actual aliasing as 4x MSAA.
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post #119 of 122
Quote:
Originally Posted by BababooeyHTJ View Post

Yeah, Dan and Kyle over at [H] love FXAA, I don't know why. From what I've seen in game it blurs the textures and doesn't do as good of a job with actual aliasing as 4x MSAA.

Seems pretty reasonable to me:

1310225584ETksdnSnYl_4_1.gif
1310225584ETksdnSnYl_3_3_l.png
1310225584ETksdnSnYl_3_5_l.png

http://hardocp.com/article/2011/07/18/nvidias_new_fxaa_antialiasing_technology/4
post #120 of 122
Thread Starter 
Quote:
Originally Posted by PoopaScoopa View Post

Seems pretty reasonable to me:

You really can't judge anti-aliasing techniques with screenshots alone. Its in motion when the aliasing starts to crawl that it becomes most noticeable and its hard not to notice this with any of these post process techniques. I actually really like SMAA and 2x MSAA. I think that it looks great.

SMAA really works well for transparency aliasing like the foliage in that second screenshot. FXAA does as well but with the texture blur which I don't find to be too bad in most games. I still won't go out of my to use it unlike SMAA. Thats all just personal opinion though.
Edited by BababooeyHTJ - 1/19/12 at 5:19pm
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