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Working in the gaming industry isn't always glamourous - Page 3

post #21 of 24
Quote:
Originally Posted by Nixuz View Post

If the 60 hour weeks are really normal, then the industry doesn't really pay well.
A licensed plumber makes more than that per hour.

Correct... but a plumbers generally do not have the opportunity to double/triple their pay over the years. i.e. You don't see just plumbers making $200-300K.
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post #22 of 24
to be honest, to really have fun in the games industry and do what you want, you need to free lance and command projects yourself, i'm in a development team as a 3D artist, i help out suggesting ways to code certain things; we have many experienced coders, do the 2D graphics too, i am also making the game level, so i'm doing many peoples job at once. All of this is of course freelance work and i enjoy it, it gets boring sometimes, but play a few fps games with the development team and we start getting creative again, it's just how it works. I intend to share the game once it's done with OCN, it will be a MMORPG. it's hard to get into the games industry so i gave up on it, i'm just working on this project, as i want to create this game badly. We're 4 months into development.

My ambition is to be a network engineer, but this is my passion, games and games design which is the course im taking right now.
    
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post #23 of 24
Thread Starter 
Quote:
Originally Posted by Nixuz View Post

If the 60 hour weeks are really normal, then the industry doesn't really pay well.
A licensed plumber makes more than that per hour.

A lot of studios have moved away from the 60-hour weeks. They've started to realize that working people like slaves has diminishing returns. Long hours means lower quality work, and more bugs. More bugs means more work to fix them, from developers and testers, so the long hours end up creating more work to require more hours. Long story short, long hours do very little unless they're in small intervals, spread out, and they're very focused.
Quote:
Originally Posted by DuckieHo View Post

Correct... but a plumbers generally do not have the opportunity to double/triple their pay over the years. i.e. You don't see just plumbers making $200-300K.

This. Also I'd gladly work for 20% less if it meant a job I loved over something I would hate. Money isn't everything, the stress alone from a terrible job probably ends up costing real money in the end anyway.
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post #24 of 24
It has some valid points. It also has some insanely invalid points.

#7
Again, only if you fail. You applied generally to a large publisher. Apply to a smaller company (lets say, crytek or dice), and you'll be put on a game thats probably really good. IF you send in your application to EA, you will get put on whatever they need more people on with your skills.

#6
As for "you have to move". Any specialty job will require this. Making games IS a specialty job. Your 5 years in level design has zero application in any other field. Go into something like airplane design, or FMRI and you'll be in the same situation.


#5
Some of the "mistakes" the devs make are just. TERRIBLE.
Let's look at Crytek:
They DECIDED to kill of the characters from the first game (or just not mention them)
They DECIDED to redesign the aliens
They DECIDED to retcon most of the story

Let's look at Dice:
They DECIDED to focus on smaller maps
They DECIDED to release obviously imbalanced stuff (the mortar. Really. Infinite ammo!?)

These are all mistakes that any fan could have avoided in seconds.

#4
Yes, testing SUCKS. Old news.
However, lets say your job WASNT testing, but instead modeling.
Guy 1: "Hey, what's your job?"
Guy 2: "Oh, I work on video games"
Guy 1: "What do you do?"
Guy 2: "I make models, or objects, which are put throughout the game. Basically, im an artist"
Guy 1: "Oh cool"
etc.


#3
Also #3 is just wrong. You CAN pat yourself on the back (go ahead and tweet "I think you'll really like this game", or "Im really enjoying working on this game". You WONT get fired, provided the game has been announced). You CAN also talk about the long hours ("We're working really hard on this game. We hope you enjoy our work"). You CANT go around saying "Hey the 3rd boss fight is great" or "I worked 18 hours today". But thats NORMAL. Imagine if windows dev's went around saying "Hey, you'll really like tesselation 3.0" or sales reps for major companies (pick ANY fortune 100) went around posting "oh god, I have a 5am meeting with clients half way around the world".

#2
Name on specialty job that ISNT like that.

#1
As for #1. Specialty job in bad economic times. Combined with execs who cant manage money.

Half of these complaints are invalid.
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