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[Escapist] StarCraft 2 Threatens to Zerg Rush Chess For Science - Page 7

post #61 of 115
They're two different games but the essence of both games are pretty much identical, you have a map/board, and you have different units, each unit moves and kills differently, and the objective is to destroy the other ones base/king which in both games don't move very much or move very slowly.

But if anyone says that in SC2 it's like rock paper scissors or just who has the biggest guns or the biggest army wins... then you clearly haven't played the game properly or watched a pro match. Because I've seen many pros destroy armies twice the size of they're own or kill armies that are a counter to there own. In those cases it all depends on who can move they're units better and make better use of the environment to give they're units the advantage. Honestly, in most cases I think the placement of your army has a bigger impact on who will win the engagement rather then if your unit counters there's. It's pretty easy for 20 speedlings to pick off 3 tanks if they're out in the open.. but place those tanks on the high ground and it's a different story.
    
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post #62 of 115
Chess will exhaust your brain... SC2 won't. Play the latest Chessmaster games and take the lessons and do the challenges. Decision making and speed are a big part of RTS games but Chess requires logical thinking and analyzing all possible moves before they happen. Again, turn based vs real time , I don't think they should even be compared.

Also there is no economy based micro management in Chess.
Edited by freestyla85 - 12/10/11 at 12:01am
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post #63 of 115
It is quite funny to read all the SC2 fanbois snobbify the game. tongue.gif

In the grand championship of chess, they don't just play one game and grant the championship. It is a multiple games and series. It is a best of 24(now 12) games for the championship.

You cannot get lucky and win a best of 12 matches against the same opponent who will eventually know all your tricks.
Edited by Riou - 12/10/11 at 12:36am
post #64 of 115
It stands as a testament to the quality of Blizzard's game that from all the RTSs that have come out through the years, none of them have had the same approach to strategy that Starcraft has.
And now I'm seeing that Scientists are now using it to assess and experiment with human psychology and behavior, as opposed to chess,
GG, Blizzard, GG.
    
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post #65 of 115
Quote:
Originally Posted by totallynotshooped View Post

It stands as a testament to the quality of Blizzard's game that from all the RTSs that have come out through the years, none of them have had the same approach to strategy that Starcraft has.
And now I'm seeing that Scientists are now using it to assess and experiment with human psychology and behavior, as opposed to chess,
GG, Blizzard, GG.

But you can have LAN with chess.
post #66 of 115
Quote:
Originally Posted by Vagrant Storm View Post

What is the difference between Starcraft 2 and any other RTS game? In terms of this discussion anyway. It's usually a case of who ever makes the most units, or the most larger units, first wins. If you are out gunned in SC2 you can't use any sort of strategy to pull a win out of your hat. If you have a massive horde or marines coming at you...you are likely going to be toast since even if you fight it off there will be another one before you can rebuild. Perhaps if you are micro managing your units really good and the other guy is just giving this units the attack command and forgetting them, but if they are good enough to get a large army going faster they probably aren't going to do that.
That, and Starcraft 2 is a lot like rock paper scissors. Like if some one is using the marine rush I mentioned, there a few tactics that will counter it and make it fail pretty hard. however, if your opponent uses those strategies and you don't use the marine rush you are pretty much guarantied to win.

This guy has clearly NEVER played Starcraft, ever, EVER.


The reason why Starcraft is so popular is the exact opposite of how you have just described it, its one of the few RTS games that doesnt follow a rock, paper scissor methodology. Its a game with 3 very unique and distinctive races that are (arguably) perfectly balanced. Each encourages completely different styles of play.
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post #67 of 115
Quote:
Originally Posted by t.herrod View Post

Quote:
Originally Posted by Alatar View Post

Why wouldn't SC2 matches be different with every person? If you do the same build order every time you're not going to get too far....

This is my experience with RTS's, once you've come up with a winning formula you try to recreate it over and over. I've never known Chess to have a winning formula as much as RTS's.

Chess and SC2 both have texbook opening moves that all the pros have memorized. Those moves also have standard counters that the pros have memorized. And the counters have standard counters, and so on . . .

Unless someone makes a mistake early on, it's not until the mid-late game in either chess or starcraft that games become unique.
post #68 of 115
Quote:
Originally Posted by kikkO View Post

Chess is for computers is easy. Quite straight forward and linear.
No computer has been able to beat a human player in GO Chess.

thats if you're me... i would be that exception. i suck at chess hahaha
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post #69 of 115
Quote:
Originally Posted by Domino View Post

Meh, SC2 only got this consideration as it is popular. Company of Heroes is a game more set towards strategy and tactics then Starcraft.
Starcraft and Chess only share the similarities in which nearly ALL strategy games share. Like others have said, chess is turned based. Speed chest is more similar to starcraft.
Generally speaking, SC is primitive compared to the elements expressed in CoH. And although SC2 and CoH are radically different on the RTS tree, and both have their levels of complexity, simplicity, etc., they don't quite share the same characteristics of chess. Chess is radically different.
However, most competitive RTS games do show significantly more challenging aspects that put them leaps and bounds above chess.

when you and your opponent are all out of bases, and all you both have left is an army of 10-20 units, then it's ALL chess. It comes down to everything in where you are placing your units and how to read your opponent and get the upper hand
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post #70 of 115
Quote:
Originally Posted by Riou View Post

It is quite funny to read all the SC2 fanbois snobbify the game. tongue.gif
In the grand championship of chess, they don't just play one game and grant the championship. It is a multiple games and series. It is a best of 24(now 12) games for the championship.
You cannot get lucky and win a best of 12 matches against the same opponent who will eventually know all your tricks.

Yup the game is pretty "snobbified" by alot of people here.

Problem with starcraft despite how good your strategy might be, someone can still beat you with a crap strategy if they can mash keys faster than you thats why the pro players of SC retire early, while chess pros can go on,. People argue about positioning of units such as siege tanks, but this is apparent in many other rts games as well. SC2 is also not completely balanced, if it was, why would they keep changing stats of units in the game with each patch, while these could range from large to incremental, things are still being constantly changed. While Chess is not.
Edited by sausageson - 12/10/11 at 9:09pm
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