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[vr-zone] NVIDIA GK104 Specifications, release in Q1 2012 - Page 7

post #61 of 91
Quote:
Originally Posted by DuckieHo View Post

Blame the consoles.... not the developers.

Consoles made most devs lazy tongue.gif
   
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post #62 of 91
Well, looks like I'm going to be tossing up those Rims on my car for either a next gen Radeon or Nvidia card and pimp out my rig instead tongue.gif
post #63 of 91
Quote:
Originally Posted by KusH View Post

Yep, you will need to turn down tessellation, and turn off physx for the AMD users to feel like it's a "fair fight."

Yup, best part is the exclusiveness of PhysX and the large lack of games that feature it. In all honesty I was never interested in PhysX in games, albeit the Nvidia demo's were always cool (Hell, I'd be interested if they made another awesome demo alongside it.)
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post #64 of 91
Quote:
Originally Posted by Saizer View Post

But metro requires more horsepower than BF 3 because its horribly, BUT horribly optimized. Its like GTA IV. BF3 overall, looks 10 times better than ******* metro 2033.

Wait a minute...

So if a game taxes your system, it's horribly optimized...
...but if a game doesn't tax your system it's a shoddy console port?

I R Confused.
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post #65 of 91
Quote:
Originally Posted by KusH View Post

Quote:
Originally Posted by banging34hzs View Post

Sounds that way but we all know there will be a major difference.

Yep, you will need to turn down tessellation, and turn off physx for the AMD users to feel like it's a "fair fight."

I have a Fermi, renowned for it's tessellation prowess. Can't say I've ever seen it taken advantage of in real world games.
I have a 9800GTX+, I use it for PhysX. Apart from Mafia II, UT3 and Just Cause 2, never seen it really used heavily. I just play a lot of UT3 and it was lying around anyway, hence why I'm using it.

The "fair fight" is when you compare real world games at real world settings (None of this 1024x768 bs to test CPU speeds either) and tell Uniengine Heaven, 3DMark, etc to piss off. What fps I get in say, Metro 2033 matters. Sure, a HD6970 won't be as fast in games out in 2-3 years due to the tessellation but the average enthusiast likely won't have a HD6970 then.
Quote:
Originally Posted by RawFoodPhil View Post

Quote:
Originally Posted by KusH View Post

Yep, you will need to turn down tessellation, and turn off physx for the AMD users to feel like it's a "fair fight."

That pretty much sums it up! Now que the insecure AMD crew in 3...2...1...Flame!

Oh I know, they're so damn inse-Oh wait, I've had the past three generations of nVidia (9600GT, 9800GT, 9800GTX+, GTX 275, GTX 470) versus one AMD (Owned three HD4890s in total) and I still think you're wrong. Wow. Maybe..Just maybe, they're right and not insecure?!

If anything, the average nVidia user is insecure about the extra practically unused features from what I've seen. Seriously, I play three games that actually make use of my 9800GTX+...And that's actually a lot, nearly all of my gamer friends haven't touched anything using PhysX or CUDA for a while. Physics simulation needs to be picked up but in a OpenGL like way, unfortunately that's far off if ever going to happen.
    
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post #66 of 91
Quote:
Originally Posted by BizzareRide View Post


Wait a minute...
So if a game taxes your system, it's horribly optimized...
...but if a game doesn't tax your system it's a shoddy console port?
I R Confused.


For once I agree with you. :)

 

post #67 of 91
Quote:
Originally Posted by Artikbot View Post

Consoles made most devs lazy tongue.gif

Actually, developing for consoles makes you a better developer. (See Metro 2033 developer diary)

You need programmers with knowledge of low-level code, essentially bypassing the API.

PC-exclusive developers don't need such low-level access because the disseminating nature of that platform disallows them to target a specific hardware/feature.

With consoles, you get far closer to it's theoretically performance than you can with PC hardware.

Have you seen the Mega Mesh demo on the 360? It rivals the Unigen DX11 benchmark despite being ran on hardware with 1/30th the shader ALUs.

As Duckie said earlier, blame the limitations of the console hardware, not the developers who wrack their collective thought to try and work around such limitations. It's asinine to call them "lazy."
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post #68 of 91
Quote:
Originally Posted by Brutuz View Post

Quote:
Originally Posted by KusH View Post

Quote:
Originally Posted by banging34hzs View Post

Sounds that way but we all know there will be a major difference.

Yep, you will need to turn down tessellation, and turn off physx for the AMD users to feel like it's a "fair fight."

I have a Fermi, renowned for it's tessellation prowess. Can't say I've ever seen it taken advantage of in real world games.
I have a 9800GTX+, I use it for PhysX. Apart from Mafia II, UT3 and Just Cause 2, never seen it really used heavily. I just play a lot of UT3 and it was lying around anyway, hence why I'm using it.

The "fair fight" is when you compare real world games at real world settings (None of this 1024x768 bs to test CPU speeds either) and tell Uniengine Heaven, 3DMark, etc to piss off. What fps I get in say, Metro 2033 matters. Sure, a HD6970 won't be as fast in games out in 2-3 years due to the tessellation but the average enthusiast likely won't have a HD6970 then.
Quote:
Originally Posted by RawFoodPhil View Post

Quote:
Originally Posted by KusH View Post

Yep, you will need to turn down tessellation, and turn off physx for the AMD users to feel like it's a "fair fight."

That pretty much sums it up! Now que the insecure AMD crew in 3...2...1...Flame!

Oh I know, they're so damn inse-Oh wait, I've had the past three generations of nVidia (9600GT, 9800GT, 9800GTX+, GTX 275, GTX 470) versus one AMD (Owned three HD4890s in total) and I still think you're wrong. Wow. Maybe..Just maybe, they're right and not insecure?!

If anything, the average nVidia user is insecure about the extra practically unused features from what I've seen. Seriously, I play three games that actually make use of my 9800GTX+...And that's actually a lot, nearly all of my gamer friends haven't touched anything using PhysX or CUDA for a while. Physics simulation needs to be picked up but in a OpenGL like way, unfortunately that's far off if ever going to happen.
Yet, there is a thread in the AMD section numbering over 1100+ responses dedicated to PhysX.rolleyes.gif I'm not saying PhysX is a MUST, but it's a nice feature to have when developers actually use it.thumb.gif
Edited by RawFoodPhil - 12/14/11 at 1:38pm
post #69 of 91
time to sell my 460s and get one of them new cards namsayin?
post #70 of 91
Quote:
Originally Posted by ThePath View Post

Quote:
Not long after the rumour mill at 3DCenter came up with specifications and details for AMD's Tahiti, they have now moved onto NVIDIA's first next-gen 28nm chip - rumoured to be GK104. Succeeding GF114 and the GeForce GTX 560 cards (except the 448 Core version), GK104 is rumoured to release in Q1 2012 with a smaller die than GF114.
GK104 is reported features between 640 and 768 SP, 80-96 TMU and either 256-bit or 384-bit memory interface. The performance is likely to be a bit faster than GeForce GTX 580. To make an early launch possible, the speculation mentions GK104 could be a hybrid between Fermi and Kepler, with the first true Kepler part coming with GK100. GK104 also aims at a die size smaller than GF114, presumably to undercut AMD's Tahiti and increase yields for an early release. If GK104 does release in early-mid Q1 2012, as rumoured, it will go up directly against Radeon HD 7800 series / Pitcairn, also releasing around the same time.
Meanwhile, the flagship GK100 chip could release in Q2 2012, with early speculation pointing towards estimated specifcations of 1024 SP, 128 TMU, 64 ROP and a 512-bit memory interface, and performance closing in on GTX 590.
http://vr-zone.com/articles/rumour-nvidia-gk104-specifications-release-in-q1-2012/14222.html

If it's going to be Q2 2012, I'd also expect it to have DX 11.1 support as well, unless DX 11.1 will be able to use DX 11 cards for the new features, which I doubt.
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