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[WD] MIT's Trillion FPS Camera. (VIDEO)

post #1 of 54
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Quote:
The movies are 480 frames long, and show a slice in time of just 1.71 picoseconds.
One trillion seconds is over 31,688 years. So if you shot one second of footage on this camera, and played it back at 30fps, it’d still take you over 1,000 years to watch it.

If your jaw isn’t on the ground right now, then shame on you. If you want to see more, you should head the team’s project page at MIT where you can see such wonders as a single pulse of light traveling the length of a soda bottle in one billionth of a second, and wavefronts rippling over still-life setups as if they were waves of water lapping at a beach.
http://www.wired.com/gadgetlab/2011/12/trillion-fps-camera-captures-advancing-light-waves/
http://web.media.mit.edu/~raskar/trillionfps/

Never has fruit been so fascinating.
post #2 of 54
WOW. Bizzare :s
:3
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:3
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post #3 of 54
Video quality is crap, kthxbai
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post #4 of 54
hmmm whats takes more FPS , Cameras on the LHC or this guy?


Show me Atoms Smashing togethger with this camera, thank you
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post #5 of 54
this is the coolest thing... wait till the mythbusters get ahold of one XD
post #6 of 54
wow specool.gif
post #7 of 54
Anyways, it says they captured it a few times aperntally, the shots you see are not one single long shot. Or at least that is how I understand it.
Quote:
However, due to very short exposure times (roughly one trillionth of a second) and a narrow field of view of the camera, the video is captured over several minutes by repeated and periodic sampling.

But, here is the main thing.
Quote:
Can you capture any event at this frame rate? What are the limitations?
We can NOT capture arbitrary events at picosecond time resolution. If the event is not repeatable, the required signal to noise ratio will make it nearly impossible to capture the event. We exploit the simple fact that the photons statistically will trace the same path in repeated pulsed illuminations. By carefully synchronizing the pulsed illumination with the capture of reflected light, we record the same pixel at the same exact relative time slot millions of times to accumulate sufficient signal. Our time resolution is 1.71 picosecond and hence any activity spanning smaller than 0.5mm in size will be difficult to record.

This is not recording the way you think it is, they don't even use a normal "camera", they can't record something like a bullet hitting a copy of Crysis 2, it needs to be something they can replicate many many times while each replication is exactly the same as before. Very very awesome nonetheless, I have just seen light moving at the speed of light, now THAT is a good conversation starter! "Oh guys, did you ever see light move? It is awesome".

http://www.youtube.com/watch?v=EtsXgODHMWk&feature=player_embedded <-- very awesome and easy to digest video of how they did it.
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post #8 of 54
so besides viewing light traveling.... it cant do anything else? sounds like wasted money to me. dont hate just saying...
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post #9 of 54

So we are able to capture lightspeed? DAM!

 
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post #10 of 54
This sort of tech could possibly help make the next push in gaming! If developers record an object being destroyed, fired upon, lit up, or even water ripples with this sort of camera, they may be able to much more accurately replicate such effects in their games.

Edit: Nevermind... I just figured out how this actually works and it's not as impressive anymore. This will only work on fully static objects.
Edited by Stealth Pyros - 12/13/11 at 10:14am
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