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BF3 FXAA inject color corection - Page 28

post #271 of 497
Quote:
Originally Posted by ruarcs30 View Post

Witch settings in game do you have?
Antialiasing post
anisotropic filter
ambient occlusion

AA Post -> OFF (FXAA Injector enables this already by it's own)
Anisotropic Filter -> x16
Ambient Occlusion -> HBAO

I only recommend HBAO if you have at least a GTX580, if not, either lower to SSAO or disable it completely.
    
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post #272 of 497
I'm using the german guys 1.25 files and they are awesome not only in color but the fact that you can turn AA off which with my AMD card is a good thing.
I tested it on Operation firestorm because its the only map that currently gives my card a heart attack when looking across the map with a scoped weapon.
Without AA the distant objects look like sawblades and I get 30-45 FPS at the most distant objects, with the patch they are no longer sawblades and I get to keep the FPS gain.
Quote:
Originally Posted by Adam^ View Post

Bumpy
A german has edited the settings and his results look pretty sweet!
http://extreme.pcgameshardware.de/battlefield-serie/189991-fxaa-injector-battlefield-3-bearbeitet-bomben-ergebnis-update-danoc1-v1-2-download.html
I'll test it in the morning and post here.

Edited by Quesenek - 3/13/12 at 6:54pm
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post #273 of 497
Quote:
Originally Posted by Quesenek View Post

I'm using the german guys 1.25 files and they are awesome not only in color but the fact that you can turn AA off which with my AMD card is a good thing.
I tested it on Operation firestorm because its the only map that currently gives my card a heart attack when looking across the map with a scoped weapon.
Without AA the distant objects look like sawblades and I get 30-45 FPS at the most distant objects, with the patch they are no longer sawblades and I get to keep the FPS gain.

German guy? Do you have a link?
post #274 of 497
Quote:
Originally Posted by ruarcs30 View Post

German guy? Do you have a link?

I believe he is referring to kcuestag's config. Its floating somewhere in this thread.
post #275 of 497
Quote:
Originally Posted by BGKris View Post

I believe he is referring to kcuestag's config. Its floating somewhere in this thread.

right here
Quote:
Originally Posted by kcuestag View Post

Here's mine;
http://www.mediafire.com/?1mmnn0nl1hl53pp
I edited the color saturation and it looks better than what the OP has suggested, to me at least.
You can play around with the settings INI file using notepad++.

let me try it, i had used some config but not this one here yet smile.gif
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post #276 of 497
Quote:
Originally Posted by skyn3t View Post

right here
let me try it, i had used some config but not this one here yet smile.gif

That's the one. thumb.gif
post #277 of 497
Quote:
Originally Posted by ruarcs30 View Post

German guy? Do you have a link?
Quote:
Originally Posted by BGKris View Post

I believe he is referring to kcuestag's config. Its floating somewhere in this thread.
Quote:
Originally Posted by Quesenek View Post

I'm using the german guys 1.25 files and they are awesome not only in color but the fact that you can turn AA off which with my AMD card is a good thing.
I tested it on Operation firestorm because its the only map that currently gives my card a heart attack when looking across the map with a scoped weapon.
Without AA the distant objects look like sawblades and I get 30-45 FPS at the most distant objects, with the patch they are no longer sawblades and I get to keep the FPS gain.

Lmao I just realized how bad that sounds.

I meant this guy:
Quote:
Originally Posted by Adam^ View Post

Bumpy
A german has edited the settings and his results look pretty sweet!
http://extreme.pcgameshardware.de/battlefield-serie/189991-fxaa-injector-battlefield-3-bearbeitet-bomben-ergebnis-update-danoc1-v1-2-download.html
I'll test it in the morning and post here.

However kcuestag's config was basically the same.
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post #278 of 497
Hehe. I didn't like kcuestag's to mutch. To mutch color.tongue.gif But i tried v. 1.3 of danoc,the German dude, and it must say it looks good!thumb.gif

Off the topic, but do any of you know if it is possible to use this on mass effect 2? I cant force aa,it will not work:-(mad.gif
post #279 of 497
Quote:
Originally Posted by ruarcs30 View Post

Hehe. I didn't like kcuestag's to mutch. To mutch color.tongue.gif But i tried v. 1.3 of danoc,the German dude, and it must say it looks good!thumb.gif
Off the topic, but do any of you know if it is possible to use this on mass effect 2? I cant force aa,it will not work:-(mad.gif

I tried v1.3 and it looked weird, maybe it looks more real but to be honest it was a bit weird to my eyes.

Right now I'm using no FXAA Injector at all with Battlefield 3.
    
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post #280 of 497
Quote:
Originally Posted by kcuestag View Post

Quote:
Originally Posted by ruarcs30 View Post

Hehe. I didn't like kcuestag's to mutch. To mutch color.tongue.gif But i tried v. 1.3 of danoc,the German dude, and it must say it looks good!thumb.gif
Off the topic, but do any of you know if it is possible to use this on mass effect 2? I cant force aa,it will not work:-(mad.gif

I tried v1.3 and it looked weird, maybe it looks more real but to be honest it was a bit weird to my eyes.

Right now I'm using no FXAA Injector at all with Battlefield 3.

LoL you must have a better monitor than I do. I didn't realize how drab bf3 was without it. The 1.25 files seem just right, not a lot of color gain but just enough to make it seem less like a prison cell and more like a work of art.
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