Originally Posted by Cryolite
v-sync is the best thing that ever happened to me.
just add a fps limit to your games, all source games support this. and so does BF3.
setting a fps limit to 59, and enabling vsync = perfect sights with no mouselag.
I tried this setting max FPS to 59 in CS:S even 58.9, 59.1 etc... It limits the mouse lag but it is still there minutely at least for me it was. My aiming was always slightly off I could still hold my own but it wasn't quite right. turning V-Sync off again and removing the fps limit was instant headshots all over the place.
Originally Posted by drbaltazar
explain vsync say for me:
i use some sometime one sometime the other :1080p30 (12.1 preview)and i use 1080i30,right now it is vsync is off!if i use vsync will everything stay at 1080p30 or 1080i30 on my computer till it hit the screen then be raised to the screen res 1080p60 or 1080i60 !or will everything default to the screen !i dont want my computer to default to say 1080p60 i want the setting of my system to stay at say 1080p30 and when the signal reach the screen then it can up it to 1080p60 via vsync!so how does vsync work?
Say you are playing a game
With vsync on every frame that appears on screen displays when the monitor refreshes
EG: 60hz with V-Sync and solid 60 FPS
R = Refresh Rate
F= Frame Rate
S= 1 second
60hz without V-Sync 60 or greater fps
F: ( -1-2-3-4-5-6-7-8-9-10...............75)
Basically every time your monitor refreshes (60hz = 60 refreshes per second)
You GPU will sync your framerate to 60 frames per second so it comes out smooth, 1 frame for each refresh
without it your gpu will just run at whatever framerate it can and since your monitor is only showing 60 refresh cycles per second it can cause "tearing" some frames may overlap. so when your monitor is on Refresh #15 your GPU my be on frame #23 which might not directly correlate with the previous refresh #14 where the GPU showed frame #16
If you stand still in a game and most things on the screen are static (or not in motion) then you wouldn't be able to tell the difference since each frame is the same as the last
but with fast motion the previous frame could be vastly different so the image gets tornEdited by PappaSmurfsHarem - 12/20/11 at 1:11pm