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post #121 of 553
Quote:
Originally Posted by mrsmiles View Post

loving the game so far, but im finding the difficulty to be fairly easy and im playing on hard, i find the more aggressive animals give me a harder time then the pirates, taking over a camp is incredibly easy with a silenced sniper with zoom scope

I totally agree, the animals are more challenging then the pirates! I wish there was an option to turn off the targeting (visible shadow through objects) feature.
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post #122 of 553
Looking to buy Far Cry 3 for as cheap as possible. Is this legit?

http://www.ebay.com/itm/Far-Cry-3-FarCry-III-FC3-Original-PC-Games-New-Box-Sealed-/321033880585?_trksid=p5197.m1992&_trkparms=aid%3D111000%26algo%3DREC.CURRENT%26ao%3D1%26asc%3D14%26meid%3D3975203182593482875%26pid%3D100015%26prg%3D1006%26rk%3D1%26sd%3D321033880585%26
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post #123 of 553
Quote:
Originally Posted by t77snapshot View Post

I totally agree, the animals are more challenging then the pirates! I wish there was an option to turn off the targeting (visible shadow through objects) feature.

better yet, the pirates appear to be beastmasters of some sort. As soon as you attack a pirate, every animal within 100 yards charges you.
    
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post #124 of 553
Quote:
Originally Posted by Thoth420 View Post

Did the mission require lack of detection? Checkpoints! Is there a quick save function? I heard about missions requiring a specific weapon is this more a tutorial thing or all pervasive?

It did require lack of detection, and I accomplished it. But still, that sort of restriction is totally unexpected in this sort of game. I even got a warning that I was "leaving the mission area", which apparently would have caused me to fail the mission as well. That isn't open-world game design. One of the few decent things about FC2 was the freedom of approaching/completing a mission any way you like. I'm not sure why they would tout this game as an "open world" experience and then have all these buttoned-down missions with arbitrary rules. There's even race-against-the-clock mini missions; that sort of thing just has no place in modern games at all. It does not have quick-saves in the normal sense, which really need to be there. The importance of the save-anywhere feature in a ostensibly sandbox game is that you don't really have to be any particular place at any point, so saving needs to be flexible to accommodate exploration.

I can't even explore without being nagged incessantly about some mission. ack. So much good in this game, and it's addictive enough and the story intriguing enough that I will be a good sport about it..but they really killed what could have been a legendary title.
    
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post #125 of 553
Thanks for the explanation....leaving the mission area has always kind of bothered me. I will def grab it as the only open world games I have is Skyrim(which is more trouble than it is worth for a mediocre TES title) and Sleeping Dogs which I am holding out until I get a new controller.
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post #126 of 553
Need help!!!! I got a call from work during the last scene and alt tabbed out. Game crashed and now resumes after everything finished. So I missed everything. Anyway I can go back?
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post #127 of 553
Quote:
Originally Posted by Otterclock View Post

Quote:
Originally Posted by t77snapshot View Post

I totally agree, the animals are more challenging then the pirates! I wish there was an option to turn off the targeting (visible shadow through objects) feature.

better yet, the pirates appear to be beastmasters of some sort. As soon as you attack a pirate, every animal within 100 yards charges you.

Haha wow that sucks!!! Hasn't happened to me yet..

Hey you know how some outposts of a caged animal, if you let them out will they help attack the pirates? Or do they just go after you? I have been curious if releasing the caged tigers in a stealthy manner would benefit as long as you stay clear of the animals path. thinking.gif
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post #128 of 553
I think the tigers go after who makes the noise. IE you shoot your unsilenced gun they run after you first. Open a cage from a long ways away and the tiger goes straight for the pirates.
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post #129 of 553
Where is the 3D support ? Anybody hear anything about this ?
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post #130 of 553
Quote:
Originally Posted by Witchdoctor View Post

Where is the 3D support ? Anybody hear anything about this ?

I personally don't care, out of the ~15 games I've tried only got 3d to work on 2 or 3 and didn't enjoy it at all...

however, it's not listed on TriDefs site for AMD cards yet...
http://www.tridef.com/user-guide/supported-games

And Nvidia doesnt have it listed for 3d vision either
http://www.nvidia.com/object/3d-vision-games.html

Kind of surprising I suppose.
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