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BF3 Deferred Anti-Aliasing vs. Anti-Aliasing Post Comparison (Or: Why You Should Stop Using MSAA) - Page 2

post #11 of 46
As much i wanna try that but i don't wanna risk PB bans over my favorite servers i frequently visit.
post #12 of 46
Then try single player. You shouldn't need PB for SP. If it's there just remove it.
Edited by EastCoast - 12/24/11 at 4:23pm
post #13 of 46
I myself use High FXAA and no MSAA. I hate the performance hit of MSAA and agree it doesn't look as good. I must say though, I don't think I notice the image sharpness difference on having FXAA on High or off entirely. Am I blind or are you guys exaggerating?

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post #14 of 46
That's because those are still shots. In game it's difficult to notice when the game is slightly blurry vs when it's not. You won't notice the smaller details unless you take SS.
post #15 of 46
been using SMAA ever since i discovered it on ocn for a few days
have not been PB banned.
and it looks mile smoother while being much sharper than FXAA. in fact it's as sharp as no AA
SMAA is awesome thumb.gif

(besure to turn off ALL in-game AA when using SMAA)
link to SMAA injector is in post #2
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post #16 of 46
There's still a good number of Jaggies with med FXAA, try looking in the distance. The texture quality looks sub-par as well. I'd much rather have defined textures than blurry ones. Also, the lighting seems to change when FXAA is on, which looks a bit odd.

Why would you not include SMAA? Sure it's not an in game option, but installing it isn't rocket science. It BLOWS FXAA out of the water. I use it in combination with 4xMSAA in skyrim and jaggies are almost non existant. SMAA does a much better job than FXAA OR MSAA when objects are in motion. FXAA is a cheap blurring effect that robs image quality, kind of counterintuitive to say the least tongue.gif

http://vimeo.com/31247769

That video will show you.
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post #17 of 46
MSAA won't help with transparent and alpha textures. FXAA will help on those stuff like trees, and fences.

FXAA is like degraded, pseudo SSAA.
post #18 of 46
Quote:
Originally Posted by Riou View Post

MSAA won't help with transparent and alpha textures. FXAA will help on those stuff like trees, and fences.
FXAA is like degraded, pseudo SSAA.

This is why, overall, 4xMSAA is the way to go - I like the higher-defined textures and I agree with a previous poster that the lighting/shadows do change with FXAA quite a bit. Also, at 1920x1200 with 4xMSAA, I have virtually no problems with jaggies on my screen - they're pretty much non-existent.

If you really want the best overall image quality, run 4xMSAA and 4xSSAA via NVCP - otherwise, MSAA vs FXAA is going to be pretty subjective to whomever is using what, at what resolution, refresh rate, etc. It's much easier to look at screenshots and go "look here, no jaggies!" than actually experiencing the image quality change during realtime gameplay. I notice no jaggies with MSAA that I notice with FXAA, and I can't stand the slightly lower texture definition with FXAA either. But I guess I must be deluded. rolleyes.gif
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post #19 of 46
Thread Starter 
Quote:
Originally Posted by jcde7ago View Post

I notice no jaggies with MSAA that I notice with FXAA, and I can't stand the slightly lower texture definition with FXAA either. But I guess I must be deluded. rolleyes.gif

First part of that sentence is poorly worded, but if you mean to suggest that MSAA does at least as good of a job at removing jaggies as FXAA, then yes you are. It's impossible because of the way lighting and deferred anti-aliasing works in this game.

But your contention that MSAA provides you a sharper experience than FXAA and that is what you prefer is completely valid.

I might run these again with SMAA thrown in since it is indeed superior to either FXAA or MSAA.

EDIT: Apologies, I see you mean to say that you notice no jaggies with 4x MSAA. That's also valid.. but I also "notice" no jaggies at 0x AA sometimes. wink.gif
Edited by friend'scatdied - 12/26/11 at 3:43pm
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post #20 of 46
Quote:
Originally Posted by friend'scatdied View Post

First part of that sentence is poorly worded, but if mean to say that MSAA does at least as good of a job at removing jaggies as FXAA, then yes you are. It's impossible because of the way lighting and deferred anti-aliasing works in this game.
But your contention that MSAA provides you a sharper experience than FXAA and that is what you prefer is completely valid.
I might run these again with SMAA thrown in since it is indeed superior to either FXAA or MSAA.
EDIT: Apologies, I see you mean to say that you notice no jaggies with 4x MSAA. That's also valid.. but I also "notice" no jaggies at 0x AA sometimes. wink.gif

Second part of that sentence is poorly worded rolleyes.gif

MSAA doesn't take care of fences and what not like FXAA does, but it looks WAY better overall. Again, FXAA blurs the whole picture making the image quality go down severely... Not to mention FXAA looks the WORST in motion.

Screenshots cannot do this comparison justice.

Use SMAA.
Edited by Doodlebro - 12/26/11 at 1:23pm
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