post #21 of 21
I love posts like this biggrin.gif.

Despite working at an audio company it is always nice to get to the real basic CORE of what we do.

So we make the ModMic as you probably know - so why isn't our mic a USB mic? Why did we pick a 3.5mm end?

The answer ties into headphone manufacturer's choices as well, and the simple way to put it is: Flexibility.

A USB by the very nature of what it is requires software drivers. This is excellent on a PC, as it provides a cheap way to basically add a soundcard between your headphones or mic and the PC. See, when everyone tells you "hey that static you hear on your mic, you can get rid of it with 6 dollar USB" - what they actually mean is the USB will filter the static. The static (EMI) that your PC generates is NOT isolated because you're using a USB port, but the USB device is literally adding a filter to the sound both in and out that is removing it on the fly.

The downside is it is also removing a bit of the quality of your recording, but the gain of removing a constant hissing sound usually outweighs the quality loss.

The problem is what happens when you want to use that USB mic or headphone with a camera, a zoom recorder, a ham radio set, or yes- your cell phone / ancient Ipod Nano (I still have one!)?

Yep - that is why we picked using a 3.5mm jack. Basically it is very EASY to go from 3.5mm to USB, 1/4", XLR, etc. It is very HARD to go from USB to any of these.

At the end of the day, the flexibility of an analog connection is vastly superior to the possible "all in one" performance you can get off a USB. It lets you use discreet components, like the many other posts above me said, creating the exact sound quality you want/can afford.

On the flipside, if what you want is "good enough" quality usable only on PC or similar driver friendly devices, then a USB headset will likely be the most cost effective solution... if you shop around and don't get scammed by the "gamer tax" smile.gif