Here's the 1.6 BETA.
* Fixes a number of issues like the missplaced velothi tower outside Vivec, missing
soundfiles for the swamp troll, a bunch of floaters and other small misstakes.
* Added a negative enhancement when using the Dagoth armor set. Each piece gives - 5 in
personality. I would like to add a script making guards attack u when using it, but it's
sadly out of my scope.
* Enchatments for Kagrenac's Helmet and Morian Zenas Helmet.
* Found it kinda strange that you could poison dwemer constructs, paralyze it or even make it
catch a disease? Well no longer. They're now immune to these effects. But due to the steam technology
they're vulnerable against frost spells.
- Immune to shock
- Immune to poison
- Immune to paralyze
- Immune to disease
- Weakness to frost 60 %Landscape & locations
* Removed floaters, missaligned stuff and texture seams all over the West Gash &
Ascadian Isles. AI is considered finished in this state, finally!
* New store (alchemist) in Pelagiad.
* New warehouse, Buckmoth Legion Fort.
* Reworked the Morag Tong HQ in Balmora.
* New luxurious bedroom for duke Vedam Dren.
* A few changes in Suran to make it more lively.Graphical
* New model & texture for the muffin.
* Modified the ash-scorpion skin with a darker tone. Now it blends in way better with the landscape.
* New model and texture for chookeweed and roobush.
+ Lots of other things that I won't reveal
The full version will include additional changes.