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[Official] Bioshock Infinite PC Information & Discussion Thread - Page 41

post #401 of 889
Quote:
Originally Posted by Lifeshield View Post

Having now completed the game I have to say, while I very much enjoyed it, the "grand finale" left me feeling a little disappointed. It felt a bit anti-climatic and felt like it lacked the variety that other scenarios did so well to offer. Does anyone else feel the same way?

Great game though, easily up there as a contender for Game of the Year along with Tomb Raider. Been some good, enjoyable, games released so far in 2013. I particularly loved the...
Warning: Spoiler! (Click to show)

...return to Rapture. Was a nice touch though a shame that you didn't do more there than walk around. Would have been great to have a final boss battle with Songbird, the Lucete Twins, or even Elizabeth, there.
Warning: Spoiler! (Click to show)
That's the beautiful twist you had no real enemy except for yourself, I would of liked to see rapture a tiny bit more though considering to use the bathosphere you had to be a relative to Andrew Ryan they should of played on that a bit.
post #402 of 889
Quote:
Originally Posted by Derko1 View Post

Quote:
Originally Posted by eBombzor View Post

Anyone else getting tons of input lag?
Edit: Fixed by turning off smoothframerate and onethreadlag and turning on vsync

And what has better image quality: Normal or Alternate on Post Processing? I can't tell.
Where did you find those fixes? It doesn't seem to do anything for me... I still feel a bit of lag.

XEngine file

    
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post #403 of 889
Quote:
Originally Posted by eBombzor View Post

XEngine file

OneFrameThreadLag helps if your CPU is bottlenecking, OneFrameGPULag is helpful if your GPU is the bottleneck.

Basically, OneFrameThreadLag holds 1 frame in a buffer in the CPU thread while OneFrameGPULag holds 1 frame in a buffer of the GPU. You can turn both off if both your CPU and GPU are really good.
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post #404 of 889
Quote:
Originally Posted by Ryude View Post

Quote:
Originally Posted by eBombzor View Post

XEngine file

OneFrameThreadLag helps if your CPU is bottlenecking, OneFrameGPULag is helpful if your GPU is the bottleneck.

Basically, OneFrameThreadLag holds 1 frame in a buffer in the CPU thread while OneFrameGPULag holds 1 frame in a buffer of the GPU. You can turn both off if both your CPU and GPU are really good.

There's no oneframgpulag in the options.

    
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post #405 of 889
Quote:
Originally Posted by eBombzor View Post

There's no oneframgpulag in the options.

You have to add it in. Unreal 3 has a lot of ini settings that for whatever reason they didn't include in the files.
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post #406 of 889
what is the point of increasing field of view, I am confused?
post #407 of 889
Just finished the game, great ending smile.gif Steam says I played 13 hours, but it felt a lot longer.
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post #408 of 889
Just finished it, must have played it for at least 11 hours, probably a bit longer. Found it a bit easy on medium so I'll be sure to play it on hard when I do play through it again. Sniper rifle + hand cannon was easy mode some of the time, just headshot everything and you never even take damage. Think that may have just been how I built my character and the fact that it really rewarded being accurate, perhaps on hard it'll be a bit more of a challenge. Surprised how well it ran - every setting maxed and it stayed above 60FPS no trouble. Turning off framerate smoothing was a must though, I hate how that feels on the Unreal engine.

Fantastic game though, gameplay was a lot of fun, story was engaging and unpredictable and the music just topped it off. One of the best games I've played.

On a side note, does anyone know what the music is called when you're in the Good Time Club? It turns up again later in the game but I'm pretty sure it's not on the soundtrack.

@ Jbads

Most people increase the FOV so you can see a wider arc - allows you to see enemies you otherwise wouldn't without turning. It also helps people from feeling ill, myself included - games with low FOV's give me a headache rather quickly.
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post #409 of 889
Yeah this is one of the only games to give me a feeling of sickness. I played it all the way through on Hard and the Sniper rifle one shots just about everyone if you get a headshot.
Warning: Spoiler! (Click to show)
I must say, the most frustrating boss fights were the Handyman. I died 3-4 times on each fight.
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post #410 of 889
Quote:
Originally Posted by Jbads View Post

what is the point of increasing field of view, I am confused?

When you sit far away, like in a living room 6 to 8 feet away from your TV, you would have a smaller field of view. When you are sitting close, like 1 to 2 feet from your PC monitor, you would want a larger field of view.

The reason for this is because you are treating the TV or monitor like a window through which you are seeing the game world. Go find a large window in your house and stand 8 feet away. Now walk up until you are 2 feet away. Did you notice how the amount of stuff you could see increased as you got closer? That is field of view.

Some people get sick if it is too low on the PC where they are sitting closer to the monitor.
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