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[Official] Bioshock Infinite PC Information & Discussion Thread - Page 51

post #501 of 889
Quote:
Originally Posted by jbobb View Post

I do get frustrated by the certain areas where it seems to drop to 30fps though like elevators and a few other smaller indoor rooms. Small areas like that should have higher frame rates, not lower...you would think.

That's because it's loading new area in the background.
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post #502 of 889
^Texture streaming, saves resources and allow smoother transitions. You no longer have "Loading...." or as many "new" areas. By new, I mean the classic sense of loading a new area where you get that fun loading screen. More games will be doing this, it's why I actually doubt we'll need more than 3GB vram. Heck, even for this generation and the next Nvidia's 2GB is pretty close to sufficient unless you get a rare game that has some heavy mods. Even then, the game is probably not as optimized as it could be, skyrim anyone? Anyways, I haven't seen any stuttering issues and I'm on a PHII/7950 no SSD 8GB ram. Don't know why other people are, especially with better rigs than mine. Makes me wonder if they've changed stuff in their system, I've even got crap AV running though most of it's disabled (can't stand AV).
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post #503 of 889
Quote:
Originally Posted by Maou View Post

That's because it's loading new area in the background.

I know it happens when loading new areas...especially when riding an elevator. But I have noticed it drops a lot to 30-40fps when in small rooms, such as when you go into those side rooms that you have to lockpick to explore. A lot of times it stays in that 30-40fps range until you walk out of the room. During those rooms, it shouldn't be loading a new area becasue you are still in the same area. Maybe it does load during that time as well...I don't know how they designed it to work, but it seems odd that sometimes I notice better fps outdoors than indoors. I would think it would be the other way around, but I could be wong...maybe more shadows indoors causing GPU to work harder or game needs to load more info indoors.

So far it is still perfectly playable to me and I'm having a blast with it, but it could still be a little better. tongue.gif

EDIT: Do people that have the game on a SSD still have the issue? Jus wondering if that helps at all.
Edited by jbobb - 4/1/13 at 2:22pm
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post #504 of 889
I've encountered the stuttering problem as well numerous times and it is pretty annoying to say the least. Hopefully IG/2K Games will roll out a fix soon.
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post #505 of 889
Well, here's the most recent post from the dev on the forums; just a few minutes old!
Quote:
Originally Posted by ckline 
Please do not change bUseBackgroundLevelStreaming to FALSE. This is absolutely known to cause problems and progression-stopping bugs.

It's also important to test out only one fix at a time; some of these approaches may conflict with each other. If you want to start fresh each time, I'd recommend deleting both the Engine/Config and XGame/Config folders from your Steam directory, and then using the Steam "Verify Integrity of Game Cache..." option which will re-create the original versions.

Looking through forum posts, I have noticed that many people who are trying the "-readtexturepoolfromini" approach are modifying the wrong INI file. The value the engine uses when activating this command line option is the one in XGame/Config/DefaultEngine.ini, not the one in Engine/Config/BaseEngine.ini. It appears in both places but the DefaultEngine.ini version overrides the BaseEngine.ini one.

What I would recommend is trying the following steps exactly, in order, and seeing if it helps with the issue on your machine:

1) Make sure you have unmodified INI files. Right-click on BioShock Infinite in your Steam Library, click Properties, select the Local Files tab, then click "Browse Local Files". In the directory that opens, find the Engine/Config and XGame/Config directories. Back them up somewhere else (just in case!) and then delete them. Then go back to the Steam properties dialog for the game and click "Verify Integrity of Game Cache...". When this is finished, it should tell you that a few files will be reacquired. Launch the game once (which will force those files to download) and then exit once you reach the main menu.

2) Open the properties of the game in Steam again. In the first tab you have a button "Set launch options". Put "-ReadTexturePoolFromIni" (without the quotes) as the launch option. Close the dialog and launch the game. If this fixes your issues, then stick with this solution.

3) If step 2 did not fix the issues, please try the following. Leave "-ReadTexturePoolFromIni" (without the quotes) as the launch option as specified in step 2. Then right-click on BioShock Infinite in your Steam Library, click Properties, select the Local Files tab, then click "Browse Local Files". In the directory that opens, navigate to XGame/Config and edit "DefaultEngine.ini" (if there is no DefaultEngine.ini in that directory it is because you did not launch and exit the game at the end of step 1). In DefaultEngine.ini, find the line that says "PoolSize=400" and change it to a larger number. Try increasing by increments of 200 MB until you see an improvement in the stuttering, and stop if the problem gets worse.

4) If Step 3 does not fix the issue, then please try the following. REMOVE "-ReadTexturePoolFromIni" from the launch options, and instead add "-DisableTexturePool" (without the quotes). Launch the game and see if this helps.

Finally, running FRAPS while playing BioShock Infinite is known to cause hitches and/or crashes in some situations, so we recommend leaving it disabled while playing.

-- Chris Kline, Technical Director, Irrational Games

Direct link: http://forums.2kgames.com/showthread.php?222176-Stuttering-Hitching-Pauses-even-on-high-end-PC-hardware&p=2897921#post2897921
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post #506 of 889
i still dont get how yall are having problems with performance on this game. im running it off an old mech WD black with no problems at all.

im confused how people with better rigs than my sig rig are having performance issues.
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post #507 of 889
I got my font issue all fixed, the resync worked.
Quote:
Originally Posted by Conspiracy View Post

i still dont get how yall are having problems with performance on this game. im running it off an old mech WD black with no problems at all.

im confused how people with better rigs than my sig rig are having performance issues.

I am also confused. I have been playing this game since about 9AM this morning on my AMD Phenom 9950 BE with 4GB DDR2 RAM and a nVidia GeForce 465 GTX....on Ultra High. My HDD is a basic Hitachi 1TB 7200 RPM.
    
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post #508 of 889
Quote:
Originally Posted by Conspiracy View Post

i still dont get how yall are having problems with performance on this game. im running it off an old mech WD black with no problems at all.

im confused how people with better rigs than my sig rig are having performance issues.

It's some sort of texture streaming or "loading" issue, that doesn't have to do with being on an HDD or SSD. Every couple of minutes, it "loads" and the frames drop drastically for .5-2 seconds (at least for me). Settings don't seem to affect it (at least ones that can be changed in game), and hardware itself doesn't seem to have any affect (people with SLI Titans are reporting these same problems).

Apparently the devs don't understand either, or else they wouldn't be posting a bunch of different things to try to fix the problem. It's a problem though as there are multiple posts here, on reddit, Steam forums and on the dev's twitter.
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post #509 of 889
Quote:
Originally Posted by Conspiracy View Post

i still dont get how yall are having problems with performance on this game. im running it off an old mech WD black with no problems at all.

im confused how people with better rigs than my sig rig are having performance issues.
answer is......
the others do too much tweaking with their rigs, I know this is OCN but still sometimes it's best to get it good and then leave it alone.
they wanna tweak this and mess with that, add this and change that and sooner or later, it all gets messed up.
I'm mostly talking about the people you say have better rigs then yours,,, are you sure.? wink.gif
thumb.gif

edit:
lots of truth is said in jest..
post #510 of 889
Quote:
Originally Posted by malmental View Post

answer is......
the others do too much tweaking with their rigs, I know this is OCN but still sometimes it's best to get it good and then leave it alone.
they wanna tweak this and mess with that, add this and change that and sooner or later, it all gets messed up.

I also wouldn't mind knowing how many folks with stuttering issues have their GPU OC'ed. I set my card to stock clock and switched off Precision X and saw far fewer frame drops. I also tried it with my lowest OC but the results weren't as solid as stock clock. Hell, I couldn't have Precision X open whatsoever when I was playing Devil May Cry or it was a stuttering mess. Complete opposite when I was playing Crysis 3. My OC would yield me 10-15% better performance over stock clocks.
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