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[Official] Bioshock Infinite PC Information & Discussion Thread - Page 57

post #561 of 889
Quote:
Originally Posted by IBYCFOTA View Post

I'm pretty sure everybody is dealing with this, as well as the game stuttering during loading sequences. I don't consider either of these to be concerns. What does concern me are the frame drops during the particularly intense sequences within the game. Are other people really not experiencing this?
I found the game to be perfectly playable\enjoyable. Any stuttering and whatnot seemed to happen when it didn't really matter. I was able to complete the game on hard, which probably would have been a much more difficult task if the game was stuttering during action sequences.

But everyone experiences different stuff with this game.
post #562 of 889
Quote:
Originally Posted by IBYCFOTA View Post

I'm pretty sure everybody is dealing with this, as well as the game stuttering during loading sequences. I don't consider either of these to be concerns. What does concern me are the frame drops during the particularly intense sequences within the game. Are other people really not experiencing this?

It seems people do experience issues but to differing degrees. I certainly had occasional stuttering when it loaded something up, but otherwise never really had frame dips. I'm sure I'd have noticed the frame rate dipping while using the sniper rifle, but it never felt like it did, even on the most intense parts of the game. I was running with the frame smoothing and vsync off though, so maybe that worked better on my rig.
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post #563 of 889
Quote:
Originally Posted by d3v0 View Post

Getting a bit tired of all these crashes taking place on my titan with the 314.22 drivers. I have completely removed any overclock and just set to default now in order to keep it from crashing. Random crashes (game, not display driver) plus autosave feature makes for a very, very annoying experience.

Where are you getting the crashes at?
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post #564 of 889
Does anybody else get a blocky water reflection. Like objects that are reflected in water look blocky..pixelated...and retro.. I first notice this when you get into the church at the beginning.
post #565 of 889
Quote:
Originally Posted by Eiennohi View Post

Does anybody else get a blocky water reflection. Like objects that are reflected in water look blocky..pixelated...and retro.. I first notice this when you get into the church at the beginning.
I have noticed that as well. Thought it had to be cuz of using medium quality.
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post #566 of 889
Quote:
Originally Posted by Eiennohi View Post

Does anybody else get a blocky water reflection. Like objects that are reflected in water look blocky..pixelated...and retro.. I first notice this when you get into the church at the beginning.

Quote:
Originally Posted by Herophobic View Post

I have noticed that as well. Thought it had to be cuz of using medium quality.
Reflections are low resolution. And there is no refraction to speak of. One of the worst fluid rendering I've seen in recent years. The game has great artistic direction in general. But some aspects of it are just plain ugly. Sometime, this game looks horrible.
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post #567 of 889
Quote:
Originally Posted by PowerK View Post


Reflections are low resolution. And there is no refraction to speak of. One of the worst fluid rendering I've seen in recent years. The game has great artistic direction in general. But some aspects of it are just plain ugly. Sometime, this game looks horrible.

You can increase reflection quality in the config, if you didn't know.
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post #568 of 889
Quote:
Originally Posted by xD3aDPooLx View Post



Where are you getting the crashes at?

Crashes have gone away since lower the OC significantly on my titan. only running about 1030-1071mhz boost clock right now. When it was in the 1110-1176mhz range, it would crash just about anywhere; despite rock solid stability in other games and with looped benchmarks to test stability.

The crashes occurred at random and troubled me because they werent merely a driver-reset crash. The most recent one happened while running through a normal game play sequence during the portion of the game where you are seeking someone held prisoner in a cell. I went to the second to last cell, unlocked it, and as I turned around it just crashed. None since then. It also occurred a few times following some fight scenes, but oddly, not during the fight scenes.

Mostly now I am just annoyed with the horizontal screen tear.
post #569 of 889
Here is my brief review and thoughts about the game. There are no spoilers, but some may think that the below can be viewed as having spoilers so I decided to play it safe for everyone's sake.
Warning: Spoiler! (Click to show)
It was an undeniably beautiful, intricately crafted and thought provoking experience. I have not experienced anything like it before in any other game. I always thought the original Bioshock had quite an incredible story, but Infinite just takes the cake. Having an AI-driven NPC like Elizabeth travel with you made the experience all the better, especially since her AI was quite well designed. Environments and graphics were gorgeous, set-pieces were stunning and lively, the pacing was excellent and the gameplay was an absolute blast . Irrational did an impeccable job of creating a world that was both incredibly engrossing and unique. Top points for Bioshock Infinite from me.

Here are the real story spoilers.
Warning: Spoiler! (Click to show)
The ending was quite a twist, but I expected no less from where the plot was headed. I kinda guessed that Dewitt was actually Comstock when they met up on the airship near the end though. The journey was incredible though. So many stunning and well-designed environments to explore, visceral action-packed combat that really made my heart race (especially on the harder difficulty settings) and all of the crazy and unique characters I met along the way. I also quite enjoyed the little choices you had to make and how they affected the story and experience even though the ending did not change. The massive set-pieces were absolutely incredible to play through. Taking down airships from the inside, fighting alongside the Vox in giant battles in the sky and watching as Columbia was turned from a peaceful, although rather indoctrinated, community into a floating mess of utter chaos and war. It really was the kind of game I love and has definitely earned its place among my very best of all time, alongside its original.

What do you guys think?
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post #570 of 889
Quote:
Originally Posted by jim2point0 View Post

I found the game to be perfectly playable\enjoyable. Any stuttering and whatnot seemed to happen when it didn't really matter. I was able to complete the game on hard, which probably would have been a much more difficult task if the game was stuttering during action sequences.

But everyone experiences different stuff with this game.

Interesting. I see you're running 680's in SLI. What was your GPU usage for each card throughout the game? In Crossfire didn't seem to ever get above 40-50% on both cards. Occasionally I'd have some weird dips with the second GPU running at 5% and the other at 90%. CPU usage is around 70-80% so I'm ruling out a bottleneck of some sort. I'd need to hear from some Crossfire users on their experience, but perhaps AMD is just behind on their drivers. I know Nvidia had Bioshock ready drivers on launch that supposedly significantly increased performance.
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