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[Official] Bioshock Infinite PC Information & Discussion Thread - Page 69

post #681 of 889
Quote:
Originally Posted by Exostenza View Post

I bet you guys that all the cool stuff they had in the early video footage was all saved for DLC. I mean give us a mediocre game with a good plot and have us come back for more through the season pass DLC and they deliver what we wanted in the first place and get more money from us. I seriously bet this is where the telekinesis and all the awesome stuff from the early footage went - I mean that stuff looked way better than game we got. Also there might be the question of them not being able to get their original vision of the game to run well on consoles so they made it into the game that we got which is obviously technically inferior in almost ever way to the early game footage.

Dang.

I'm playing Bioshock 1 right now and am thinking what the heck happened with Infinite? They had a good story but the game mechanics and everything are just inferior to the original.


Uhmm...., the mechanics are the same, expect you don't have the repetitive little sister adam gathering. You can play through bioshock one with one plasmid and w/e weapons you like to use, and beat it. Same for infinite and gathering(B1) set trap and shoot pretty much it. I actually love combo'ing the vigors in infinite, they are faster, and build up pretty fast together for a quicker way to get rid of hoards of enemies(man the horse and crow combo is so deadly). You can be way more efficient at eliminating your opponents rather than using a gun, the sniper rifle in the game is pretty op though.
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post #682 of 889
I would argue that mechanics aren't the same. There is a TON of stuff missing combat wise from Bioshock 1. Plus, and maybe it's just me, but Infinite felt very uninspiring in the combat area...not just repetitive but so "meh".

In Bioshock 1 I had a blast experimenting with this or that, trying different ammo types, hacking security and what not. Sure some of it's still there in Infinite but it feels dumbed down.

I don't know...I played Infinite with 90% Shock Jockey and 100% carbine and RPG. I just didn't feel like experimenting or playing around like I did in the first. Combat was just so lame compared to the first. I hate having to FORCE myself to play a game a certain way because it doesn't flow well.

That's what it is...Bioshock 1 to me just flowed...everything was more easily done where as Infinite felt more forced. Bioshock 1 encouraged the use of different weapons and plasmids where as with Infinite you didn't need to really. Find that one good weapon and that one good vigor and you're basically set.

At least that's my experience with it.
post #683 of 889
My two-penneth for what it's worth.

I really enjoyed Bioshock Infinite. However, I have to agree with some people here about certain aspects of the combat.
The combat was repetitive in my opinion and sometimes tedious, especially while playing on hard difficultly. Some parts just felt like a drag.

However, I did thoroughly enjoy Bioshock Infinite. I enjoyed visiting Columbia, I thought Elizabeth to be one of the greatest NPC characters in a long time and the story was intriguing and griping. These are what made me persevere through the areas I found to be tedious.

I am not a fan of the 2 weapon at a time limit in Infinite. IIRC this "feature" was originally added to games for "realism"... well, a game like Bioshock does not need such realism. I do miss the hacking from Bioshock 1 and I also felt the plasmids in Bioshock 1 where a lot more versatile where as certain Vigors in Infinite felt a little...lacking.

I think Bioshock Infinite had big boots to fill and had high expectations placed upon its shoulders but In my opinion Infinite did an fantastic job and it is a worthy addition to the Bioshock series, just a shame that sometimes certain areas felt like a chore to get through.
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post #684 of 889
Quote:
Originally Posted by AndroidVageta View Post

I'm currently replaying Bioshock 1 and have the same feelings you do. How do we have the same developers and minds behind the first and end up getting what we got with Infinite 5-6 years later? Makes no sense to me.

Seriously, eh?
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post #685 of 889
You guys know that the original Bioshock was essentially an updated System Shock 2, right?
post #686 of 889
Quote:
Originally Posted by IBYCFOTA View Post

You guys know that the original Bioshock was essentially an updated System Shock 2, right?

I think most people know this.
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post #687 of 889
Now that I've fully finished it I can weigh in on it. I give it a solid 8/10, maybe an 8.5. It's not a 10/10 for me, and certainly not a "Game of the Decade" but it's one of the better games I've played in the last few years. It took me about 12 hours to beat on Hard, and I feel like I easily got $60 out of it, and that's before trying it in 1999 mode. I honestly never felt bored by the combat like a lot of folks seem to have been. It was entertaining the whole way through. Sure I got frustrated at times, but what game on the planet DOESN'T give you some frustration at some point.

I though the ending was great, understood it no problem, but I guess being a sci-fi nut and theoretical physics nerd kinda helps in that department. Anyway, great game, look forward to seeing what the DLC will be.
 
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post #688 of 889
It's not that the ending is hard to understand but
Warning: Ending Spoiler! (Click to show)
The question is did Brooker end the cycle?

I'm not a fan of 2 weapons at a time either. I don't know why they needed to limited the weapons you could carry to 2. If you've played Resistance on the PS3, they had like 6-8 weapons you could switch from. In Resistance 2, they changed it to 2 weapons at a time. Resistance 2 felt like a COD clone. Now that's not what I'm saying about Infinite because the vigors allow you to destroy your enemies in different ways but I like to be able to switch to the appropriate firearm for the right situation. The whole time I was using the pistol/machine gun and I always kept the sniper rifle with me.
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post #689 of 889
Quote:
Originally Posted by redxmaverick View Post

It's not that the ending is hard to understand but
Warning: Ending Spoiler! (Click to show)
The question is did Brooker end the cycle?

I'm not a fan of 2 weapons at a time either. I don't know why they needed to limited the weapons you could carry to 2. If you've played Resistance on the PS3, they had like 6-8 weapons you could switch from. In Resistance 2, they changed it to 2 weapons at a time. Resistance 2 felt like a COD clone. Now that's not what I'm saying about Infinite because the vigors allow you to destroy your enemies in different ways but I like to be able to switch to the appropriate firearm for the right situation. The whole time I was using the pistol/machine gun and I always kept the sniper rifle with me.
Warning: Ending Spoiler! (Click to show)
I say he did as all the Elizabeths started disappearing, which some would say indicates he succeeded. Whether or not he's actually dead is a diff story, but I'd argue he is dead as he was both Booker and Comstock.

I can deal with the 2 weapon thing, and honestly, after finishing the game I realized having more than 2 weapons on you would have made you completely over powered. I felt OP enough as it is with my shotty as my mainstay weapon, and then switching through the others, and I played on Hard.

EDIT: There is a compromise I'd have been fine with though, and that would be having a constant sidearm (either the pistol of hand cannon) and then 2 primary slots. That way you'd always have a backup weapon without being crazy OP.
 
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post #690 of 889
Quote:
Originally Posted by Marafice Eye View Post

Warning: Ending Spoiler! (Click to show)
I say he did as all the Elizabeths started disappearing, which some would say indicates he succeeded. Whether or not he's actually dead is a diff story, but I'd argue he is dead as he was both Booker and Comstock.
Warning: Ending Spoiler! (Click to show)
Not exactly. He was drowned before he could decide whether or not to accept the baptism, which would have either created the in-debt Booker, or Comstock. By eliminating those possibilities he only had one life option left, or rather, one door to walk through; the one where he has no debt, where Comstock doesn't exist, and where he can live normally to raise Anna. Him waking up at the very very end after the credits supports he isn't dead, at least.
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Deep Blood
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