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[N4G] Are Video Games becoming too Expensive? - Page 8

post #71 of 102
I think it would be more apt pointing this question toward the video cards. thumb.gif
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post #72 of 102
I don't buy many games at launch unless they are games you just have to... i.e. BF3, GTA etc

Other than those i haven't bought a game outside of steam sales in two years
    
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post #73 of 102
Well yes they are ridiculously expensive. When you think about it, even though there is hard work that goes into the making of the game, all you are REALLY paying for is some plastic witch branding on it
    
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post #74 of 102
I have less of a problem with the price of games than I do with the overall quality, playability and support we receive as gamers these days. We seem to live in a gaming age where multiple sequel, usually DLC based games are the most popular yet yield the lowest amount of replayability and quality (Call of Duty, I'm looking at you). There are less franchises where the focus is on quality and playability, such as Elder Scrolls or Grand Theft Auto. It seems like certain genres such as strategy and simulation have also been largely replaced by run and gun shooters and MMO's. There is also a much higher focus on cross-platform capabilities which generally hinders the quality of games (ports)... something that has really only been an issue in the last 5 or so years.

Anyway, just my thoughts and grievances on the issue.
    
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post #75 of 102
they'll charge you whatever you're willing to pay, if you dont like it dont buy
post #76 of 102
Quote:
Originally Posted by hazarada View Post

they'll charge you whatever you're willing to pay, if you dont like it dont buy

^this

ah I remember the good ole days, when games are a nickel a pop, oh wait that never happened.
   
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post #77 of 102
Quote:
Originally Posted by end0rphine View Post

Not to mention steam are selling MW3 for $100 AUD here. Now THAT'S taking the piss.

Yea, I think Australia has the highest prices for games and it SUCKS. even when our dollar was stronger than the USD we were still being charged full price... I've seen EB charge $120 AUD for console games (halo etc) and its just ridiculous.
And they wonder why people are pirating?....
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post #78 of 102
Wow, didn't know there were so many professional economist lurking these boards.

Why are there so many not-so-bright people saying things like "LOL 4 console yeah! NOT FOR PC!!". For a new game, PC is usually about 10 bucks cheaper. It cannot be sold, it cannot be traded, and it cannot be borrowed/lent out. Once you activate it, it is stuck there. PC games are more costly than console games.
Either way, the games are indeed expensive, but almost all of you are missing the point. They aren't "too" expensive. They won't be "too" expensive until the majority has to decide whether they want to pay their electric bill or play the new cod. These companies do not set the prices, we do. If you think it cost too much, stop buying them.
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post #79 of 102
didnt the average console game in the 90s cost like 50-70 bucks, i know they were hella expensive back then.

i guess the expensive argument applies more to people with foreign currencies rather than the dollar
Edited by ironman1478 - 1/8/12 at 9:15pm
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post #80 of 102
I was happy when a GOOD PC game was $49.99. That was a fair price (most of the time). I got Crysis 1 for $49.99, on launch day, and simply due to the editor its probably my most played game EVER. Same with Rise of Nations. Same with Company of Heroes. CoH went on to release the OF expansion at $39.99 (I got it a year later, at 29.99), and that seemed fair. It didnt have as much content as the first, but it was still good. I got STALKER: Clear Sky for a complete steal of $24.99 only a month after release. I got Dragon Age: Origin for $20 only 2 months after release (insane sales). These were all WORTH IT.

Now BF3 is $59.99, and I've probably played 50 hours, and now im playing other stuff. SWTOR was $59.99 AND has a monthly fee. Admittedly I like the game a lot, but it should have been 49.99.

Since PC games have gone to 59.99, im finding that they arent as good. The games that I DO enjoy now are (ironically) the ones that are around $30-40, because they seem to have MORE content (STALKER CoP, Metro, etc.). One of my most played games of 2010-2011 was BF:BC2, and I got it for $20 via a Pax East sale promo-code thing. I just dont see how any game can justify the $60 price tag, considering it'll end up with DLC, only a few weeks / months after release.

What's terrible is that the FREE games actually end up being BETTER. Look at League of Legends. I haven't spent a single cent on that game, yet im level 25 with a few hundred matches played. Its a great game that a bunch of friends can get together on skype to play, and its just generally a lot of fun.

/edit

As for post-support / patches / DLC, I have to say its probably gone downhill with the more recent games. Back when games were 49.99, they seemed to be more polished. BF3 is good, but it uses (terrible) battlelog. In addition, there hasnt been a patch in months, or any word on new maps. It seems DEAD. I cant find a server with under 90 ping now. SWTOR is great but has literally NO END-GAME CONTENT, and the patches are weak at best (they patched in video options actually working). Crysis 2 came out with the WORST OPTIONS OF ALL TIME. It also came WITHOUT DX11, or an Editor.

Crysis 1 had a beta where the options were insane, there were custom configs everywhere. The demo came WITH an editor (and MORE configs) ONTOP of a MORE optimized engine. The final release ran even better, came with the editor ON THE DVD, had options for the suit voice, the crosshair and so on. Although there were only 3 patches, each was a few hundred MB (well, not 1.21 hotfix), fixed a lot of MAJOR issues, made the game run ever better, and so on. It also had NO DRM (or none that im aware of). Comparing it to Crysis 2 is a joke. No editor, no DX11, restricted options, DRM, basically killed the modding community, etc.

Whats worse is the older RTS titles like Rise of Nations. Back then, a game would come out so solid that patches were OPTIONAL. You could literally read the patch notes and decide if you wanted to download it, simply based upon weather or not you liked the BALANCE change log. And then an expansion pack would add a TON of new content - new game mechanics, EIGHT new factions (name an RTS that ships with that many? This was an X-pack), a bunch of new campaigns and so on. You could run that game in 1.0 with ZERO problems. In fact, in the YEARS since release, I have had exactly zero problems with it. Hell, the engine was so well made that despite it not supporting widescreen, you could edit the config to run at widescreen resolutions, and the UI would scale properly. Now games are all like "patch fixes massive crashing" or "patch fixes massive exploits" and so on.
Edited by doomlord52 - 1/8/12 at 9:15pm
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