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Originally Posted by meetajhu View Post

Feel sorry for this ATi user. Because it ran smoothly on my server PC running 7800GTX 512mb no invisible walls or any sort of artifacts. Seems to be a limitation by AMD gpus thats why ATI/AMD added a dedicated hardware for texture streaming in Rage on 7970.

You don't seem to know what an invisible wall is. It's an artificial limitation when the game designers don't want you to go somewhere, even though it would seem perfectly natural to try and go there, even if it means you can die if you fall into a hole or cliff, but at least it gives you the impression that you are free to move around, at your own risk.

And the game engine still has texture pop-in, even with the latest and greatest Nvidia cards, the engine is not using the full amount of VRAM it has available and is too quick to remove textures from VRAM and not quick enough to put them back.
Quote:
Originally Posted by awdrifter View Post

Rage is a failed game and a failed engine tech demo imo. The game was touted as semi-open world, but there's nothing to do in those open area. There aren't any smaller towns or villages or anything interesting to do except occasionally getting chased by bandits. The dungeon designs are from 10 years ago, it's very linear with a lot of invisible walls. As a tech demo, it had texture loading issues on all three platforms. There are a lot of discussion in this thread about how each texture is unique, but what's the point of having unique textures if they don't load properly. Games like Crysis 2 and BF3 had superior graphics without the texture issues. I think the MegaTexture tech is too forward looking, until the consoles and majority of PCs have SSD, they won't be able to completely solve the texture pop-in issue. sure they can lower the texture resolution to make them load in an acceptable time, but then what's the point? Why not use conventional textures. Rage doesn't look that much better than Skyrim, and Skyrim have a 5x bigger world and a 10x longer game. MegaTexture is not ready yet, or rather the consoles and mainstream PCs are not ready for MegaTexture.

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Not to mention that Skyrim is less than 6 GB. How about that ?

Quote:
Originally Posted by cdoublejj View Post

i'd be careful with the whining comment a lot of it is well earned the gaming industry is going down the craper, totalbiscut described it as returning the to late 80s market with bad games and clones except for today we have to check online first to see if it is a bad game or not.
textures don't bother me in rage it is the god awful dreadfully horrible sound, i have never heard a more screwed up sound engine before, vehicle sounds cut out when switching from forward to reverse, dialog has random silence in between sentences. then there is the sorry excuse for vehicle physics, and of course the rather short story line and wall off places with invisible walls.
It's a bad game! It was no where near what was being sold. i so badly wish i could get a refund and obliterate it from my steam account seeing there will be no future patches. thats only 10 minutes in game. i could almost care less about the graphics i'm even forgiving blurry textures and texture pop in. everything in the game in the first 10 minutes rubbed me the wrong way i was at least looking forward to some aggressive sounding BAMF vehicles... didn't even get that.

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I completely agree on the sound. It loops songs without smooth transition when you're in the middle of action, which breaks immersion. Also, sometimes I save the game while in the car and afterwards the engine sounds won't work right. Not to mention the engine sounds are nothing to write home about. It's also irritating that you can't freely use your mouse to look around while driving. Like it is you hit stuff when in reverse.

Also the game has very poor physics. Shooting an object will not do anything besides displaying a few shooting marks, that disappear after a few seconds! That has to be the most ridiculous thing about it.
Quote:
Originally Posted by lordikon View Post

I guess my point was that every gaming news thread I read has half of the people complaining about stuff like texture quality, or that it was designed for consoles, etc.
I remember when gamers used to care less if it was for PC or console, or what the texture sizes were, they just cared about how fun the game was. And that was my point with my complaints, I complained that the game itself was short and had a bad ending, I could care less about the texture pop-in or static skies. Then again, I've been gaming since games were only 2 colors and were less than 320x240 resolutions, so I don't expect the teens on this site to understand what that era was like, they grew up with PS2s as their first consoles, I grew up with a Mattel Intellivision, Atari, and Commodore 64 as mine. I can have a deep respect for a game even if it looks like absolute crap.
But I guess I probably just sound like an old man ranting at this point. Take my opinion for whatever it's worth to you.


I also remember when people didn't complain if the game was for PC or console because they were two separate markets. You didn't have Mario, Zelda, Castlevania, Sonic, Streets of Rage, Shinobi, etc, on the PC. The computers that had games that were developed for all three platforms were the PC, Amiga and Atari ST and they all had a keyboard and many times a mouse, so you wouldn't complain about the game design not having proper consideration for those input devices. Consoles were a different universe.

In the case of RAGE, the thing is, when you don't have anything good to say about the story, you turn your attention to what id themselves promoted as a cutting-edge engine.

I just finished playing Q.U.B.E, which has good, but basic graphics, almost no story, yet it's a good game. Why ? Because the puzzles are well designed, the game is intuitive, and it's difficulty progression is well calculated. For less than € 10 on Steam it's well worth it and deserves a sequel.

Just F.Y.I, my favourite games of all time are The Secret of Monkey Island, Monkey Island 2 and also Day of the Tentacle and Indiana Jones and the Fate of Atlantis. Luscasfilm Games / Lucas Arts at it's best. Those were definitely PC games. My favourite company right now is Valve.

Also, coming from the time of Monkey Island 2 with it's excellent iMuse sound system, I feel entitled to criticize when a game like RAGE has no artistic sound quality and loops music.
Edited by tpi2007 - 1/12/12 at 10:24am
 
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Metro 2033 review
Metro 2033
CPUMotherboardGraphicsRAM
Core i7-3820 Asus Sabertooth X79 MSI GTX 750 Ti TF Gaming 16 GB Corsair DDR3 1866 Mhz Dominator 
Hard DriveOptical DriveCoolingOS
Samsung SSD 830 128GB + WD Caviar Black 1TB Sony Optiarc DVD-RW Corsair A70 + Noiseblocker M12-P Windows 7 Home Premium 64-bit 
MonitorKeyboardPowerCase
BenQ RL2455HM Cooler Master Octane Corsair AX750 Professional Modular 80 Plus Gold Cooler Master HAF 912 Plus 
Mouse
Cooler Master Octane 
  hide details  
Reply