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Discussion: Best gaming mouse - Page 16

post #151 of 212
This is solely based on personal opinion....

I had a Razer Lachesis and now use a Logitech G500.... The G500 feels so much more comfortable in my hand but I can't help but think the Razer Lachesis made me play more "On Edge", it just had that shape that made me feel poised and ready to strike.
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TJ07 Type R
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CPUMotherboardGraphicsRAM
Intel Core i9 7900X @ 4.70Ghz 1.2v MSI X299 Gaming Pro Carbon 2 x eVGA Nvidia GTX1080Ti SC2 SLI  32GB Corsair Vengeance LPX 3000Mhz 
Hard DriveCoolingOSMonitor
Sandisk Ultra II 960GB SSD Custom Water w/ EK XE360 & EK XRES 140 D5 & EK ... Windows 10 Pro Acer Predator XB241YU 144Hz 1440p 
KeyboardPowerCaseMouse
Razer Blackwidow Chroma V2 Corsair RM1000x w/ Sleeved cables Modded Corsair 750D Razer Deathadder Elite 
Audio
Creative Soundblaster ZxR 
CPUMotherboardGraphicsRAM
Intel i7 950 @ 4.2Ghz ASUS Rampage III Extreme (EK Full Coverage Block) 2 x ASUS GTX480's (EK Full Cover blocks / Black... 12GB Corsair Dominator GT 1866Mhz 
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Lucky 7
(13 items)
 
TJ07 Type R
(12 items)
 
 
CPUMotherboardGraphicsRAM
Intel Core i9 7900X @ 4.70Ghz 1.2v MSI X299 Gaming Pro Carbon 2 x eVGA Nvidia GTX1080Ti SC2 SLI  32GB Corsair Vengeance LPX 3000Mhz 
Hard DriveCoolingOSMonitor
Sandisk Ultra II 960GB SSD Custom Water w/ EK XE360 & EK XRES 140 D5 & EK ... Windows 10 Pro Acer Predator XB241YU 144Hz 1440p 
KeyboardPowerCaseMouse
Razer Blackwidow Chroma V2 Corsair RM1000x w/ Sleeved cables Modded Corsair 750D Razer Deathadder Elite 
Audio
Creative Soundblaster ZxR 
CPUMotherboardGraphicsRAM
Intel i7 950 @ 4.2Ghz ASUS Rampage III Extreme (EK Full Coverage Block) 2 x ASUS GTX480's (EK Full Cover blocks / Black... 12GB Corsair Dominator GT 1866Mhz 
Hard DriveOptical DriveCoolingOS
2 x 128GB Crucial C300 SSD (RAID 0) & Samsung F... Pioneer DVR215D Heatkiller 3.0 Full Copper / Black Ice 360GTS Windows 7 Pro 
MonitorPowerCaseAudio
3 x Samsung P2450's Corsair HX1000 (Sleeved Red) Modded TJ07 ASUS Xonar STX 
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post #152 of 212
Quote:
Originally Posted by The_Rocker View Post

This is solely based on personal opinion....
I had a Razer Lachesis and now use a Logitech G500.... The G500 feels so much more comfortable in my hand but I can't help but think the Razer Lachesis made me play more "On Edge", it just had that shape that made me feel poised and ready to strike.

Might be because the muscles and tendons in your hand are already contracted and make it quicker for you to do whatever, assuming you're using a claw grip.
post #153 of 212
Thread Starter 
Quote:
Originally Posted by kaingosu View Post

I wasn't talking about that, i was referring to your comment:
which is true only if i reach the edge of the screen right? If i move the mouse less than 400px (at 8x6) i won't be affected by this.
But it does have something to do with the distance (again if i understood correctly). So as long as i make short distance movements i'm not affected by this negative acceleration. If i'm wrong please tell me.
Assuming you're talking about cs 1.6, playing styles and aiming methods are not up for debate. Landing a shot on the enemy's body or close to it is not good enough in my book. If i see you first AND shoot at you first than a 180* flick shot landing very close to my body means absolutely nothing.
CS 1.6 is a very old game and doesn't use raw input data coming from your mouse. Basically what they are trying to say is that you don't need the sensor with the highest perfect control speed because it's going to get crippled by the game's software anyway.
Don't think of it that way. CS 1.6 is one of the most accurate fps games a ever played. Even if that acceleration occurs, i don't think anybody can say what is the amount or if it will really affect your aiming in real life. Assuming you're not playing JUST cs 1.6 i still recommend one of those 3 mice mentioned above.
I don't know where you're getting at. I'm just discussing and asking questions. If there's something wrong with my comment that you quoted then feel free to correct me, but please don't patronize me with a phrase like "be more open-minded". If i wasn't, i wouldn't even join the discussion, but i want to understand what exactly is going on.


but still.. the mouse(g400v2) has both high perfect control/malfunct speed?
Quote:
Originally Posted by avinin1 View Post

No.
just use RInput 1.31 to force CS1.6 to use RAW INPUT as CSS/TF2 or every hl2's based uses now after the last update.
Dont worry, you wont be vac banned beacause its not forcing any .dll to inject into the client.dll file or the registry.
Basically, raw input will give you the ability to let the game read the info directly from your mouse's sensor and pass the windows part so you will not be anymore limited by how much CPI you want to put or resolution or win sensitivty.
You just need to listen more instead of trying to explain things, its not personal, just a friendly advice man, I've nothing wrong with you and I'm agree with your general ideas, after all we all here for the same stuff. wink.gif

So its perfectly legal? I dont know I've been hearing and even I've seen guys chatting about it in a server that it's pretty much illegal to use it. Maybe they didnt know what they were talkin bout.

Anyway, so this RInput 1.31 fixes the whole problem with acceleration? is that right? and it wont bug my in-game menus and settings and stuff?
post #154 of 212
Quote:
Originally Posted by kaingosu View Post

I wasn't talking about that, i was referring to your comment:
which is true only if i reach the edge of the screen right? If i move the mouse less than 400px (at 8x6) i won't be affected by this.

Yes, but you can't consciously move less than 400px unless you move your mouse pointer slowly and/or use high sens.

At 100 updates per second, that's the added movement registered for 10 counts of your mouse running at 1000Hz. If you move it at some speed, you will surpass 400px in no time.
Quote:
Originally Posted by kaingosu View Post

But it does have something to do with the distance (again if i understood correctly). So as long as i make short distance movements i'm not affected by this negative acceleration. If i'm wrong please tell me.

It's about physics, if you can have infinite acceleration on your hand/arm, then you can make it crap out all the time. It depends on how fast your movements are, in speed and acceleration of your hand/arm, so the higher the accel of your movements, the less space you'll need to reach a neg-accel speed.
Quote:
Originally Posted by kaingosu View Post

Assuming you're talking about cs 1.6, playing styles and aiming methods are not up for debate. Landing a shot on the enemy's body or close to it is not good enough in my book. If i see you first AND shoot at you first than a 180* flick shot landing very close to my body means absolutely nothing.

It has a meaning AND it's open to debate.

I can't count the amount of times I made a 180º flick and headshotted someone who hit me on the kevlar, in CS1.6, CSS and in any of the other games I've been playing all those years.
Quote:
Originally Posted by kaingosu View Post

CS 1.6 is a very old game and doesn't use raw input data coming from your mouse. Basically what they are trying to say is that you don't need the sensor with the highest perfect control speed because it's going to get crippled by the game's software anyway.

Yes, after a certain speed treshold on a given FPS and resolution, having extra perfect mouse control means nothing in-game.
Quote:
Originally Posted by kaingosu View Post

Don't think of it that way. CS 1.6 is one of the most accurate fps games a ever played. Even if that acceleration occurs, i don't think anybody can say what is the amount or if it will really affect your aiming in real life. Assuming you're not playing JUST cs 1.6 i still recommend one of those 3 mice mentioned above.

I wouldn't say it is accurate but rather it feels accurate.

And the negative accel should be easily felt as long as it's being played on very low sensitivity, high CPI and low res.
Quote:
Originally Posted by kaingosu View Post

I don't know where you're getting at. I'm just discussing and asking questions. If there's something wrong with my comment that you quoted then feel free to correct me, but please don't patronize me with a phrase like "be more open-minded". If i wasn't, i wouldn't even join the discussion, but i want to understand what exactly is going on.

biggrin.gif
post #155 of 212
Quote:
Originally Posted by kaingosu View Post

I wasn't talking about that, i was referring to your comment:
which is true only if i reach the edge of the screen right? If i move the mouse less than 400px (at 8x6) i won't be affected by this.
But it does have something to do with the distance (again if i understood correctly). So as long as i make short distance movements i'm not affected by this negative acceleration. If i'm wrong please tell me.
Assuming you're talking about cs 1.6, playing styles and aiming methods are not up for debate. Landing a shot on the enemy's body or close to it is not good enough in my book. If i see you first AND shoot at you first than a 180* flick shot landing very close to my body means absolutely nothing.
CS 1.6 is a very old game and doesn't use raw input data coming from your mouse. Basically what they are trying to say is that you don't need the sensor with the highest perfect control speed because it's going to get crippled by the game's software anyway.
Don't think of it that way. CS 1.6 is one of the most accurate fps games a ever played. Even if that acceleration occurs, i don't think anybody can say what is the amount or if it will really affect your aiming in real life. Assuming you're not playing JUST cs 1.6 i still recommend one of those 3 mice mentioned above.
I don't know where you're getting at. I'm just discussing and asking questions. If there's something wrong with my comment that you quoted then feel free to correct me, but please don't patronize me with a phrase like "be more open-minded". If i wasn't, i wouldn't even join the discussion, but i want to understand what exactly is going on.
Quote:
Originally Posted by LuciferRising View Post

but still.. the mouse(g400v2) has both high perfect control/malfunct speed?
So its perfectly legal? I dont know I've been hearing and even I've seen guys chatting about it in a server that it's pretty much illegal to use it. Maybe they didnt know what they were talkin bout.
Anyway, so this RInput 1.31 fixes the whole problem with acceleration? is that right? and it wont bug my in-game menus and settings and stuff?

It will bug the gamemenu, just turn it on when you are in a server, thats all.
and please, stop that "best sensor" thingy - just grab mouse with comfort shape for you and decent sensor in it - there is no perfect mouse/sensor, just grab the most balanced-combo for you.
post #156 of 212
Thread Starter 
Quote:
Originally Posted by avinin1 View Post

It will bug the gamemenu, just turn it on when you are in a server, thats all.
and please, stop that "best sensor" thingy - just grab mouse with comfort shape for you and decent sensor in it - there is no perfect mouse/sensor, just grab the most balanced-combo for you.

well, yes. thats what im trying to do, sir.
post #157 of 212
Quote:
Originally Posted by avinin1 View Post

You just need to listen more instead of trying to explain things, its not personal, just a friendly advice man, I've nothing wrong with you and I'm agree with your general ideas, after all we all here for the same stuff. wink.gif
I've been watching these forums for years before registering and making my 1st post. I also browse the esreality forums daily. I think you can say i'm a pretty good listener biggrin.gif But why can't we disagree in a peaceful manner? Anyway Skylit doesn't mind if i ask questions, even if sometimes i don't agree with everything he has to say. I don't question his knowledge and i don't mean to be disrespectful.
Quote:
Originally Posted by DeMS View Post

It has a meaning AND it's open to debate.
I can't count the amount of times I made a 180º flick and headshotted someone who hit me on the kevlar, in CS1.6, CSS and in any of the other games I've been playing all those years.
biggrin.gif Then no offense, your opponents have a very low skill. We sound just like those kids on hltv.org arguing about who's better: Neo or Markeloff gunner.gif You don't know exactly what kind of player i am, what my skill is etc. That's why i said it's not up for debate.
Quote:
Originally Posted by avinin1 View Post

It will bug the gamemenu, just turn it on when you are in a server, thats all.
It sometimes bugs the console aswell. Doesn't seem like a problem, but it is if you're an admin and you're trying to play on a public server.
post #158 of 212
Quote:
Originally Posted by kaingosu View Post

But in my case (and in cs in general) you don't really need over 1.5 m/s pc. It's not a fast-paced game like Q3 etc.
...
Anyway nowadays cs 1.6 is all about headshots, so if you don't have the enemy in your screen you are most likely a dead man, no matter how fast you can turn or how high the perfect control in your sensor is.

CS is much slower paced but quick aiming is very important. Headshot with a rifle is almost sure frag, it's like instantaneous railgun. You have no time really, a few ms of delay and your opponent is winning.
post #159 of 212
Quote:
Originally Posted by Glymbol View Post

CS is much slower paced but quick aiming is very important. Headshot with a rifle is almost sure frag, it's like instantaneous railgun. You have no time really, a few ms of delay and your opponent is winning.
Exactly my point, a reflex shot if you want. The AK47 is like a sniper that way, one bullet headshot. That's why i said the perfect control speed is important on small movements. 99% of times i have to aim really fast at an opponent which is 200px to my left/right. If you have to make an 180* turn to face your opponent, then you are most likely dead before you even press the mouse button. So the negative acceleration that occurs when doing these "flick shots" isn't all that important.
post #160 of 212
Thread Starter 
So to be perfectly clear,

1) Logitech G400v2 has high perfectcontrol/malfunction speed? and if someone did measure both, please provide some stats.

2) This issue occurs only on HL1 engine games?

3) Mouse itself doesnt possess any type of acceleration?

4) this problem is because of the game not because of the mouse?

5) RInput 1.31 fixes the whole acceleration problem - which will mean that "you can move mouse as fast as you wish without skipping and with awesome precision. With raw input fps or cpi are not affected precision loss (cpi subjectively increase precision well). With this method mouse communicate with game DIRECTLY."
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