Quote:
Originally Posted by
waedoe 
maybe they are making a new engine? source is slightly dated
Quote:
Originally Posted by
chasefrench 
I think the only valid explanation for all of this is the console cycle.
Lets be honest hl is their crown jewels, given the time since ep2 and the advancement of graphics from even indie devs (hard reset etc), source will have to be advanced properly, it has been a long time coming.
This is a big financial commitment for valve and realistically the best way to ensure it makes money is to wait for the new consoles. Given we have already stretched current consoles enough, it is likely that Source2 engine needs better console hardware. Just maybe they will joint release on pc and the new wii thing
While I would not be upset if the hl series finishes on the current engine, I think everybody wants to see it on an up to date engine, and frankly valve need to update the source engine to stay relevant for the next 5 years
Guys, please stop talking about a new engine or Source 2. Valve doesn't work that way. If they were to number their engine, with all the improvements over the years, they would have had several version numbers already. They just continually upgrade it. You didn't see them saying Source had a new version number when they introduced HDR and game commentary in 2005 with the Lost Coast demo, you didn't see them change the version number when they had full muti core support in Left 4 Dead in 2008 (present in experimental format with the new Orange Box games in 2007), along with the A.I. director that controls the flow of enemies in the Left 4 Dead series, along with all the network improvements to make the co-op experience as good as it is, or all the fluid physics introduced with Portal 2, etc. Just recently they updated the engine, giving a great boost in framerates, along with reduced memory usage and better alt-tabbing in Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch.
They don't have a list of when then introduced each feature, but you can browse
here to see all the features the engine currently has. Even the sound engine is threaded.
Edited by tpi2007 - 1/18/12 at 8:26pm