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[Escapist] Steam Group Politiely Asks Valve to Talk About Half-Life - Page 13

post #121 of 186
Quote:
Originally Posted by dekciW View Post

Idk if you saw portal 2's graphics, but they are rather nice for dx9. Also graphical capability like what? Models and textures? Because models and textures are what make the game look pretty, but they aren't tied into the game engine in any way other then how they are handled in terms of rendering them and the amount that can be rendered. The only thing you'd get from a dx level update is lighting improvement and tessellation possibility really..
I have yet to see anyone other then Metro dev's make good use of dx11, Although Batman did look pretty good, I haven't played it. Everyone else is still producing dx9 quality on dx 11 tech (Skyrim/Rage anyone?) so I don't see the big deal on updating there..And I've also seen better stuff produced on dx 9 then dx 11 (Stalker/Oblivion/Crysis mods as well as UDK)..I haven't played really any other dx11 releases other then Metro and COP, I dont consider skyrim a dx11 game as it uses no features of dx 11. Although I did peep the crysis 2 at my local microcenter, but not for very long.
Bottom line is Models and textures are what make a game look pretty and if devs keep throwing out 512x512 as the standard size for a texture then you can throw all the dx11 you want at it with all the engine updates in the world, but its still gonna look pixely and washed out.
Id rather have a good looking game with great mechanics and a well told story, then a great looking game with poor mechanics and a horrible story. I think that's what they should focus on over anything, There's nothing wrong with source it has the best physics I have yet to see in any game engine. Lighting could use a little work but after portal 2 I'm not sure if it would need much. And mechanics are also the most responsive and accurate I have yet to play with, Although UDK isn't to far behind if not tied..Maybe rendering capability or well handled level streaming for a more open world but that's probably the only real update needed.

I think you underestimate the importance of shaders. While its true that texture res and polycount do mater there importance has been steadily declining in relation to the other aspects of the graphics. Multiple dynamic light source, dynamic reflections, dynamic shadows as well as self shadows and overall shadow quality. Particle effects like smoke and dust have come a long way in the last 10 years just look at Metro 2033 with all the candy turned on or the latest unreal engine tech demo. Half life 2 was also a physics pioneers in its day but has long since been over taken by other engines.

I'm not bashing the source engine. Frankly I always liked the crisp look it has but for a AAA title like HL 3 I think a engine overhaul is in order yessir.gif
Edited by Bit_reaper - 1/19/12 at 4:36am
    
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post #122 of 186
I don't agree with the people who never think it's coming out. Valve will throw something away if it's not good enough which is probabally what happened. I'd imagine the plans at some point changed as well and they are probabally looking to make a full game rather then an episode.
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post #123 of 186
Half-Life is the game that put valve on the map I don't see it going away anytime soon. I think that they just won't settle for anything less groundbreaking than Half-Life 2 was which is a tall order today. Maybe I'm just a hopeless optimistic but I bet it will come out and life up to the Half-Life name.
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post #124 of 186
Quote:
Originally Posted by dekciW View Post

I have yet to see anyone other then Metro dev's make good use of dx11, Although Batman did look pretty good, I haven't played it. Everyone else is still producing dx9 quality on dx 11 tech (Skyrim/Rage anyone?) .

Skyrim isn't DX11. Skyrim is DX9 only.
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post #125 of 186
Quote:
Originally Posted by dekciW View Post

I have yet to see anyone other then Metro dev's make good use of dx11, Although Batman did look pretty good, I haven't played it. Everyone else is still producing dx9 quality on dx 11 tech (Skyrim/Rage anyone?) so I don't see the big deal on updating there..And I've also seen better stuff produced on dx 9 then dx 11 (Stalker/Oblivion/Crysis mods as well as UDK)..I haven't played really any other dx11 releases other then Metro and COP, I dont consider skyrim a dx11 game as it uses no features of dx 11. Although I did peep the crysis 2 at my local microcenter, but not for very long.

RAGE is OpenGL, not DX11
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post #126 of 186
Sure fire plan to get Half-Life 2 Episode 3 out sooner: Develop a mod - independent of Valve - furthering the HL storyline in single player. Eventually, Valve will see someone having success with it and buy up the group of people and their IP, finish the game, and sell it off as their own. It's a tried and true method for Valve for their popular games anymore.
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post #127 of 186
Quote:
Originally Posted by Segovax View Post

It's funny how people describing themselves as fans think Valve owes them something. Valve doesn't owe any of you anything.



They owe people who have been waiting patiently for years at least the courtesy of an answer. Why? Because they built a franchise, built a legacy, and built a following. If you feel otherwise then I guess you don't know what it truly feels like to be a fan of something or to be the creator of something millions of people worldwide admire.

 

 

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post #128 of 186
Quote:
Originally Posted by chasefrench View Post

Guys I m not complaining, portal 2 was pretty decent graphically. I would not expect Valve to release something as half baked as Hard Reset, as decent as it is. I dont know of another dev that is as consistent as valve in making great gameplay. this will always be the most important. But I believe what happens with hl3 will set the tone for valves accomplishments for 2010 and beyond. Realistically, by the time hl3 arrives, it will be a decade since hl2. For the most part, (aside from the additions you speak of) it is not hard to see portal 2 is based on the same tech as hl2. If hl3 looks like this, then I think its pretty poor progression for what will be possible in 2014. Look at the next Unreal engine.
This is no argument on hl3s gameplay which I m sure will be incredible.

What I am trying to point out is that an engine overhaul can be as big as you want it, but if the developers aren't gonna make full use of everything to the maximum there's no point in all the features being there. How many games do you know of make full use of all the things that Unreal's "good Samaritan" tech demo showed? I mean sure its there, but if your not gonna use it the time taken to re-write the engine and add those features in could of been better spent improving the game somewhere else.
Quote:
Originally Posted by dmasteR View Post

Skyrim isn't DX11. Skyrim is DX9 only.

http://www.thegamersblog.com/2011/11/13/skyrim-dx11-patch/
Quote:
Originally Posted by CaptainIntel View Post

RAGE is OpenGL, not DX11

Lol woops forgot about that >.> my bad forgive me. Thank you for the correction. I was more meaning to use rage as an example for crappy textures.

@ Bit_reaper technically shaders and shadows fall under lighting for me as its all related to lighting.
Edited by dekciW - 1/19/12 at 1:15pm
     
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post #129 of 186

Hmmm whoops. It might as well be DirectX 9, as honestly I've seen better DX9 graphics than whats presented currently in Skyrim. Probably why I thought that as nothing seems to be utilized from DirectX 10/11.
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post #130 of 186
I hope they wont make HL3 for multyplatform .... just PC plz.
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