Quote:
Originally Posted by dekciW 
Idk if you saw portal 2's graphics, but they are rather nice for dx9. Also graphical capability like what? Models and textures? Because models and textures are what make the game look pretty, but they aren't tied into the game engine in any way other then how they are handled in terms of rendering them and the amount that can be rendered. The only thing you'd get from a dx level update is lighting improvement and tessellation possibility really..
I have yet to see anyone other then Metro dev's make good use of dx11, Although Batman did look pretty good, I haven't played it. Everyone else is still producing dx9 quality on dx 11 tech (Skyrim/Rage anyone?) so I don't see the big deal on updating there..And I've also seen better stuff produced on dx 9 then dx 11 (Stalker/Oblivion/Crysis mods as well as UDK)..I haven't played really any other dx11 releases other then Metro and COP, I dont consider skyrim a dx11 game as it uses no features of dx 11. Although I did peep the crysis 2 at my local microcenter, but not for very long.
Bottom line is Models and textures are what make a game look pretty and if devs keep throwing out 512x512 as the standard size for a texture then you can throw all the dx11 you want at it with all the engine updates in the world, but its still gonna look pixely and washed out.
Id rather have a good looking game with great mechanics and a well told story, then a great looking game with poor mechanics and a horrible story. I think that's what they should focus on over anything, There's nothing wrong with source it has the best physics I have yet to see in any game engine. Lighting could use a little work but after portal 2 I'm not sure if it would need much. And mechanics are also the most responsive and accurate I have yet to play with, Although UDK isn't to far behind if not tied..Maybe rendering capability or well handled level streaming for a more open world but that's probably the only real update needed.

Idk if you saw portal 2's graphics, but they are rather nice for dx9. Also graphical capability like what? Models and textures? Because models and textures are what make the game look pretty, but they aren't tied into the game engine in any way other then how they are handled in terms of rendering them and the amount that can be rendered. The only thing you'd get from a dx level update is lighting improvement and tessellation possibility really..
I have yet to see anyone other then Metro dev's make good use of dx11, Although Batman did look pretty good, I haven't played it. Everyone else is still producing dx9 quality on dx 11 tech (Skyrim/Rage anyone?) so I don't see the big deal on updating there..And I've also seen better stuff produced on dx 9 then dx 11 (Stalker/Oblivion/Crysis mods as well as UDK)..I haven't played really any other dx11 releases other then Metro and COP, I dont consider skyrim a dx11 game as it uses no features of dx 11. Although I did peep the crysis 2 at my local microcenter, but not for very long.
Bottom line is Models and textures are what make a game look pretty and if devs keep throwing out 512x512 as the standard size for a texture then you can throw all the dx11 you want at it with all the engine updates in the world, but its still gonna look pixely and washed out.
Id rather have a good looking game with great mechanics and a well told story, then a great looking game with poor mechanics and a horrible story. I think that's what they should focus on over anything, There's nothing wrong with source it has the best physics I have yet to see in any game engine. Lighting could use a little work but after portal 2 I'm not sure if it would need much. And mechanics are also the most responsive and accurate I have yet to play with, Although UDK isn't to far behind if not tied..Maybe rendering capability or well handled level streaming for a more open world but that's probably the only real update needed.
I think you underestimate the importance of shaders. While its true that texture res and polycount do mater there importance has been steadily declining in relation to the other aspects of the graphics. Multiple dynamic light source, dynamic reflections, dynamic shadows as well as self shadows and overall shadow quality. Particle effects like smoke and dust have come a long way in the last 10 years just look at Metro 2033 with all the candy turned on or the latest unreal engine tech demo. Half life 2 was also a physics pioneers in its day but has long since been over taken by other engines.
I'm not bashing the source engine. Frankly I always liked the crisp look it has but for a AAA title like HL 3 I think a engine overhaul is in order

Edited by Bit_reaper - 1/19/12 at 4:36am













