Originally Posted by Riou
Valve games never had good graphics.
Riou,you're a bit wrong there. Just like sausageson said, Half-Life had good graphics and Half-Life 2 had amazing graphics when they were released.
Of course, compared to Crysis, that came out the same year as Episode 2, Valve's engine was starting to look dated, and is probably also one of the reasons they decided to postpone the last episode to improve the engine. Ever since they have not released their big name game, just multiplayer games, that really benefit more from having a stable and reliable engine more than cutting-edge graphics. The Portal series is starting to become a big name for them too, but it's more focused on getting the physics right, which it does.
But then again, it's not only about graphics. When they demonstrated the G-Man talking in the Half-Life 2 presentation everybody was in awe. Facial animation is also a great part of the experience, making it realistic, immersive. Physics is another great feature. Using the gravity gun to pick up objects and manipulating then or throwing them, enemies throwing barrels at you, makes the game not only pricelessly fun to play but also adds realism. All that is why Garry's Mod is so famous.
Take RAGE for example, it supposedly should have great graphics, but has crappy physics. All objects are unmovable. You can't even break them by shooting at them. Feels like a game from more than 10 years ago. Characters in RAGE don't even move to look at you if you move behind them when they are talking to you. Valve got that right a long time ago.Edited by tpi2007 - 1/19/12 at 3:52pm