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post #151 of 186
Quote:
Originally Posted by Bit_reaper View Post

There is also the question of optimization. How well does that stuff actually run?

Runs completely smooth. The Source engine is honestly one of the most optimized engine in my opinion next to the CoD engine, Unreal as well falls in this category. INB4CoDLOOKSBAD tongue.gif
^_^
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post #152 of 186
Hey, I am the creator of the SPUF thread and Steam group. We are very close to achieving 20,000 members. Thanks to all of the recent joiners. smile.gif

If anyone has ideas of how to use Youtube (or anyplace else on the internet, for that matter) to gain more exposure, I am completely open to suggestions.



Gabe Newell: "I think that it never hurts to communicate better, and… the more information you give to customers, the happier they’re going to be." (PC Gamer interview)

I totally agree.
Edited by Surf - 1/20/12 at 4:41pm
post #153 of 186
Seriously everyone talking about how the engine needs updating. Should valve just slap a big ol' "2" next to it to make you happy, or would a more accurate "Source 7" be better?

Half Life 2 and Portal have amazing gameplay and map design that have great pacing and moments of awe. I just played through portal 2 again over Christmas break, and the physics at the beginning of the game and when GlaDOS runs the multiple test chambers together are incredible. Valve games don't need to have Crysis level graphics to be phenomenal games. Source has been continually updated throughout its life but I'm convinced that the next installment of Half-Life will be breathtaking as was the debut of Half Life 2.

Also, I'd rather wait years and enjoy another masterpiece from valve than put up with shovel-ware from companies like Activision. Games do not need sequels churned out like clockwork.
Edited by Higgins - 1/21/12 at 2:22pm
    
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post #154 of 186
Quote:
Originally Posted by Surf View Post

Hey, I am the creator of the SPUF thread and Steam group. We are very close to achieving 20,000 members. Thanks to all of the recent joiners. smile.gif
If anyone has ideas of how to use Youtube (or anyplace else on the internet, for that matter) to gain more exposure, I am completely open to suggestions.
Gabe Newell: "I think that it never hurts to communicate better, and… the more information you give to customers, the happier they’re going to be." (PC Gamer interview)
I totally agree.

Hi, Surf! Welcome to this corner of the Internet! (tpi2007 also on the Steam forums).

Oh, by the way, to all: we made it to 20,000!

Actually, we already made it past 21,000 members! Tell your friends to join!

Quote:
Originally Posted by Higgins View Post

Seriously everyone talking about how the engine needs updating. Should valve just slap a big ol' "2" next to it to make you happy, or would a more accurate "Source 7" be better?
Half Life 2 and Portal have amazing gameplay and map design that have great pacing and moments of awe. I just played through portal 2 again over Christmas break, and the physics at the beginning of the game and when GlaDOS runs the multiple test chambers together are incredible. Valve games don't need to have Crysis level graphics to be phenomenal games. Source has been continually updated throughout its life but I'm convinced that the next installment of Half-Life will be breathtaking as was the debut of Half Life 2.
Also, I'd rather wait years and enjoy another masterpiece from valve than put up with shovel-ware from companies like Activision. Games do not need sequels churned out like clockwork.

Couldn't have said it better! Have some Rep+ good sir.

I would just add that Portal 2 looks amazing as it is, they could have added some high resolution textures to some objects, but I guess they didn't do it so as to make the game playable on a bigger variety of systems.

I would actually like to know what is the exact amount of burden, besides VRAM usage, that high resolution textures put on the overall system running in DX9, and if DX10, 10.1 and/or DX11 are better at dealing with it, besides the fact that DX11 has tessellation, of course.
 
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post #155 of 186
valve operates a game store now, no longer are game developers

end of line
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post #156 of 186
Quote:
Originally Posted by Lareson View Post

Warning: Spoiler! (Click to show)
I don't think some of you have seen the full potential of what Source can do. The Cinematic Mod is an excellent example. I've been playing the EP1 version of it and it's far superior to the original Valve version in terms of graphics and environments and he also upped the texture size as well. This isn't even using the latest Source engine, due to Valve not releasing it at the moment, but still looks great. This screenshot is one of the best examples that this guy has done:
Top is the original, bottom is the Cinematic Mod.
700
Here's another, this was the first chopper fight in HL2:
700
If you have 30GB+ of space and you own all 3 games so far, you can download it from his site:
http://cinematicmod.com/cm_11.php#screenshots
I know Source is "missing" some things that are available in DX10 and 11, but I think the engine is fine like it is. If HL3 uses Source, I'll be fine with that. The engine is far beyond what it was 4 years ago and it's still being constantly improved upon.

WOW!!! I didn't know about this baby. INSTALLING! +rep!


Quote:
Originally Posted by mtbiker033 View Post

valve operates a game store now, no longer are game developers
end of line

Alien Swarm in 2010.
and Portal 2 in 2011.
and CS: Global Offense in 2012
and Dota 2 in 2012

If we can disregard all of that, yes; Valve only operates a wallet destroying company, and does not develop games.

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post #157 of 186
Quote:
Originally Posted by tpi2007 View Post

Riou,you're a bit wrong there. Just like sausageson said, Half-Life had good graphics and Half-Life 2 had amazing graphics when they were released.
Of course, compared to Crysis, that came out the same year as Episode 2, Valve's engine was starting to look dated, and is probably also one of the reasons they decided to postpone the last episode to improve the engine. Ever since they have not released their big name game, just multiplayer games, that really benefit more from having a stable and reliable engine more than cutting-edge graphics. The Portal series is starting to become a big name for them too, but it's more focused on getting the physics right, which it does.
But then again, it's not only about graphics. When they demonstrated the G-Man talking in the Half-Life 2 presentation everybody was in awe. Facial animation is also a great part of the experience, making it realistic, immersive. Physics is another great feature. Using the gravity gun to pick up objects and manipulating then or throwing them, enemies throwing barrels at you, makes the game not only pricelessly fun to play but also adds realism. All that is why Garry's Mod is so famous.
Take RAGE for example, it supposedly should have great graphics, but has crappy physics. All objects are unmovable. You can't even break them by shooting at them. Feels like a game from more than 10 years ago. Characters in RAGE don't even move to look at you if you move behind them when they are talking to you. Valve got that right a long time ago.

Half life 2 episode 2 actually looked better than Crysis when you considered what was required to run them at the time.

At the time it required a $500 GPU just to run Crysis on medium-low while you could run HL2EP2 on high and they were very comparable. But its quite obvious that Crysis 'aged' much better. Hell Crysis didn't age at all, it had to wait 2-3 yrs for GPUs and 1080p monitors to catch up.
Edited by FuNkDrSpOt - 1/21/12 at 4:57pm
    
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post #158 of 186
Half-Life 3: The next Duke Nukem.
post #159 of 186
Joined. thanks op.
post #160 of 186
Quote:
Originally Posted by FuNkDrSpOt View Post

Half life 2 episode 2 actually looked better than Crysis when you considered what was required to run them at the time.
At the time it required a $500 GPU just to run Crysis on medium-low while you could run HL2EP2 on high and they were very comparable. But its quite obvious that Crysis 'aged' much better. Hell Crysis didn't age at all, it had to wait 2-3 yrs for GPUs and 1080p monitors to catch up.

Yes, but not quite as you're telling it. 2007 was also the year the 8800GT came out, and that card can play the game on high settings at 720p/800p. Many people already had 1680x1050 monitors, but then it seems to me people were more willing to lower monitor resolution, like they had been doing for years, in order to play with higher quality settings.

Also, the HD3850 and HD3870 were released in time for Crysis, and you could play Crysis on medium settings on a Radeon HD 3850.

In fact, I can play Crysis at 720p with medium settings + high shaders on a Radeon HD 4670, which has similar performance to an HD 3850. What you needed was a fast CPU and more than 2 GB of ram. I noticed the difference in frame rates when I upgraded my media center from 2 GB to 4 GB. Considering I was using Windows XP Home Edition, I'd say 3GB would also make the difference.

Sure, Episode 2 still looked good, it had much lower system requirements, and you could see that Valve had made some improvements, but my point was that Valve, seeing the landscape ahead, both hardware (the year quad cores became more or less affordable with the Q6600, both Nvidia and ATI with DX10 cards) and software wise (Windows Vista getting better with fixes, with sp1 on the horizon, better GPU drivers and Crysis), probably thought that releasing episode 3 a few months after with the same engine would not be the best idea on many accounts, and that it would be wiser to first make themselves also renowned for also making other types of games, try new ideas, and at the same time wait for the right moment when they could again deliver another "awe" moment.
Edited by tpi2007 - 1/21/12 at 5:56pm
 
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